Lame discussion – What makes Metroid Metroid? Part 2

Continued from last weeks Part 1, Matt, Christian and Don discuss what makes Metroid Metroid.

Christian: That’s a major problem the game has. It doesn’t do a good job of convincing people “it’s not a shooter, it’s Metroid.”

Don: I have to agree – that is where MP3 FAILS.

Christian: The opening planet screams “HEY GUYS YOU LIKE HALO RIGHT?” “WE”VE GOT HALO! AND STAR WARS! AND DRAGONS!”

Matt: I think this was more of the fact that it’s the end of a trilogy, and they need to flesh the universe out more.

Don: I, a fairly devout Metroid fan, found the Prime series to be a wedge. A way to get ‘the hardcore’ into a dying (yes, I said it) franchise.

Matt: Wow, can’t say I agree.

Christian: To me, at the very least Nintendo doesn’t know what to do with Metroid. →  Read the rest

Is Nintendo Power biased? A semi-serious statistical survey

Nintendo Power is going to be outsourced to Imagine Media, meaning the long-standing and proud magazine will no longer be run by Nintendo themselves. This inspired Jay and Christian to resurrect this old project. Most people claim that Nintendo Power review scores cannot be trusted, or are at least suspect, considering they come “in house” rather than from an independent source. Now that this will no longer be the case, let us look back at the old Nintendo Power and see how they stacked up to the rest of the gaming world when reviewing Nintendo DS games.

A few nuggets of info before we start. The numbers used are the weighted averages from Metacritic, Nintendo Power’s scores, and the minimum and maximum non-Nintendo Power scores. All numbers are for the top 30 and bottom 30 DS games. →  Read the rest

Making enemies move and shoot: An A.I. Primer part 1

Okay, so after I read the conversation on A.I. between Jay and Christian, I started coming up with comments. Then I re-organized them, and kept coming up with more. Well before I felt I had addressed things enough to post a comment, I had the makings of a brief paper on A.I. as it applies to video games. That was when I spoke with Jay about just writing it up as an article instead of posting a several-page comment, and he said to give it a shot.

Unfortunately I tend to go a little nuts when A.I. is concerned, and so it’s now turned into what’s possibly a multiple installment piece. In this first bit, what I want to cover are the uses to which we put A.I. for video games. →  Read the rest