News We Care About Wrap Up – 5.23.08

Too early to declare a console victor
Ignore that Microsoft recently declared that history has shown us that the first system to 10 million historically wins the race, thus heavily implying their console is the winner as it’s sold a little over 10 million in the states. Their new PR line is that declaring a winner between the PS3, Wii and 360 will be impossible until one of them reaches 100 million in sales. By this logic the only systems to have ever “won” a generation are the PS1 (barely) and the PS2, and they did it after many years on the market, long after it became apparent to everyone who doesn’t work for Microsoft that Sony had won those generations.

The long term angle behind this absurd criteria for victory may be to prevent Microsoft acknowledging any victor this generation. Unfortunately for them, the Wii has been outpacing PS2 sales and may surpass the 100 million mark and then MS will be left with, “but but but it’s a last gen system.” →  Are anyone else’s nipples hard?

Gaming on the L train

I like to look cool. Obviously I’m not alone in this, but living in New York and taking the much-derided (for its “hipness”) L train makes this a more pressing issue for me than most. Many of our dear readers no doubt plop into their clunky cars, polluted with fast food wrappers and other etc’s, and drive to and from work more or less anonymously. I, on the other hand get jabbed with stares by confidence-sapping girls who are far too pretty, rich, and successful to ever want to talk to me for more than an instant. Still, I like to pretend.

So when I received my shiny-black Nintendo DS for Xmas, my thoughts quickly turned to “how cool am I going to look using this on the subway?” In fact I’d say this was the second thing that came to mind, right after “why didn’t I get any fucking games?!” After a few weeks of experiencing firsthand what I had only imagined on that beautiful anniversary of Jesus’ birth, I feel like I can relate some worldly wisdom to our patient readers. →  Double your reading, double your fun.

Lame discussion – What makes Metroid Metroid? Part 2

Continued from last weeks Part 1, Matt, Christian and Don discuss what makes Metroid Metroid.

Christian: That’s a major problem the game has. It doesn’t do a good job of convincing people “it’s not a shooter, it’s Metroid.”

Don: I have to agree – that is where MP3 FAILS.

Christian: The opening planet screams “HEY GUYS YOU LIKE HALO RIGHT?” “WE”VE GOT HALO! AND STAR WARS! AND DRAGONS!”

Matt: I think this was more of the fact that it’s the end of a trilogy, and they need to flesh the universe out more.

Don: I, a fairly devout Metroid fan, found the Prime series to be a wedge. A way to get ‘the hardcore’ into a dying (yes, I said it) franchise.

Matt: Wow, can’t say I agree.

Christian: To me, at the very least Nintendo doesn’t know what to do with Metroid.

Don: But Matt, from what I’ve read – had the same level designers made Biochock’s levels, and had the main character from Bioshock had the gun attached, it would’ve been the same. →  Get lame or get out.

Review – Metroid Prime 3

The moment I saw it at E3 I knew it would be one of the Wii’s killer apps. If you read any of those lesser video game sites around you know that their reviews have borne my predictions out. This review then is not meant to tell you whether or not you should buy this game.

I can tell you that right off the bat: if you have any interest in FPS or adventure games, or, to use the portmanteau generated by the ever clever gaming forum communities, first person adventure games, you need to play this game. Buy it, rent it, whatever your wallet allows, it deserves a play-through because it is one of the best games currently on the Wii and it has a lot of innovation to offer.

The purpose, then, of this review is more to focus on a list of do’s and dont’s for videogames, a list of what we ought to expect out of developers as we proceed in this new generation of consoles. →  Read Theft Auto 4

Rumor-ium: Wii killed the hardcore gamer… star.

There’s a new rumor running around the neighbor-net (which I sincerely hope is false) that says Nintendo’s Project H.A.M.M.E.R., the action title for the Wii, has been canceled.

And if that’s not bad enough, the main reason it was supposedly canceled was because Nintendo wants NST (Nintendo Software Technology) to develop “expanded audience” titles instead. And by that I’m sure they mean casual games geared towards non-gamers.

Dear God no.

In recent months, many people were worried that, with games like Nintendogs and Brain Age becoming amazingly huge hits, that the hardcore gaming sector would take a huge hit. I never thought it was ever really going to happen, as there are still a lot of games geared towards true gamers coming out in the next year or so, but this rumor has me worried. Although this is just one game, it can mean more. And with Nintendo usually being the trend setter on their own consoles, you can bet your sweet corn-hole that others may follow suit. →  Holy crap, show me more!

Doctor, I can’t find a (WipEout) Pulse!

If there’s anyone out there that had a bad day today, I’ve got something to bring that smile back to your face. It’s a Eurogamer interview with Clark Davies, the designer on WipEout Pulse, the sequel to Sony Liverpool’s uber-awesome PSP launch hit, WipEout Pure.

I’ve talked about my chronic love for all things WipEout in a previous blog post, but my heart went through the roof this morning after hearing all the new things they’ve managed to fit in the sequel. Better get some Vicodin for this one, it may knock you into a joy-induced coma.

First off, we have a funky new gameplay element called “Mag-Strips” that keeps your ship grounded to the track. This opens up things like loop-de-loops and other such crazy track formations, but Davies promises it will be utilized for more than “the obvious corkscrew or roller-coaster ideas.” Hey, if it was just the roller-coaster ideas, I’d still be happy.

Then there is the Zone mode. →  Illiterates hate her! Click to read this one weird trick.

Late to the Table: Gran Turismo 4

I originally got this game when it had reached Greatest Hits status, but only just got into it now. And I have to say that this game is extremely robust. This game would easily be lumped into my “way too long” category in my “How Long Should Games Be?” article.

But one interesting feature that I came across was the Photo Mode. Polyphony gives you the ability to take pictures of your in-game garage and save them onto a USB Memory Stick. You can then take these virtual “snapshots” and print them out at your local camera shop.

Based on the settings you use when taking the photos, the pictures can look amazingly realistic. It then turns into somewhat of an RPG, where you try to take pictures of all the cars in the game. Kind of like Pokemon, but not stupid.

Anyway, it then dawned on me that this is probably the best example of a developer using a system’s ability for “multimedia.” →  Sid Meier’s Alpha Centarticle

Hidden Beneath the Waves: Tech Guide to your PSP

Having trouble figuring out how to make the most out of that super-sexy but dust-covered Sony PSP? Well, you came to the right place. In this guide, I will help you understand and utilize all of the abilities of the Playstation Portable. You’ll finally understand how to get podcasts, mp3’s, videos and demos working on your PSP. Sadly, this does not include homebrew, as that is beyond my technical expertise. I’m trying to make you use your PSP more, not break it in the process, as it is not legal to put homebrew on the system (dictated by Sony, of course).

Before you start, I suggest you go out and buy a 1GB Memory Stick Pro Duo from Sandisk. The memory card that Sony supplies (256MB) is far too small to use for anything worthwhile. The Sandisk version also has higher transfer rates than Sony’s model. A 1GB card can cost you $25 on Amazon, which is a really good deal. →  How many games must a gamer play before you call him a gamer?

Review – Excite Truck

Excite Truck has a lot to live up to. First, it’s one of only three first-party titles to launch with the Wii, and you know that consumers were looking at Nintendo for a reason to give their crazy new gaming interface a chance. Second, with Monster 4×4 World Circuit and GT Pro failing to meet expectations, Excite Truck may be gamers’ only source for a good racing experience. Thankfully, Excite Truck is running on all cylinders, delivering an awesome, and somewhat complex, arcade racer.

Developed by Monster Games (which developed Infogrames’ NASCAR games), Excite Truck is an arcade racer that brings to the table a totally new way to drive your virtual vehicle, with help from the innovative Wii-mote.

Just how rugged is that rack?

Most of you are probably wondering about how the game handles, so I’ll get right to it. The game controls wonderfully. You orient the remote like an NES controller, where the 2 Button is the accelerator, 1 is for the brake, and any direction on the D-Pad is your turbo boost. →  Zero Escape: Nine Hours, Nine Authors, Nine Articles

Wii Have Internet. (Update 1)

Nintendo is on a roll with these Wii updates. Hot on the heels of the Weather Channel release, the Big N has seen it fit to give their fans another reason to patiently wait while Mario collects coins on the bottom of the screen. Yes, that means the Internet Channel has been set free.

Although it’s only a trial version, it gets the job done in an admirable fashion. You’ll be surfing the net in no time, all in the confines of your dark, dank dungeon of sinful pleasure. But (there’s always a “but” with Nintendo nowadays) it’s definitely far from perfect.

First, there’s no javascript or quicktime, so forget about watching movie trailers on Apple’s site. We do get Flash, though, which means Youtube is a go, but there are reports that EU users are having problems with the site. You Old Worlders, drop us a line in the comments and prove us right/wrong.

Also, viewing pages on a screen not formatted for small text is a pain. →  Speak softly and carry a big post.