What Call of Duty has taught me about the Wii

I’m just about willing to say that Call of Duty 3 is the most important game on the Wii right now. I couldn’t even finish it, yet it showed me a lot about the console that I never thought about before (or simply disregarded as false).

For instance, we’ve all heard the complaints from lazy gamers who are afraid of being active when playing the Wii, thinking they will get tired after only a few short minutes. Even before launch this was often mocked, and once people started playing, it seemed even sillier. But it isn’t silly at all. True, most games will not tire you out – even Wii Sports won’t unless you play it like a workout. In fact I’d say the Wii makes things much less tiring by allowing you to hold the controller in a variety of positions. But Call of Duty can tire you out.

Being a WW2 shooter, you are constantly at risk of being shot at, thus you must constantly be ready to aim. →  Sounds mildly entertaining, I guess.

Fillet Mignon with a side of Pork Rinds: Awesome games and their stupid minigames

The average gamer supposedly plays 7.8 hours a week. That’s an ESA study so I think they rounded down to make gamers seem less crazy. Other studies show more like 20-30 hours a week, which makes more sense to me. For us hardcore gamers, I’m sure the number would be even higher.

So while we waste our life away playing video games, it has become painfully apparent to me that, like most products in our corner cutting capitalist society, video games have a lot of filler. A video game, especially an RPG or MMO, is graded on how much of your time it takes to beat. In most cases, a game with short playtime is over quickly and generally unsatisfying (much like sex with me). Longer games are considered better. One of the first questions people ask about a new RPG is “how long is it?” It’s an important benchmark.

Game developers often choose to provide filler, as opposed to costly and time consuming quality content. →  The Last Readment

Some thoughts on “presentation”

I don’t want to brag, but when I’m not writing fantastic and thought-provoking articles on vl, I spend the rest of my time as a game designer at a video game company (which is awesome, btw). And as such, I try to expand my knowledge on the subject of game design as much as I can. And today, a surge of information flooded my cerebrum after giving the Assassin’s Creed Sampler OST a listen.

Composed by Jesper Kyd, Assassin’s Creed is steeped in Persian aural stylings. If anyone has ever listened to or played Prince of Persia: Sands of Time, you can understand what Assassin’s Creed will sound like. It’s a little more orchestrated, and keeps the hummable melodies to a minimum, but it’s essentially the same thing.

The music really got me in the mood to play the game, to experience what Ubisoft is going to do with expressing the Middle East during the Crusades. I don’t really care what I’m going to do in the actual game, however; I’m more interested in the presentation of the game. →  One must imagine video games happy.

Top 3rd Party Wii Titles

It’s a fact that most people who own Nintendo consoles buy Nintendo-branded titles, like Zelda or Mario. This seemingly great position that Nintendo has put itself in is actually one of its biggest problems. Ever since the N64, 3rd parties have reduced the amount of games they release on Nintendo platforms. This then shifted the consumer populace to competing consoles like Playstation and Xbox.

Lately, Nintendo has become more attractive to many 3rd parties, with the DS and Wii becoming break-out hits. But that’s just the first step. The second one is getting consumers to actually purchase the 3rd party titles. If no one buys them, third parties will soon lose interest in Nintendo again. So to help reduce the likelihood of the N64/GameCube days from happening again, I have compiled a short list of the best 3rd party Wii titles that are now available.

Trauma Center: Second Opinion
Although this game is a “wii-port” of the now-great DS game, Second Opinion was definitely one of the best titles to hit the Wii at launch. →  PaReader the Reader

MMOs: Grinding away my patience

Lately, I have been playing Eve Online. For those of you who don’t follow my every move on this website (and for those two of you who do, you’re awesome!), Eve Online is a space based MMO. Unlike other games, the skill training system is based on real-time training, which continues when off-line. Therefore actions in the game: killing spaceships, trading, etc, do not yield experience. So while I have been only tepidly interested in the game, and not playing, my character has been training, basically at the same rate as an active player.

As a result of having a nearly six month old character, I can fly all sorts of awesome ships, which makes the game fun. However, because I haven’t been playing–just training, I have no money–money is only earned from those activities in the game itself. Being a huge hypocrite, I went and bought some in-game money to afford the awesome ship of my choosing and the sweet equipment to pimp my space-ride. →  Tokyo Xtreme Reader: Drift 2

Retrospectives – Suikoden series, part 3

Suikoden IV

The fourth game in the Suikoden series, putting it kindly, is the “black sheep.” It features more realistic graphics, nicer portraits, good voice acting, and a good translation. It takes place in a vast, thalassic island chain, which you roam on impressive Exploration Era-esque warships complete with rune-based cannon.

The sad part is that nearly everything else has jumped ship, so to speak. Though the game is quite pretty on the surface and has all the requisites to be a Suikoden game, it is highly regressive. Konami realized they had struck a “too complex” chord with its audience and took a few too many steps backward in an attempt to make things right.

Take the battle system of Suikoden 1. Remove two characters. Next, remove the row system (so all characters are in a row). Add in a poorly-explained “Flash” attack that can be used to take out every 10th set of enemies, and you have the battle system of Suikoden 4. →  Beyond Read & Evil

Weekly News We Care About Wrap Up – 5.14.07

Starcraft 2 is coming
Golden Jew was wrong. He is hereby stripped of one hundredth of his massive pile of gold coins, crowns, and swords. I’ll give it back when the Starcraft MMO comes out in two years.

Rare to broaden 360s audience with all age friendly games
But also don’t rule out that they will make mature games, says Microsoft’s Peter Moore. They will or they won’t. They may and they may not. I’m glad Moore cleared that up.

Rare is fascinating because Microsoft seems to think Rare can change the Xbox brand image and because I have a theory that Nintendo makes their second parties what they are. On the first point, Rare will fail. Microsoft is taking the same attitude towards appealing to the mass market as they took when attempting to appeal to the Japanese — “one or two games should do it, now let’s sit back and wait for the money.” Shockingly, Blue Dragon didn’t sell seven million 360s in Japan, and Viva Piñata didn’t sell four million 360s to kids and grandparents. →  Show me the reading!

Best Game Ever – Lumines 2

When deciding upon which system to purchase next, many people will look for that one game to satisfy their needs almost immediately. Xbox had Halo and GameCube had Smash Bros. Melee. Well, you can add Lumines 2 for the PSP to that list. I’m here to tell you that you should buy a PSP for Lumines 2. Even if you never play another PSP game, you would still have spent your money wisely.

You’re probably asking yourself, “What makes Lumines 2 so special?” Well I’ll tell you, smartypants. Lumines 2, although somewhat of a Tetris clone, does some amazing things with its sound design. Things that I can say, without hesitation, are perfect examples of art within games. There are moments in Lumines 2 that I did not think could be created in a video game. Moments that easily making it one of the best games I’ve ever played in my entire life.

From the outside, Lumines 2 is a puzzle game that loosely resembles Tetris, with blocks falling down into a well, where the player must get rid of them to stay alive. →  Sonic the Readhog

Retrospectives – Suikoden series, part 2

Continued from part 1

Suikoden 2
Suikoden 2 takes place a few years after the events of Suikoden 1. It is not only the rarest and most expensive Suikoden (sometimes reaching the $100 mark) but is also usually considered the best of the series. I have to agree – it improves nearly all aspects of the first game, develops a more interesting plot and has nicer artwork.

First off, the second entry builds much upon the success of the first plot-wise. The game takes place in an area to the North of the first one, three years after the revolution in the Scarlet Moon Empire. This is the continent of the rival countries of Jowston and Highland.

The young prince of Highland, Luca Blight, is both ambitious and bloodthirsty. He chooses the main character’s army brigade as a sacrifice for the cause of war, and though the main character and his friend Jowy manage to survive, they are still swept into the ensuing conflict between the two countries. →  SNK Article Classics Vol. 1

Stop making it so hard to say I love you: A list of gamer’s demands

Look, we know each other pretty well and I think it’s time I talk to you about some of your bad habits. In the course of many years of gaming, I’ve found myself infuriated (in-fucking-furiated!) by problems that should have disappeared long ago. I think if you take an honsest look at yourself, you’ll see that you do these things just to get on my last nerve. Let’s resolve you’ll fix them once and for all.

Let me pause. Every game, any time. Sometimes I need space. I don’t care if I’m in the final boss fight. I might have to pee. Let me pause during all cutscenes. Yes, it’s engrossing to hear some big-eyed character finally confess his love to another big-eyed character or watch my current action hero do some bad-ass moves that I can’t actually do in the game, but I might still want to pause. My phone might ring. I might like to pause just long enough to tell the person on the other end to leave me the hell alone. →  A delayed article is eventually good, a rushed article is all we post.