Wednesdays with Andrew – Virtua Racing and Panzer Dragoon

Prior entries in this series: Introduction | NiGHTS into Dreams

Another arbitrary amount of time, another entry in the ‘guy makes another guy play Saturn games’ series. This time we played a little of a promising shmupper (this term is useful as it pleases neither the ‘shump’ nor ‘shooter’ crowds), and a little more of two absolute classics by Sega.

Layering Attack Rays in Sections of Galactic Force

Should Galactic Attack have music? Does Attack Galac have a second stage? Why is there so much audible rattling under the hood of my minivan while I drive? Until these questions are answered satisfactorily, we decided to put aside Galactic Attacktic for a future date. In the meantime I will find a new bin/cue file and not speak to a mechanic. →  Can you read me now?

videolamer to Add Air of Authenticity to Bluesky

In a decisive, if not fatal blow to Elon Musk’s evil empire, videolamer.com has moved its significant online presence off of Twitter. Starting last week, videolamer can now only be found not posting anything on the Bluesky platform and are no longer not posting on Twitter. The 46 bots following us on the right wing cesspool will now need to find our official account in cyaner pastures.

Why move and why now, you demand to know. We are always quick to be the millionth in line to take a strong stand that requires very little sacrifice, especially when it sends a powerful signal about just what our values are. We considered moving for ages but Musk claimed to be a socialist 7 years ago so it seemed only fair to give him nearly a decade to prove he was perhaps exaggerating; it turns out he is a national socialist, which completely blindsided everyone who pays no attention to anything. →  SaGa 3: Shadow or Write

Thinking about the Master System library

This post is unlikely to exist. If you’re reading it then it must, but just barely. I originally began writing about Saturn games that needed to be better than they were. That will still be written, I think. Then I decided I’d need to dig into the Genesis’ games to really figure out what happened between Sega’s most successful console and their first publically named planet console. But then it would be important to understand the Sega CD and even 32X. I still want to write about all these things 47 other people care about, all of them with strong opinions that contradict my own.

Moving back to the Master System seemed inevitable, but only after I decided I would write about it. →  You lost me.

Wednesdays with Andrew – NiGHTS into Dreams

(For context, see the introduction to this series here.)

We’ve all seen movies, read stories, and played games where if you die in the game you die in real life. But where are the games that if you die in real life you die in the game? Sure there are some games where if you stop playing an enemy may kill you or, if for some reason you play multiplayer games, another human. But it’s not really the same. I propose a game that detects a lack of player input and then sends pop up boxes in game every four minutes asking if you are still alive. If you take more than ten seconds to confirm your existence, you die in game. →  Sid Meier’s Alpha Centarticle

Ads from Loser Companies

The early days of EGM (Electrical Gamers Magazine) were resplendent with ads from companies of ill repute, often advertising games that are remembered poorly if they are remembered at all. Perhaps ad buys were a few dollars because the magazine had just gotten started and had a readerbase as low as videolamer at its 2008 peak, or perhaps these companies were somehow flush from the bubble days of Famicom games selling well regardless of quality. I refuse to believe it could be both, so please do not consider it.

Our first ad is from a company called SETA. No, not SEGA, SERA. I mean SETA. This (SETA) Corporation developed the hits you know and love, like Magic Darts for NES and Strongest Habu Shogi on the GameCube. →  God of War: Readnarok

EGM Previews for Bad Games

In a recent post, I mentioned that EGM spent a good deal of time talking up obviously shitty games. Here is a short, mostly visual, follow up to that thesis. At least this first game made a great movie… to ridicule. But please don’t do that, I’ve copyrighted both ironic enjoyment and hipster condescension.

What a sweet follow up ad to the Hudson Hawk preview. The next preview is for a game I actually owned and played a lot of. It was bad but I was young so it was good. Street Smart had some mild RPG mechanics – if I recall, you gained a stat point or two after winning fights. Numbers (or, in this case, boxes) going up was and is human-nip for me. →  Welcome to the Fantasy Zone.

Politics, previews, and poppycock

Video game previews have always seemed primarily a marketing tool. I remember complaining about IGN previews in the aughts when the site, clearly a detached arm of publishers, would post sometimes a dozen preview articles on a big upcoming game. (Correction, I complained about a bunch of sites.)

Old issues of Electronic Gaming Monthly had previews of games that range in tone from neutral to PR. The previews that read like marketing are interesting when contrasted with the constant bloviating the magazine did about being the only true, tell it like it is, in your face, no holds barred, Carlos-Mencia-style magazine on the market. If you’re over the age of 15 AND are not a fucking moron, you know that when people tell your their traits directly, they’re lying. →  Zero Escape: Nine Hours, Nine Authors, Nine Articles

Tuesdays (Wednesdays) with Morrie (Andrew)

My elderly (42) friend Morrie (Andrew) is dying (he is not) of cancer (massive hemorrhoids). Understandably, he (probably) came to me and said, “I cannot imagine the regret of leaving this world without becoming familiar with Sega’s legendary Saturn console.” I pointed out that the shame his family would endure would force them to leave the state because I don’t think he was fully considering the precariousness of his position. 

Luckily for Morrie (Andew), I am a very generous person living with some woman, three children, and an inordinate amount of free time. “Honey, the only time this man plays Saturn, let alone Sega CD Make My Video games, is when I invite him over promising to watch a movie he really wants to see and then forcing him to instead play old console games,” I considered saying. →  It’s time to read and chew bubblegum… and I’m all outta gum.

Rest in Peace, Kirk

videolamer has belatedly learned of the tragic shooting of an important warrior for Christianity who dedicated his life to helping Americans show us their smile again. It is with heavy heart that we must waste many minutes crying for Kirk Cameron, who was tragically gunned down in Utah in September. Though his mission seems to be over, I can guarantee that we are nowhere near the end. There are millions dedicated to his teachings and I promise you that the best is ready to begin.

When I look round at the other proud patriots I realize that as long as we’ve got each other, we will one day be victorious. The Globalists may seem to be in charge but I remind you, as Kirk Cameron often did, that Jesus has the world spinning right in his hands. →  Sly 3: Honor Among Reads

2005 – 2025: Taste Differences and Opinion Shifts, Part 2

Last post we brought you Cunzy and Chris’s’s comparisons of their 2005 versus 2025 tastes. Now, we bring you the Shaolin duo of Pat and Jay. Expect about 4,000% more discussion of Souls games and then be disappointed that somehow those games didn’t come up. Don’t you feel foolish? I do mention Shenmue, though.

Pat

In 2009 I began keeping a spreadsheet that tracks all the games I finish each year. Astute readers will note that 2009 happened after 2005, and conclude that I do not have a complete and accurate record of the games I played that year. My memory – I know where I lived at that time and can remember playing certain games there – and the internet provide some clues to what I was playing in or around 2005, and comparing what I think I was playing then to what I play today reveals more similarities than differences.  →  Sonic the Readhog