Review — Suikoden Tactics

Disclaimer: Not really a “glorious revival” of videolamer, but I’ve written this stuff on my own site and by gum this site deserves some activity.  Don’t worry, I’ll probably only update once or twice before the site goes back into hibernation.

Recently, I finally beat Suikoden Tactics, the Strategy RPG semi-sequel to Suikoden IV.  As a long-time fan of the series, I had intended to beat the game for some time, held off by two things.  First, Suikoden IV wasn’t very good and the story never resonated with me.  Second, Suikoden Tactics has the much-maligned feature of permanent death for non-story characters.  When combined with the grid elemental system and a massive set of things enemies can do, it’s extremely difficult at times to predict whether a character will die in any given situation. →  Read the rest

Review – The Last Remnant

I’m still not entirely sure how I feel about The Last Remnant. On the one hand, its Akitoshi Kawazu pedigree shines through, with an incredibly nuanced battle system that never fully makes up for its terrible plot. On the other hand, that battle system is really very good and worth playing the game for on its own, it’s just that the plot was made even worse – seemingly deliberately – to balance things out.

Kawazu has a long history of working on the SaGa games, and it is entirely reasonable to call TLR a stealth entry in the series, since it has many of the hallmarks. Aside from standard battle system/plot dichotomy, there’s a wonderfully imaginative world that very little is actually done with, entertaining side characters that never really break into the third dimension, incredibly good music that has only bits and pieces of substance to go with, and enough sidequests to deliberately avoid the main story for hour on end. →  Read the rest

Digital Distribution is the Future — and Soon it Will Have the Past too

This evening I felt the need to sift through my old book of CDs — mostly PS1 and 2 games, but a smattering of PC.  First I noticed one game I had a digital copy of, then another, then another… and, well, things went on like this for a while.  By the end of it I had a small pile of games I had bought twice — voluntarily, of course, to support distributors bringing such old games back.  And surprisingly, I play them, too — I had not actually beaten Baldur’s Gate II until a few months ago, when I purchased it from Good Old Games.  The set (which is incomplete, since it doesn’t include Kohan 1, Seven Kingdoms, or any Blizzard games) is below.

Much of my childhood (and high school... and college)

If I had to pick favorites in here, it’d be Master of Magic, Arcanum, and MOO2 — but honestly, all of these games are pretty good. 

 →  Read the rest

Review – Rune Factory 3

I think Neverland is set for life with Rune Factory. Few other series can withstand being rehashed over and over again without much in the way of innovation. Most stagnate enough that even the die-hard fans abandon them. Dynasty Warriors is a good example of one of the few capable series; perhaps it’s because the beat-em-up is that ideal genre where one only need switch up a few move-sets and add new characters and people will be satisfied.

Surprisingly, this game does not directly cater to the, er, fur-inclined.

Surprisingly, RF3 does not cater to the, er, fur-inclined.

Despite the fact that every Rune Factory is very similar, the three I have played feel very distinct. In Rune Factory 3, you still raise crops, forge weapons, woo women, and fight monsters –  many more activities exist, most of which are variations on the rest, such as wooing monsters and forging women. →  Read the rest

Review – Nier

The first thing you will hear when you start up Nier is swearing. Its intro, as with many other aspects of the game, may be an attempt to be unique. It also foreshadows (or is reminiscent of) a significant plot event. Either way, it’s certainly unusual. Much of the game seems like the intro sequence: it may be an attempt to be unique. It’s harsh and initially somewhat intriguing but each time through it loses a little bit of its charm. In the end, Nier seems to be saying something, but aside from a decent story filled with the requisite twists and turns, it’s impossible to really tell what.

Nier is not entirely a love-it-or-hate-it game, despite all appearances. Most reviewers panned it, saying its quests are too repetitive, its graphics too bland, its gameplay too derivative of the genre(s) it pulls from. →  Read the rest

Review – Fragile Dreams

I had high hopes for Fragile Dreams. It seemed to have an unusual story, focused on post-apocalyptic loneliness and exploring a more or less empty, shattered world. And, even after moderately bad reviews, I looked forward to trying out what I still hoped would be a good game. After all, Opoona and Baroque both got worse reviews, and in my opinion they are a couple of the best third-party titles on the system.

Then I started the game. And therein lies the problem. Fragile Dreams, despite its nifty artwork, decent plot, and great music, purports first and foremost to be a game. And although it does not completely fail at being a game, it does come pretty damn close. It has a decent atmosphere – chilling, occasionally with that edge of tension that only decent survival horror games can manage – and then you get into combat and everything turns awful. →  Read the rest

Top 10 things wrong with video game reviews

I know most of you came here for one thing, so I’ll just leave these here:

Replayability: 1/10
Challenge: 2/10
Controls: 6/10
Content: 2/10
Overall: 4/10

Feel free to check Metacritic to figure out how other people rated Video Game Reviews!

For the rest of you, I’ll go ahead and add a few more lines so you can tell all your friends about this great review of Video Game Reviews. This is a pretty awful game. I’m not going to tell you specifically how awful for a while because that might challenge you to decide what you like before I’ve told you.

Speaking of challenge, this game doesn’t have much. There are a dozen different difficulty settings (Gamespy, IGN, Gamespot, Metacritic, and so on) but they all seem to really mean the same thing challenge wise. →  Read the rest

Review – Infinite Space

As a fan of the occasional science fiction novel, I’ve wanted to see a real sci-fi JRPG for a long time. The Star Ocean series occasionally tantalizes – then I’m reminded once again that the vast majority of each Star Ocean game ends up being the standard medieval fantasy-themed magic-filled claptrap anyway (or super-science with no explanation, which as we know is indistinguishable from the former). The Phantasy Star games have a science-y atmosphere, but they’re more post-apocalyptic in nature and there are only bits and pieces of the sci-fi around. Xenogears and Xenosaga probably come closest, but the former was more fantasy themed and the latter was too focused on inappropriate religious references to bother with much science, despite all the spaceships flying around and weapons research going on.

I ultimately expected Infinite Space to be the same sort of disappointment, and was pleasantly surprised. →  Read the rest

Review – SaGa 2 DS

Akitoshi Kawazu has sort of a shaky reputation among RPG fanatics.  He gets the occasional hit – if you can indeed call them that – with games like Final Fantasy Crystal Chronicles.  More often he makes games that have only a niche following at best.  He’s best known for his work on the SaGa series, which hasn’t had a great game in a long time.  I suppose you might be able to find a few people who liked SaGa Frontier or Unlimited SaGa, but then some people like pain and insurmountable learning curves.

There’s one game, however, for which I have to really give him credit.  Among the first creations that were wholly Kawazu’s was SaGa2 on Game Boy, which we saw as Final Fantasy Legend 2.  Its huge variety of settings, equipment, and character types appeal to me just as much as a solid, well told plot and more than magnificent graphics.  →  Read the rest

Review – Sands of Destruction

How is it that nobody can make a good JRPG for the DS? Some remakes have been all right, and a strategy RPG or two have been good. But every original RPG for the system seems somehow tainted by the platform. Black Sigil, Nostalgia, Beyond the Yellow Brick Road – hell, even a Suikoden spin-off was barely up to par on the system. Sands of Destruction is sadly no exception.

This isn’t to say it’s a bad game. Sands of Destruction’s problem isn’t that it’s actually bad – it’s just that it’s never good. It manages to be almost entirely middle-of-the-road throughout, with no particularly exciting moments and only a few terribly boring ones. Its plot has an interesting premise, but gets dragged down by bland characters and predictable twists. →  Read the rest

Review – Vandal Hearts: Flame of Judgment

Watching a beloved series re-emerge after years of lying dormant is always disconcerting. On the one hand, it’s nice to see developers expand on a world already well-fleshed out and attempt to recapture something that was thought lost forever. On the other hand, it may be worse to have a crappy sequel than to have no sequel at all. Worst of all would be a sequel that’s good enough to look promising and manages to recreate many of the best elements of the series, but ends up being mediocre and only dulls the series in the fans’ eyes. The last, unfortunately, is the case with Vandal Hearts: Flame of Judgment, a western-developed entry in Konami’s strategy RPG series.

It’s not that the game doesn’t have good elements. On the contrary, it’s brimming with promise: there’s an impressively deep skill system that makes leveling transparent and continual; variety in the missions ultimately makes several scenarios better than many in the original Vandal Hearts games; bonus “treasure” maps allow for hidden stages, and skirmish maps let the grind-lovers do their thing. →  Read the rest

Review – Shadow Hearts

Continuing my trend of catching up on PS2 RPGs, I picked up the Shadow Hearts series a few months ago. Since a recent spate of games (including Demon’s Souls, which seems to be a videolamer favorite) has kept me busy, I’m just now making my way through the series. The PS2 may have an impressive spread of RPGs – as I’ve discovered, still playing games I had barely heard about – but Shadow Hearts really stands apart, despite being an early game on the system that hasn’t really aged well.

By far the most impressive part of Shadow Hearts is the atmosphere. Set a little over a year before World War I and taking place in both East Asia and Western Europe, SH manages to portray a surprisingly realistic world, given its focus on demons both internal and external. →  Read the rest

Review – Persona

Nothing but Playstation remakes. The PSP seems to be relegated to the unusual role of a “Remake system”. Nearly all the RPGs (which are, of course, the only real games out there) on the system are remakes, or generally reputed to be bad. And Persona is falls neatly in the first category, as you might expect.

But as I’ve written before – the Persona we received back when it was among the first in its genre for the Playstation wasn’t quite the same game they saw in Japan. Set in the sleepy US town of Lunarvale (which still managed to house a several-storied corporate office), the American students (who all wear school uniforms and are taught in a traditional Japanese concrete-block school) face an invasion of demons from an unknown source. →  Read the rest

Review – Digital Devil Saga 2

I have heard it said that the second Digital Devil Saga was rushed. The four hour long final dungeon might be evidence of this, given that the whole game is still only about 25 hours long total. This makes DDS2 only a bit longer than the first one. While DDS2 maintains the solid Press combat system of the first game, in terms of scope and story, it is leaps and bounds more engrossing.

In Digital Devil Saga 1, the player would often find himself wondering what in the blazes could be going on. Each new answer brought with it two or three new questions, making for a veritable hydra of a storyline. While DDS was interesting enough on its own, DDS2 actually does answer all of these questions. It adds a few more at the end, but they are the usual questions one might expect of the genre – “What is the nature of mankind?”, →  Read the rest

Review – Digital Devil Saga

Atlus has a reputation for releasing games that appreciate in value. They print a bunch of copies, but they sell slowly at first but eventually you’ll need to trade in a console or two to have enough credit to pick them up.

Recently, they have been trying to curb that reputation – partly by printing more copies of new titles, but also by reprinting old games. Shortly before the ultimate demise of the PS1, they reprinted Persona 2, for example. More recently, they reprinted three Shin Megami Tensei PS2 games: Nocturne and the two Digital Devil Saga games, each of which had been selling for more than $60 for a good while.

Being the dedicated RPG enthusiast I am, I completed my PS2 SMT collection with the two DDSes when I heard the news. →  Read the rest

A Farewell to (Wild) Arms

One of the first RPGs to land on the Playstation in 1997 was an unassuming, Old West-inspired game by the name of Wild Arms. Though it never managed to compete with more mainstream series, it has a greatness all its own; with a solid difficulty balance, a variety of puzzles, and a plot that dwells more on loneliness and a decaying world than on long-haired villains or a large but irrelevant main cast, I consider it one of the best RPGs on the system.

In the past couple weeks, the news got out that Akifumi Kaneko, the lead designer and scenario writer for the entire Wild Arms series, left Media.Vision in 2008. This came a couple years after Michiko Naruke, who had been the primary composer for the first four games, had stopped working on the series due to illness. →  Read the rest

Review – Black Sigil

Black Sigil screamed promise. After being impressed and occasionally a bit burned with indie games, a DS game by a small but dedicated team of RPG fans sounded really good. Graphically inspired by Chrono Trigger, its visuals are both nostalgic and fresh on a system that needs more sprite-based games. Even after the release date was pushed back… and back… and back, I still was somewhat excited upon its release.

I maintained this excitement through the first area. The first section is mostly story, but your initial quest is to walk to an area on the world map. “You walk a little slowly”, I thought, “but that’s okay – surely they’ll eventually give me a boat, hovercraft, flying castle, etc.” And then the random encounters started. And continued. I had at least ten encounters on the way, and each one played out exactly the same way. →  Read the rest

Review – Rune Factory Frontier

Farmer’s Diary, Day 1
I have no knowledge of my past. I found myself in a town I had never heard of with only a half-dozen denizens. They told me I could have the farm. How kind of them to take me in for a while.

Now I just need to get some seeds, plow some spaces of earth, and water ’em. No sweat!

Farmer’s Diary, Day 2
Some giant stone whale-shaped island in the sky is blocking the sun. My crops demanded retribution, so I shouldered my hoe and readied my hammer. Climbing a convenient beanstalk, I reached the whale and it spoke to me! It told me to explore it and find out why it’s slowly dying. What the hell am I supposed to do? I don’t know the first thing about whales. →  Read the rest

Review – Dark Souls

Indie games aren’t always incredible. I’ve had great experiences with Mount & Blade, The Spirit Engine 2, and World of Goo. After these outstanding games, my expectations were high coming into Warfare Studios’ Dark Souls, which is a classic-style RPG with a darker-than-usual plot… perhaps a bit too high.

The first thing that should have lowered the bar was the fact that it was clearly made in some flavor of RPGMaker. RPGMaker games have been around for years – every time I have tried one, I stopped playing in less than an hour due to difficulty and/or incredibly bad production/script quality. Everyone wants to make the next Final Fantasy VI, but nobody has the passion and ability to create good artwork, compose fitting music, and write a polished script. Teams larger than two or three tend to dissolve due to a lack of sustained interest or go nowhere, and the end result is that the games that are released just don’t seem that great. →  Read the rest

Review – Baroque

Baroque has been wronged. There is no other way to put it.

I held off on getting this game until fairly recently, when I saw it for sale at $20. I wasn’t willing to buy it at $50 because I had heard all about how terrible the game was; crippling difficulty, a complete lack of story, no carjackings or Nazis, and so on.

A few months ago, RPGamer ranked it as the best Wii RPG of 2008. Granted, I don’t always agree with RPGamer – but then, I like Opoona, so my tastes are already pretty weird. Plus, look at the competition. Tales of Symphonia 2, Opoona, maybe a couple others. None would rank best RPG of the whatever on any other system. But my interest was piqued enough to consider Baroque. →  Read the rest