Eiyuden Chronicle: Hundred Heroes

It’s hard to confine everything I felt as I played Eiyuden Chronicle: Hundred Heroes to a single post. Or even to the written word. A mixture of relief, frustration, sadness, and joy in different measures and different times will have to do. It took me months to gather my thoughts enough to write about it and months more to refine it and each time I have revised I’ve felt a little different.

Here’s a little bit of history, since this is the backdrop for my experience with the Kickstarter. You may know the original writer behind Suikoden (Yoshitaka Murayama) left the video game industry for years. I heard he specifically wanted to limit his time at Konami and it was an amicable split. →  Tokyo Xtreme Reader: Drift 2

Review – Eiyuden Chronicle: Rising

Eiyuden Chronicle: Rising is a “companion game” to the core game Eiyuden Chronicle: Hundred Heroes, which is still in development. Hundred Heroes is a Kickstarter headlined by Yoshitaka Murayama (story) and Junko Kawano (art), veterans of the original Suikoden. The Kickstarter is clearly designed to invoke the feel of the Suikoden series. Eiyuden Chronicle: Rising serves as a kind of teaser for the game world as well as a standalone, relatively casual, action RPG. As a teaser for a future game, it works reasonably well. Isolated from that context, I’m not sure it’s a great action RPG, although I did enjoy it.

As Jay observed in a comment on a prior post, Eiyuden Chronicle: Rising is similar to Ys III (not just because many of the environments line up – that’s just a happy coincidence). →  Read Band 2