Raging Loop – More Rage than Loop

It had been a while since I played a visual novel. Root Letter had left an unpleasant musty and earthy taste in my mouth, and only a crack gumshoe can predict when the next Jake Hunter will come out. Raging Loop has fairly good reviews and seemed somewhat well regarded by fans, who I learned too late I should deeply distrust because a huge swath of them are pervy weebs looking for hot anime girlfriends. Raging L, which I will hereby refer to as R Loop for brevity, is a horror themed Japanese visual novel with very limited gameplay – basically just selecting the answer to a question every hour or two. This is fine to me but may put off people who have played a video game or read a book. →  I’m readin’ here!

Mount & Blade II: Bannerlord – More Mounts, More Blades, Less Fun

The original Mount & Blade was the very first game I wrote about on videolamer. I was really impressed by the sandbox approach it used. The world advances, in real time, as you move from place to place (in a kind of real-time-with-pause simulation style). This has been done before, for example in Uncharted Waters or the excellent Space Rangers series. Mount & Blade adds excellent combat mechanics that incentivized (but didn’t require) a shield and allowed for seamless, interesting mounted combat. It also brings in a character growth system that extends to companions in your party. While other games might see you becoming a “superman” in a few hours, in Mount & Blade you max out at “mighty” – and will always be vulnerable to an enemy’s morningstar or crossbow. →  Read, you fools!

Not Finishing: Forza, Hitman, and TMNT

I’m still taking advantage of Game Pass here and there, playing bits and bobs of various titles when the mood strikes.

No, seriously, I’ve started and stopped a whole bunch of different games. And it feels …. great?

It’s been happening a lot to me over the last year or so. I’ve gotten so much better at putting down a game once I’m no longer enjoying it, or when I feel like I’ve seen enough.

It’s not necessarily something I do consciously. Sometimes I stop playing a game for a week or so, and rather than add it to the mental checklist of “games you need to go back to and finish,” I eventually realize that I’m just done with it, and proceed to uninstall. This is very much a good thing – that mental checklist used to cause me more stress than I care to admit, and that’s just not something I need anymore. →  The Lord of the Rings: The Fellowship of the Read

Tux and Fanny – A Review

Listen. You think you’re cool enough to be into Tux and Fanny? You’re probably not. Me neither.

But I will tell you all about it. This shit is wacky af. It starts with a soft spot for me, these two pixelated bamas want to kick around a soccer ball in their front yard.

Where do they think they are? PG County? I love it.

I easily (and purposely) get distracted by a million other side quests. Just to give you a spoiler alert, I loved this game. It made little sense, but rarely disappointed.

To set the scene, you are a weird Gumbo-like ?alien? living in a house with your bestie/alien brethren.

Sweet side note of this game, you can alternate between playing Tux OR Fanny, I know! Mind blown!, or a random punkass cat or meddlesome flea. →  All the lonely gamers, where do they all come from?

Nier Automata is No Nier Gestalt

Folks, I tried to play Nier: Automata. I really did. But I don’t think I have it in me to finish it.

As someone who counts the original Nier as one of my favorite gaming experiences of all time, I’m as disappointed as anyone that the sequel to that experience fell short, but that’s the way the cookie crumbles.

Here now are some of the problems I had with the game:

The Intro is BS

The introduction to the game can take up to 40 minutes to get through. At no point during those 40 minutes are you allowed to save the game. If you die, you start all over again.

The saving grace is that you can adjust the difficulty at any time, so there’s nothing stopping you from dropping to easy mode just to breeze through it all (easy mode lets you “auto battle,” where the game will automatically dodge and pick the best attacks for you). →  Tony Hawk’s Pro Reader 3

Some Itch.io Game Reviews

Around a year ago, I joined a fortnight-ly Itch.io game club after picking up the Palestinian Aid Bundle.  The club leader would post a (semi-curated) random game, and everyone would play through it.

The large itch.io bundles are perfect for buying entirely more games (and sprites, and rulebooks, and engines) than you need, while feeling like you’re helping to make the world a less terrible place.  It’s the perfect way to build up a crushing, overwhelming backlog and get some unusual games without a large investment.

Here’s a sampling of the games I played and enjoyed from the bundle:

Closed Hands 

This is an interesting visual novel about a terrorist attack in the UK and political/social reactions to it, told from five different perspectives.  The timeline varies by perspective, and each perspective is (typically) linear in one direction or the other, so you have a fair amount of freedom about whether you want to go forward or backwards in time.  →  Please sir, can I have some more?

Thoughts on Wasteland 3 from Quarantine

As I sit here in the few hours of peace I will have today, and maybe this week, I must consider how best to populate this site with content. Some goober in my kids’ day care was diagnosed with COVID last week, and in what I would consider an abundance of caution (and I am generally for more money spent, more masking, more testing, more boosters, more lockdowns, and more bleach drinking) the school has closed for the week. So we have 10 days without day care despite the kids not being sick (after copious testing, at least). Anyway, life sucks at the moment but here are some thoughts on Wasteland 3.

CRPGs

I really like this genre. Why do I play other games between finishing every good PC RPG? I don’t know, good question. →  Read Band 2

Triangle Strategy is Better than Fire Emblem: Three Houses

For no apparent reason, I have pitted (often unrelated) things against each other since I was a child. Well, probably for deeply disturbing psychological reasons. Sega had to be universally better than Nintendo, chocolate better than vanilla, coffee better than tea, and orange juice with pulp truer to nature than that pulp-free orange water drink. No Country for Old Men is a better movie than There Will Be Blood, and Shenmue is just superior to Yakuza. In a weird variant of this psychosis, I once told a friend that Meshuggah should be a melodic metal band like the other bands from Sweden and not whatever rhythm based, incorrect metal they were. Lines must be drawn and sides must be taken, damn it.

It is in this spirit I bring you a comparison between Fire Emblem: Three Houses and Triangle Strategy. →  Look upon my works, ye mighty, and read!

Review – Eiyuden Chronicle: Rising

Eiyuden Chronicle: Rising is a “companion game” to the core game Eiyuden Chronicle: Hundred Heroes, which is still in development. Hundred Heroes is a Kickstarter headlined by Yoshitaka Murayama (story) and Junko Kawano (art), veterans of the original Suikoden. The Kickstarter is clearly designed to invoke the feel of the Suikoden series. Eiyuden Chronicle: Rising serves as a kind of teaser for the game world as well as a standalone, relatively casual, action RPG. As a teaser for a future game, it works reasonably well. Isolated from that context, I’m not sure it’s a great action RPG, although I did enjoy it.

As Jay observed in a comment on a prior post, Eiyuden Chronicle: Rising is similar to Ys III (not just because many of the environments line up – that’s just a happy coincidence). →  You do not simply walk into reading more.

Review of Samus Returns for the 3DS

Samus Returns is a game that wants to be something, but can’t. After all, it is a remake of an existing game, Metroid 2: Return of Samus. On top of that, not only is the original game a beloved classic, but it’s also very old, and runs on a piece of hardware that was outdated even when it was brand new.

All of these factors work to dictate what a game like Samus Returns can and cannot do. By the rules of Modern Videogame Design, the following elements of 1991’s Return of Samus are unacceptable:

  • Its stark, mostly-black backgrounds.
  • It’s creepy chiptune music, despite the fact that it helps to create a certain mood that is absolutely perfect for the game’s setting.
  • The fact that the planet is mysteriously drained of deadly acid as you kill Metroids.
 →  Sonic the Readhog