Can’t Escape the Escapism Part 2

There are reasons why we can’t escape certain games. And there’s a reason why it matters. Sometimes a game comes to mind simply because something in our real world reminds us of it. Once, I was on a campsite standing at the edge of a cluster of trees and the light of the setting sun fell in such a way to make me say, “ohmygoditlookslikezelda!” Now, I love Zelda games and I’ve spent many hours with them, but that’s the only time the land of Hyrule came close to interfering with my perception of the real world.

Other times, a game comes to mind simply because it’s awesome. We like it enough that we wish some of its elements actually existed. When I was younger, I wanted to be Strider Hiryu. OK, I still do. I ran around my backyard pretending my swingset was my ninja-for-hire space station. Still, I never confused my world for the totally more awesome world of Strider because my world was boring. →  SaGa Frontier Readmastered

Gaming Meccas of Japan Pt. 1 — Den Den Town, Osaka, Japan

Being a geek and living in Japan is kind of like mixing Ecstasy with LSD – it’s one hell of a trip. There are four places in Japan that should be on the must-see list for anyone who calls himself a nerd. The big one is Akihabara in Tokyo and I will be covering that in September along with The Tokyo Game Show. The third spot goes to Nintendo’s world headquarters in Kyoto but there isn’t much to see there because no one is allowed into the facility and tours are never provided. The fourth spot and topic of today’s installment is Den Den Town in Osaka.

Den Den Town can best be described as the poor man’s Akihabara. It is smaller in size, about four or five square blocks instead of an entire section of Tokyo. The businesses in Den Den are also a bit lower scale. In Akihabara, you can find anything that takes a power cord or batteries, both new and used. →  Shining Post: Legacy of Great intention

How do you play a non-game?

Language is powerful, which is a shame since I’m not a very good writer. Instead of bringing “war” to Iraq we are bringing “freedom”, and instead of being “the worst American president in the last 300 years”, Bush has “a low approval rating”. Debating the merits of something specific may work for thoughtful people, but it’s much easier to simply change people’s minds by changing how we refer to things.

And so we have non-games. First, I must explain that I am not taking a stance on the quality of any game, non-game or partial-game. It’s a shame that this needs to be said but many people confuse the debate over language as a debate over what the language describes.

“I’m not sure the terrorists hate us because of our freedom.”
“What? You must want the terrorists to win then.”

It’s actually a fact that humans don’t use 126% of their brain.

So Brain Training is boring, happy? Even so, the term “non-game” is generally used for anything somewhat different that people dislike. →  Theme Postital

Ruining A Beautiful and Complicated World: Simcity Societies and How It Will Take a Dump on a Perfectly Good Franchise

When I was twelve, my life changed. I was a chubby little kid who was obsessed with the Super Nintendo and for my birthday party my parents let me rent a few games to keep all of my little friends occupied and from ruining their house. One of the games I picked that day was something of a strange choice. Instead of running around killing things, you built a city and watched it grow. That’s it.

No mass multiplying mushrooms to eat, no princess to save, no Triforce to assemble. You simply sat down, plopped some buildings in, some roads to connect them, and then watched the whole thing grow. The game never really ended and you could devote hours to one city. When you got sick of the city, you brought down the wrath of God on it and many Sims died in a fiery…or watery death. Life was very, very good.

Over the years, the fine worker bees at Maxis churned out several revisions of the game that improved on the graphics and mechanics of game play. →  Readbot Chronicles

Second helpings of the DS list article

Yesterday we covered 65 DS games as something of a jesting response to a PSP Fanboy article. Some readers decided to ignore the point of our piece, which was that games are, at least by our standards, the real reason to buy or not buy a system. For those people, we now present a second reason (in their view) to buy a DS — backwards compatibility.

The entire GameBoy Advance lineup is available to a proud DS owner. While a majority of games on that handheld were licensed kiddy garbage, it was still home to some excellent titles you should make sure to play.

After some GBA games, we will then take a look at 10 upcoming DS games that look promising. Like the GBA games, it didn’t seem appropriate to include these yet to be released games on yesterday’s list. But how can we ignore some of the powerhouses coming soon? So here we go, once again in no particular order at all…

Mario & Luigi Super Star Saga
If this game weren’t hugely entertaining, it’d still be a mandatory buy simply for Fawful’s dialog. →  Who is that standing behind you?

65 reasons to own a DS

Recently, PSP Fanboy began a series of articles called “60 Reasons to own a PSP.” They may only be up to reason 45 despite the series beginning a month ago, but today we are showing you everything we’ve got. Yes, 65 reasons to own a DS, but here’s the catch — they’re all games.

PSP fans (we have some at this site) and savvy readers may be quick to point out that PSP Fanboy could have taken the same approach. Forget that it’s debatable the PSP has 65 good games because that’s not the point. The PSP crowd may like games, but we believe the PSP Fanboy article shows what is important to that fanbase.

Features, a lot of features. Nubs, wireless, movies, browsers, messengers, waffle irons. Games are number one on their list, but they still get one sixtieth of the list, like free VoIP (in Britain only) and adjustable screen brightness. No more or less priority than features 2% of PSP owners use. →  [link only works on even seconds]

Weekly News We Care About Wrap Up – 6.29.07

Capcom not merging with another company
Sega and Sammy did it, Square and Enix did it, so why not Capcom? Imagine the awesomeness of Capnomi — crossovers like Phoenix Wright Solid, Gradius May Cry, and Silent Resident Evil Hill would delight fans worldwide.

Unfortunately (or fortunately if you live in the real world), Capcom won’t be merging with another company any time soon. They did announce they would go the Sega route of buying a bunch of crappy Western developers, at least. We can only hope Capcom nonchalantly hands over enormous franchises for their new developers to systematically destroy.

Dragon’s Lair DS
This game gets a bad rap just because it’s basically not interactive in any way. It’s true that if Dragon’s Lair came out today on the PS3 and looked amazing but offered little to no gameplay, my throat would be sore from all the screaming about how shitty it is. But back in 1983 this was a damn cool experience. →  Read or die.

The wonderful centigame: Blizzard custom maps

Every once in a while, I fall into a gaming slump. During these periods, nothing seems to keep me interested in most games I play. They’re either too long or too complex, and I yearn for something a bit simpler to pass the time.

And so, at some point I found custom or “use-map-settings” maps when playing Starcraft. I call them “centigames” – in honor of Wario Ware’s microgames – because they tend to last between a half hour and an hour but still invoke that ADD part of the brain. Through the wonders of Blizzard’s map editor and the “Trigger” system, which allows for unique maps to be programmed, there is a huge amount of games to play – still – for a game more than nine years old.

The campaign itself is simple and entertaining enough, but normal online play can be cut-throat, intimidating, and sometimes repetitive. Custom maps, however, have a huge variety of gameplay types – most of which are entertaining for hours – and a large enough group of followers that you can usually fill up any game. →  Read more? No, I’ll read it all.

What happened to competition? From arcades to gamerscores

Remember high scores. You don’t see them around very much, though they still pop up in some of my favorite new games. But why exactly did they begin to disappear? We generally hear explanations involving the rise of story based games and other such nonsense, but when three of the most popular games of the decade are Halo, Madden and World of Warcraft, it is tough to accept this as an era of Single Player. There must be another reason.

Before we look for that reason, we should start from the beginning and look at the nature of the high score. There were surely hacks and exploits available in some classic games (as any Street Fighter fan will know), but I would like to think they weren’t commonplace, and that more often than not the list of high scores in an arcade cabinet was the honest work of skilled players. It was a matter of pride to have your initials up there, and if you never got good enough to get there yourself, that was all the more reason to respect it. →  We have nothing to lose but our games.

Weekly News We Care About Wrap Up – 6.18.07

Sony announces 9,648,319 games by March 08
Unfortunately, they counted each individual household a game would end up in as a unique game. If you don’t count your copy of God of War 3 as a different game from my copy, then 145 or more PS3 titles are coming.

Sonic RPG on DS being developed by Bioware
Funny, whimsical RPGs can be cool. Mario’s Super Star Saga and the whole Paper Mario series attest to this. Cute, colorful cartoon characters in RPGs can hold their own, too. Kefka may look silly this day in age, but he is still insanely evil. So what is so horrendous about a Sonic RPG? I’m glad you asked.

Sonic is uninteresting in every possible way. Running fast makes for a subpar to decent action game (or awesome 2D platformer) but is not solid foundation to build a character on. He is blue, has an attitude, a bunch of irritating friends and a fat arch nemesis who might as well be Dr. →  Katamari Damaread