Committing to 2026 video game commitments

Sometimes the videolamer staff always makes a commitment to play specific games in a new year and then fails to uphold that commitment. 2026 will be no different, in that it is a year in which we will or will not (in this case will) commit to playing some video games and then most of us will shirk the responsibility to play said games despite having sworn, hand on a Kid Klown in Night Mayor World manual, that we would in front of the entire internet. It is healthy to have aspirations, and it is even healthier to know your limits after initially not knowing them.


Jay

Calculating the exact proportion of new stuff, indie darlings, niche games, and retro titles to play in a given year is an exact science that I refuse to perform hastily or sloppily. So let’s say I’ll play 11, 8.4, 26, and 93 of those in 2026, respectively. Here are some more specifics, including large, non-specific categories:

2026 is the year of the arcade
More on this later through the medium of blog posts, but for now be content knowing I will be playing a lot of arcade games and then forgetting to take notes and either writing vague impressions or joke posts about the games. →  Call me game-shmael.

Triangle Strategy is Better than Fire Emblem: Three Houses

For no apparent reason, I have pitted (often unrelated) things against each other since I was a child. Well, probably for deeply disturbing psychological reasons. Sega had to be universally better than Nintendo, chocolate better than vanilla, coffee better than tea, and orange juice with pulp truer to nature than that pulp-free orange water drink. No Country for Old Men is a better movie than There Will Be Blood, and Shenmue is just superior to Yakuza. In a weird variant of this psychosis, I once told a friend that Meshuggah should be a melodic metal band like the other bands from Sweden and not whatever rhythm based, incorrect metal they were. Lines must be drawn and sides must be taken, damn it.

It is in this spirit I bring you a comparison between Fire Emblem: Three Houses and Triangle Strategy. Both are SRPGs (tactical RPGs according to Chris, who has chosen different battles to fight than I) on the Switch. Both tell grand stories and are something of a throwback (one of them deliberately, the other because it kind of just looks shitty). →  I regret learning to read.

Review – Fire Emblem: Radiant Dawn

Sequels suck. Prequels putrefy. And spin-offs spin out of control. And yet, so often when a story we enjoy ends, whether in the terra-forming of Arrakis or bodily ascension to heaven, we are reluctant to let go. We refuse to accept that resurrecting something so that it can go on eternally is usually a bad idea (I’m looking at you evangelicals.) The exceptions, (and there are a few: Godfather II, Red Dragon, The Simpsons, The Bible Goes West) prove the rule. So, when one of these quality exceptions of a continuing storyline comes onto the scene, especially in our medium, I think it’s time to take a holiday from derision and give the credit where it’s due. Such is the case with Fire Emblem: Radiant Dawn. So, sit back and let me tell you about the shining dawn of a radiant path in brilliant storytelling and those who have strayed from the light.

Blah blah blah.

Gamespot gave Radiant Dawn a 6.0, calling the plot of the game “terrible,” and the IGN reviewer, despite having given the game an overall score of 8.0, complained about the “extremely simple storytelling that makes use of only a backdrop and some character art.” →  Jet fuel can’t melt videolamer.

Review – Fire Emblem: Sacred Stones

Fire Emblem: Sacred Stones
Developed by Intelligent Systems
Published by Nintendo
Released 5.23.05

As a kid fighting in the trenches during the Sega vs. Nintendo War, Shining Force was a potent weapon for the Sega legions. The only possible counter attack was mention Nintendo’s Fire Emblem, Japan’s first console strategy RPG. How I hated this series that I had never even seen. I took solace in knowing that only the most obsessed gamers knew of its existence; I did my best to block the name Fire Emblem from my mind.

Extra vowels make common names mysterious and fanciful.

Thank god that war is over. Having embraced all that video games have to offer, I can now play and love quality titles from all developers. Fire Emblem managed to come out with six entries before one was localized for the U.S. The particular one I’m reviewing now is number eight, Sacred Stones, but from what I have read little changes from game to game. →  18 Wheeler American Pro Reader