Thinking about the Genesis library: Part I

The Genesis of the Idea

I’ve been sitting with an unfinished version of this post for half a year. Making up incorrect theories about the Master System is fun because few people actually care enough to be mad at me, but the Genesis is the big leagues. I’ve settled on splitting the ideas I have about the Genesis library into two main parts, one about their first party output and one about third party support. This gets a little muddled because I cover internally developed, developed by a company Sega owns, and at times third party games published by Sega in this first post that’s supposed to be on first party efforts, but I try to clarify what is being discussed.

Similarly to the thesis of my Master System writeup, Sega did the majority of work supporting the Genesis with games – Sega developed 80 titles internally for the Genesis, while Nintendo internally developed 24 SNES games. This was done both by direct development but also a large number of publishing deals. →  Imagine all the gamers playing for today

How many games does it have?

In the olden days, the number of games on a system was an important consideration for prospective customers. Magazines would track this information and ads would sometimes mention numbers. Children on the street wouldn’t stop telling you how many games their console had. There was a time when the early 16 bit (and 8 bit masquerading as 16) consoles came out and only tens of games were available. This was partly the result of the 8 to 16 bit console changeover being the first generational shift in the modern game system era as we know it. The Atari 2600 to NES transition was atypical in that, at least in the US, the console game market was in ruins. Plus, as opposed to Atari during the market’s adoption of Nintendo, the NES was still making companies a bunch of money – Sega and NEC were less proven, especially in Japan and the states respectively.

Today, it’s understood that a new system may launch with only 10 or 20 or however many games but more will be coming soon, so competitors rarely boast of the number of titles available on their platform. →  Read Read Revolution: Disney Channel Edition

Waiting for Arc the Lad – PlayStation RPG Memories

In the early months of 1995 my friends and I poured over every drop of PlayStation information we came across, whether it be a magazine ad with Polygon Man telling us the system was more powerful than god, Sony suggesting we were UR NOT E, or the giant cardboard cutout of whip wielding Sofia at the local Palmer Video that still managed to be half an hour away. The older consoles were looking less appealing by the day (thanks, Vectorman), especially when compared to generation-defining beauty such as the widely advertised Battle Arena Toshinden (Sofia wore leather, you see, which really pops when rendered in cardboard).

By the midpoint of the 90s my friends and I were all 13 and desired a higher caliber of digital entertainment regardless of platform – the RPG. The first one previewed for the upcoming PlayStation console was called Arc the Lad and we all eagerly anticipated the game and expected it would be available soon after the system, at this point having no concept of localization, publishers, and all the messy stuff at the rotten core of the game industry. →  Destroy All Articles! 2

Playing catch up – Phantasy Star IV

I was a Nintendo kid growing up (until that stopped being cool, when I defected to Sony). I got a Genesis very late in the game, so I’m still playing catch-up on the Phantasy Star games. A couple months ago, the final game worth mentioning in the series was released on Virtual Console. I played through Phantasy Star 2 several months ago, so I figured I’d give its better-regarded descendant a go now that current-gen RPG releases have calmed down a bit.

Phantasy Star 4 deserves all of the acclaim it gets. If its fans are not heard as loudly as those of other, better-known series, they should be. Is it the Second Coming? Perhaps not. But it has all the requirements for a good RPG (aside from only one of two established religions being evil – I’ll overlook that). It has a fun and no-nonsense battle system, entertaining characters if a bit lacking in depth, some good dramatic scenes (but not too many!) →  Sounds amazing, I must read it now!

Best Game Ever – Jurassic Park: Rampage Edition

Jurassic Park: Rampage Edition (hereafter referred to as JP:RE) is truly a one of a kind game. In my decades of playing games, I have never come across anything quite like it.

Whee!

Back in the early nineties some developer released the movie tie-in game Jurassic Park for the Sega Genesis. The game used digitized sprites, similar to those of Mortal Kombat. You moved a photorealistic (for the time) Dr. Grant around, shooting tranquilizer darts at spitters and compies so you could make it through very slow paced and quite challenging platforming levels. Any drop over 10 feet tended to kill you. Most dinosaurs would kill you with a few hits. 90% of your arsenal was tranquilizers and gas grenades, forcing you to save your concussion grenades and Quake lightning gun (no seriously, it’s in there) for the raptor encounters.

The game was moderately fun, albeit very slow paced, methodical, and full of clunky platforming. It felt like a movie tie-in game, through and through. →  Sid Meier’s Alpha Centarticle

Review – Gain Ground

When Virtual Console was first announced, I have to admit I was really optimistic. I was looking forward to playing several of my favorite classics without having to hook up a half-dozen consoles. For those who hadn’t played them, well, they’d get to enjoy what I did. I am still a big proponent of what Virtual Console can do, but now my original optimism has been lost. I just don’t have the willpower to replay many old games I liked – only the best, if they do get released – but I find that it is a great way to experience the ones I missed.

Four days ago, I had never heard of Gain Ground. On Saturday, a friend recommended it to me when he saw the list of games on VC. I bought it and started playing… and I didn’t stop until I beat it. Oh sure, I was playing on Easy – and the game’s not incredibly long – but I was completely absorbed for an hour and a half. →  It’s not you, it’s me.

Best Game Ever – Sword of Vermilion

Developed by Sega (possibly AM2)
Published by Sega for the Sega Genesis
Released 1989

You know why the videogames of yesteryear are better than the games today: Simplicity. I find myself taking frequent breaks from the overly done games of today to play a game on my old Sega Genesis. After all, why watch hours of passive cut scenes in Resident Evil or Onimusha when I can jump on turtle shells, fall into never ending pits of death or practice killing vampires in the luscious 2D side scrollers I loved as a child? Games made more sense then than the games of today. They were simple. Shoot bubbles at enemies, pop them. Eat the crystals or Cakes that drop and keep going until your rescue your woman. Easy, right? Who wants to play a game where you are the dream of a dead race that might have existed inside of someone’s imagination? Is that plot confusing? It should be and that’s how I felt when I played Final Fantasy VIII. →  SaGa Frontier Readmastered