The Future of Games I Care About: A Brief Overview of Crowdfunding

In early 2012, Double Fine launched a Kickstarter campaign for a then unnamed point and click adventure game meant to be reminiscent of studio founder Tim Schafer’s work on LucasArts classics Day of the Tentacle, Full Throttle, and Grim Fandango.  Kickstarter had been used to fund video game projects before the Double Fine Adventure campaign, but they were mostly smaller projects offered by developers with less of a reputation.  

In the intervening decade the template of high profile Kickstarter campaigns from well known developers has become familiar to onlookers.  Often a team or individual who built a reputation making games in a specific genre that has trouble getting funded by publishers in the current market (point and click adventure, shmup, isometric RPG) revisits that genre by turning to Kickstarter for initial funding and potentially to prove to deeper pocketed publishers that there is sufficient enthusiasm among fans to make the concept viable.  The trappings of these campaigns have also become familiar to those of us who participate: stretch goals for exceeding the initial funding target that could include additional characters or areas, hiring a well-known composer for the soundtrack, or additional game modes; the temptation of physical copies, art books, soundtracks, in-person meetings or even dinners with the developers, and other perqs for higher tier pledges; and updates that arrive frequently throughout the campaign to stoke enthusiasm and inevitably slow down as the game enters the long period of development.   →  The fuck does Cuno care about reading?

Some Favorite, Disappointing, and Interesting Games from 2017-2021 Part 3

Jay

Night in the Woods: This is part of a trilogy (in my mind only) of left-wing games that also includes Disco Elysium and Kentucky Route Zero (Cart Life and some others would also qualify). It may be a little twee at times but the darker themes give it an actual edge that separates it from normal precious, hipster writing. Writer Scott Benson has criticized other games for using political stuff as background scenery for games without actually saying anything meaningful in the specifics of the game. On the other side of that coin, how many times have EA or Ubisoft developers created something that is plainly political in some way and then in interviews explicitly stated the opposite? Even the Fallout creators took this publisher approved position while doing the PR rounds for Outer Worlds.

Night in the Woods is a good companion to Disco Elysium. They have a lot of political overlap but present themselves very differently (tonally different, both include lots of people/animals standing around speaking). →  There is only one really serious philosophical problem, and that is games.