I had high hopes for Fragile Dreams. It seemed to have an unusual story, focused on post-apocalyptic loneliness and exploring a more or less empty, shattered world. And, even after moderately bad reviews, I looked forward to trying out what I still hoped would be a good game. After all, Opoona and Baroque both got worse reviews, and in my opinion they are a couple of the best third-party titles on the system.
Then I started the game. And therein lies the problem. Fragile Dreams, despite its nifty artwork, decent plot, and great music, purports first and foremost to be a game.… Read the rest