To Waggle or Not To Waggle?

To Waggle or Not To Waggle?
That is actually the question. With the recent release of some concept shots for the PS Move inviting a glut of mixed internet people reactions from the logic failing PlayStation fundamentalists' "this is all Nintendo's fault" to the long suffering Wii forumite's "how do you like them apples?", motion controls seems to be the hot topic at the moment in the internet video game blogosphere. Which reminds me, we really need a catchier name to describe that paper thin veneer of people to whom proper discussions like this might make sense. Video Game Historians a la Art Historians sounds too formal and elitist although subjectively and endlessly explicating something we are ...
Now this is what I call hard-hitting journalism!
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Nuggets of Wisdom – Slime that Designer!

Nuggets of Wisdom – Slime that Designer!
As a gamer, I'm often puzzled by decisions game designers make. This most often occurs with MMOs, where the eternal question of "poor decision or lack of resources?" seems to apply, but many console games come to mind, like the Gears of War magic chainsaw. Of course, as a gaming consumer, I am simply the target of disdain, condescension, and of course greed of the gaming industry. I sat pondering my frustration with the lack of two-way communication about design decisions in an era where second guessing the experts is the norm: we can go on WebMD and diagnose ourselves, yet I can't get a straight answer out of a game designer. ...
Please sir, can I have some more?
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Is this the beginning of the end? Looking back at the past two years

Two years ago, I was a fairly one dimensional gamer. I enjoyed 4X games on the side, enjoyed PC FPS and RTS… but my heart and soul belonged to MMOs. From punching the wall when dying one too many times in Everquest as an emotional 17 year old, to dumping a girl over World of Warcraft at 24, I was dedicating—easily—30 hours a week to MMO games. Yikes. A second job. That didn’t pay. Then I burned out. And suddenly, I had free time again. I filled it with other video games, of course, but also structured my personal life better. It was no longer a rush to get home, shovel food in and get ...
This better not be as bad as everything else here.