Immobile games – Mobile games that play like console games

I have less time sitting at a desk (or couch) at home than I used to. I have a device that is more powerful than ever in my pocket, and I’ve found myself turning to that device for entertainment from time to time.

When I’m not entertained by doomscrolling or getting fed a deluge of AI-authored content (or content I’d prefer to think was authored by AI), I’ve been trying to find games that don’t addict me with pretend gambling, or for that matter real gambling. I’ve also been put off by free games with built-in advertisements. While it took a while, I have succeeded in the last year or so in playing mobile games that do not have these common mobile-game features. Here is a brief list of them for your enjoyment, because lists are the foundational content of the internet.

Kyen & Bylina: Retro PC-styled RPGs with a touch interface
These are inspired by an older mobile game series called Gurk, which is no longer available without side-loading because of OS version limitations. →  Shadow of the Article

Reviewmancing Saga – Romancing SaGa 2: Revenge of the Seven

I often feel that things I have missed out on are better than things I have experienced. I’ll occasionally read a breathless article about a game I haven’t heard of that does something unique, and I want to experience it. Trying to stay on top of modern games coming out is difficult on its own, to say nothing of entire backlogs’ worth of games that we never saw even back when the United States wasn’t a dystopia. This odd form of nostalgia-FOMO is often unwarranted. I’ll occasionally pick up one of these games to find it isn’t particularly compelling compared to what we got, but the feeling remains. Romancing SaGa 2, though, is worth the play, particularly in its remake form.

The Romancing SaGa series, originally on SNES, has been fully accessible since its remasters about a decade ago, but they are dense games at best, convoluted at the worst.. My experience with the Romancing SaGa 2 remaster was initially positive, but it is a difficult game to understand, it has very frequent combat, and it requires quite a bit of fiddling with each generational change (which can happen at least a dozen times). →  Read me now, believe me later.

Waving the White Flag – Wartales

On the surface, Wartales looks a lot like other games I like. I enjoy large-scale simulations, I like fiddly minigames with bonus rewards, I love RPGs, and I even sometimes play tactical games.  But in the end I stopped playing Wartales before getting to the second town, waving the white flag of freedom after 15 hours.

There are a few different reasons for this. One is that it’s not possible to focus on just a single aspect of the game. While you have the freedom to, for example, forge weaponry for your squad using the blacksmith “profession”, the materials required to do it must either be purchased in limited quantity or mined from nodes that respawn at unpredictable intervals and are spread throughout the map.  While traveling between those spots, you’ll be accosted by brigands or boars, forcing battles that are unavoidable and unskippable. So yes, you can forge equipment, and you should forge equipment since it’s so useful, but you can make maybe two or three pieces every few hours of gameplay before you need to spend more time traveling and fighting. →  Article Kombat

Eiyuden Chronicle: Hundred Heroes

It’s hard to confine everything I felt as I played Eiyuden Chronicle: Hundred Heroes to a single post. Or even to the written word. A mixture of relief, frustration, sadness, and joy in different measures and different times will have to do. It took me months to gather my thoughts enough to write about it and months more to refine it and each time I have revised I’ve felt a little different.

Here’s a little bit of history, since this is the backdrop for my experience with the Kickstarter. You may know the original writer behind Suikoden (Yoshitaka Murayama) left the video game industry for years. I heard he specifically wanted to limit his time at Konami and it was an amicable split. Two more Suikoden games and three more spinoffs were made afterward, and they were still pretty decent games. I’ve long been a fan of the series – their eastern flavor, their heartfelt moments, their fun and varied cast of characters and attention to both large and small scale are a breath of fresh air in a genre that mostly sticks to smaller groups, bigger stakes, and plot twists with maximal shock value. →  I’ll read you, my pretty, and your little dog, too!

Mount & Blade II: Bannerlord – More Mounts, More Blades, Less Fun

The original Mount & Blade was the very first game I wrote about on videolamer. I was really impressed by the sandbox approach it used. The world advances, in real time, as you move from place to place (in a kind of real-time-with-pause simulation style). This has been done before, for example in Uncharted Waters or the excellent Space Rangers series. Mount & Blade adds excellent combat mechanics that incentivized (but didn’t require) a shield and allowed for seamless, interesting mounted combat. It also brings in a character growth system that extends to companions in your party. While other games might see you becoming a “superman” in a few hours, in Mount & Blade you max out at “mighty” – and will always be vulnerable to an enemy’s morningstar or crossbow.

As revisions came in for the original games, new factions and weaponry were added and eventually Mount & Blade: Warband came out. Warband could be considered Mount & Blade II but was more of an expansion, adding more complex politics and a couple of new factions as well as multiplayer. →  Jet fuel can’t melt videolamer.

A New Ratings System: A Framework for Inertia, Flow, and Satisfaction

I did not enjoy Clair Obscur: Expedition 33.  Playing it felt like a chore much of the time.  I was satisfied, though, when I finished it.  This juxtaposition made me think more about how I feel about games and gaming.

There are games that I enjoy playing and that make me feel satisfied when I finish them (most RPGs).  There are also games that I enjoy playing that leave me feeling unsatisfied when I finish them (Roguelites).  Many games are somewhere in the middle – for example, grand strategy games such as Europa Universalis IV or Civilization get me into a flowstate, and there is satisfaction in seeing a nation develop over the course of a 10-hour multi-session save.  All the same, completing that save (particularly in Civilization) feels empty.  Some story-heavy games, like Disco Elysium or 1000x Resist, make it harder to start a gaming session as there is a lot of context or the game is hard to navigate.  →  Screw Jesus, this article’s the real deal

Old Disappointments Revisited: JRR Tolkien’s Lord of the Rings, Volume 1 (SNES)

Over the past decade or so, I’ve tried to play every SNES RPG I can find, even if I don’t beat them all. I played most of them at some point via rentals, and I have fond memories of many of them (even Lagoon). Over the years, I have built my collection to include as many as I can reasonably justify (ex: I might pick up Brain Lord, but I’m probably not getting Dragon View). Even the most mediocre of these games has had some redeeming quality, but I’m here today to tell you about one that really doesn’t. J.R.R. Tolkien’s Lord of the Rings, Volume 1, which should probably have been named “Volume 1 of 1” in retrospect, really doesn’t have that much going for it.

The good news is that it looks good enough. The bad news is that half the environment is half as navigable as it appears, and the other half is half riddled with boring fetch quests.
 →  Jet fuel can’t melt videolamer.

“Revived” Franchises and Kickstarters

It’s no secret that I like Suikoden a lot.  Even the bad ones.  The series’ spiritual successor the Eiyuden Chronicles: Hundred Heroes got yet another trailer recently.  The creators are mostly saying the right things, indicating they’re focusing on things that Suikoden did differently from most games – having a large cast, involving that cast in the story (appropriately), and a relatively realistic and political scenario.

I’m a little worried, though, because past crowdfunded games that focused too much on recapturing an existing series’ magic lost sight of being their own thing, and end up being known as inferior copies.  Mighty No. 9 is probably the most notorious, but it’s definitely not alone in this.  Been there, got the t-shirt, still wear it ironically (probably), but honestly haven’t played the game.  Or Shenmue 3.  Or Pathologic 2.  But I spent money on them.  That’s on me, not necessarily on the developers of those games – and I’ve learned my lesson from those experiences.  →  The Adventures of Cookie and Read

Review – Tyranny

Not long ago – it feels like yesterday – I put Tyranny on my New Year’s resolution list.  It’s still 2022, right?  I’m happy to report that I completed Tyranny.  I’m not sure I’m happy that I chose it for my list.  It looks unique, and starts out feeling different from other CRPGs, but by the end it feels like a reskin of other games.

Tyranny starts out on a high note – the animated style of the narration and Conquest portion of character creation mesh to give a very different feel from the typical beginning of a CRPG.  The backstory (fleshed out in Conquest), in which you are effectively middle management for the conquering despot Kyros, also feels fresh.  Not enough games have you start as middle management, assigned to a failing project and expected to turn it around.  I’m still left waiting, however, for a CRPG that features a lengthy change control board meeting (where you need to pass a skill check to stay awake). →  Start your journey now, my Lord.

Gacha by the Nostalgia – Fanservice, or Predation?

I’ve played Gacha games – only four or five total – off and on for years.  I’ve rarely spent money on them, but I know they are – by design – predatory.  I find them relaxing and they offer just the right level of engagement for 10-30 minutes a day – sometimes more, sometimes less.

On some level, I know it’s a bad idea to play them.  Having played for years, I know the feeling of spending all your “free currency” on summons and getting nothing of value (where value can mean either a useful unit or a favorite unit).  It was tempting to spend real money – maybe $5 or $10 – to “support the game” and try for one last chance to get something good,but I managed to resist the temptation.  The games remained both a fun diversion and a distant threat.

I’ve stuck to games that are obviously pandering to nostalgia – primarily Final Fantasy Brave Exvius and Romancing SaGa Re;UniverSe (ugh), although I dabbled in the now-defunct Dragon Quest of the Stars for a bit. →  May God smite me if I stop reading here!