Thoughts on Wasteland 3 from Quarantine

As I sit here in the few hours of peace I will have today, and maybe this week, I must consider how best to populate this site with content. Some goober in my kids’ day care was diagnosed with COVID last week, and in what I would consider an abundance of caution (and I am generally for more money spent, more masking, more testing, more boosters, more lockdowns, and more bleach drinking) the school has closed for the week. So we have 10 days without day care despite the kids not being sick (after copious testing, at least). Anyway, life sucks at the moment but here are some thoughts on Wasteland 3.

CRPGs

I really like this genre. Why do I play other games between finishing every good PC RPG? I don’t know, good question. →  Read the rest

Resident Evil 3 Remake Review

The 2020 remake of Resident Evil 3 is one of the most disappointing games I’ve encountered in years. It is the very definition of a cash grab, and now that it’s out, it’s doubtful we’ll ever get a version of this game that reaches its full potential.

But before we get into the game proper, we should start with a little history lesson.

A History of Stalkers

The original Resident Evil 2 not only featured two playable characters, but also two different story scenarios. In one of the scenarios, the player character is stalked by a Tyrant popularly known as “Mr. X.” He’ll show up to attack you in certain rooms, and is both stronger and faster than regular zombies. However, just like any other enemy, he can’t follow you through doors. →  Read the rest

Triangle Strategy is Better than Fire Emblem: Three Houses

For no apparent reason, I have pitted (often unrelated) things against each other since I was a child. Well, probably for deeply disturbing psychological reasons. Sega had to be universally better than Nintendo, chocolate better than vanilla, coffee better than tea, and orange juice with pulp truer to nature than that pulp-free orange water drink. No Country for Old Men is a better movie than There Will Be Blood, and Shenmue is just superior to Yakuza. In a weird variant of this psychosis, I once told a friend that Meshuggah should be a melodic metal band like the other bands from Sweden and not whatever rhythm based, incorrect metal they were. Lines must be drawn and sides must be taken, damn it.

It is in this spirit I bring you a comparison between Fire Emblem: Three Houses and Triangle Strategy. →  Read the rest

The Last of Us Rereleases and Remasters

I’ve seen some … complaints about the fact that Sony is planning yet another re-release of The Last of Us.

To be clear, I get it. On the surface, it does seem nuts that a single game would get three different releases, across three different consoles, in less than a decade. And these are distinct products – with their own unique changes, features, and additions – rather than straight ports of the original code to new hardware.

At a certain level, it feels bad. Maybe you consider it a cynical cash grab for Sony to do this. Maybe you think it points to a general lack of creativity and new ideas. Maybe it seems bizarre because the original, PS4-based remaster works on PS5.

However you feel, I get it. But – and I can’t believe I’m saying this – I also get where Sony is coming from, at least in regards to this new, upcoming release. →  Read the rest

The Future of (my) Video Games

Hoping for the best, planning for not the worst

I spend a lot of my time thinking about retiring in my 50s. I spend the rest of my time planning for the breakdown of society. The incompatible ideas constantly vying for my conscious attention will occasionally drown each other out and allow general concepts of family, work, and video games to briefly occupy my brain. These short moments of distraction are usually then reframed in my mind so as to view them through one of the primary thought patterns – where will I live in relation to my children after I stop working, or does a year’s worth of water for an infant equal a year’s worth of water for an adult?

Sometimes I think of my physical game collection through these lenses of retirement or environmental destruction. →  Read the rest

Review – Eiyuden Chronicle: Rising

Eiyuden Chronicle: Rising is a “companion game” to the core game Eiyuden Chronicle: Hundred Heroes, which is still in development. Hundred Heroes is a Kickstarter headlined by Yoshitaka Murayama (story) and Junko Kawano (art), veterans of the original Suikoden. The Kickstarter is clearly designed to invoke the feel of the Suikoden series. Eiyuden Chronicle: Rising serves as a kind of teaser for the game world as well as a standalone, relatively casual, action RPG. As a teaser for a future game, it works reasonably well. Isolated from that context, I’m not sure it’s a great action RPG, although I did enjoy it.

As Jay observed in a comment on a prior post, Eiyuden Chronicle: Rising is similar to Ys III (not just because many of the environments line up – that’s just a happy coincidence). →  Read the rest

Aesthetic Gachaism

Here’s a pretty cool post from indie game developer Keith Burgun. It’s about a concept he labels as “aesthetic gacha-ism”, which he describes as follows:

The core of my conception of aesthetic gacha-ism is the commodification of games: both in how they are produced, the rules, the experience, the way it’s talked about. At nearly every level, the experience of games gets put more and more onto an assembly line, alienated from human experience, connection and meaning.

He then goes on to list some of the core tenets of Aesthetic Gacha-ism:

  • Extrinsic-reward driven (AKA “the metagame is more important than the base game design”)
  • Elements feel copy-pasted a lot, and/or “subdivided” to increase length
  • Compulsion-driven design
  • The (dreaded) crafting system
  • Commodified quests
  • More and more things “level up” in some way

(The author elaborates on all of these bullet points within the actual piece, so I encourage you to read through it.) →  Read the rest

White Flag – Giving up on Saga Scarlet Grace and Monster Train

I recently came to the conclusion that only chumps play every game until completion. And so here is the first entry in what will likely be a long, if not entertaining, series of posts on games I gave up on. I got lucky in that both are very good games that just couldn’t hold my attention until the credits rolled.

Saga Scarlet Grace: Ambitions

Scarlet Grace is the best Saga game I have played, which is similar to being the smartest Qanon believer. The series has managed to improve in stature amongst people who care about long running JRPGs, no doubt assisted by Jeremy Parish’s constant Kawazu fawning. I am happy the games exist because having something weird and different is preferable to not having it, but the games do not really come together from what I have experienced. →  Read the rest

On the Rejection of Writing Formal Game Reviews

Being a magnanimous business owner (of videolamer Corporate Consolidated Holdings LLC), I allowed Editor in Chief Pat to take a week off for vacation with his family on the condition he return with a Panzer Dragoon Saga write-up. This means that there is no one here to make my writing less bad or to talk me out of posting short, pointless, half-formed thoughts. So enjoy this one while you can.

In this site’s first run from 2005-2011ish I reviewed some games. Being in my 20s, I didn’t put much thought into my qualifications – I had a keyboard, a poorly reasoned and loud opinion, and an internet. All the pieces were there for insightful critique, as far as I could tell. The game industry was also smaller in those days and it was possible for a single person to comprehend huge chunks of context, history, game design lineage, developer and studio formation and attrition, and so on. →  Read the rest

Review of Samus Returns for the 3DS

Samus Returns is a game that wants to be something, but can’t. After all, it is a remake of an existing game, Metroid 2: Return of Samus. On top of that, not only is the original game a beloved classic, but it’s also very old, and runs on a piece of hardware that was outdated even when it was brand new.

All of these factors work to dictate what a game like Samus Returns can and cannot do. By the rules of Modern Videogame Design, the following elements of 1991’s Return of Samus are unacceptable:

  • Its stark, mostly-black backgrounds.
  • It’s creepy chiptune music, despite the fact that it helps to create a certain mood that is absolutely perfect for the game’s setting.
  • The fact that the planet is mysteriously drained of deadly acid as you kill Metroids.
 →  Read the rest

Switch Mario Party Games Compared by a Dad Who Would Rather Play Something Else

I’ve played Mario Party games off and on in the past. Sometimes I even enjoyed them. When you’re with a group of friends or family, and the down-time between turns and minigames doesn’t matter as much, they’re a great background game.

As a parent to a child who loves playing them, I have officially played enough Mario Party. The good news, for you, is that I have played enough Mario Party on the Switch to go in-depth on which one you should play, when you would really rather be playing anything else.

Super Mario Party

Although it’s a few years old now, there are several points in Super Mario Party’s favor. It has a large variety of gameplay modes – including 2v2 and 4-player co-operative modes, in case your gameplay companion is really insistent about winning. →  Read the rest

Out Run, I Mean Outrun Culture

A few months ago I found myself buying (and playing) the Sega Ages version of Out Run on Switch. It’s a great port with some interesting new features, and it made me appreciate the game all over again. Eventually I found myself doing some historical research on the game to learn more about its development and legacy.

Unfortunately, this was easier said than done. My search results were dominated not by Out Run, but by …. Outrun.

As far as I can tell, “Outrun” is the name of both a subgenre of synth music, and a surrounding subculture. According to the Outrun subreddit’s description, Outrun is:

Dedicated to the synthwave music scene, a revisionist 80s music style of synthesizers and pulsing beats, and the retrofuturist 80s aesthetic of fast cars, neon lights and chrome. →  Read the rest

Top 5 Most Likely Video Games of All Time

After the recent scandal wherein President Carter revealed that the classic WonderSwan game Knuckle Justice: Fist of Freedom, Face on Fire (KJFoFFoF) was not an actual video game but rather an elaborate ruse perpetrated by stock insiders to bolster their Bandai holdings, the game industry has been looking inward and has not liked what it has found. With a key pillar supporting the entire enterprise of gaming now left crumbling into the ocean of deception below, it is unclear even to game historians if any actual video games have ever been produced or developed. It is against this tumultuous backdrop that we present you with our intensive research on the Top 5 Most Likely Video Games of All Time.

5. Rival Turf

With its overt graphics and controller support it is hard to deny this is a game. →  Read the rest

Review – Ys IX: Monstrum Nox

So I just beat Ys IX. It was… better than I was expecting, but not as good as it could be. It takes nearly every feature and system from Ys VIII – features and systems, mind you, that were new and specifically built to work in that game’s very particular setting – and brings them whole hog into this new game, with a very different setting. Suffice to say that it doesn’t really work.

For example, in Ys VIII it made sense to earn rewards for mapping out the island, since it was literally uncharted. But it seems insane to be rewarded for mapping out a centuries old city (under the guise of “finding the places that tourists would be most interested in”).

Similarly, it made sense to have a crafting system on an island with no shops, and a bartering system that allows you to refine low grade crafting materials by essentially trading for them. →  Read the rest

Affordable GOG Game Recommendations Part 2

More GOG recommendations, continued from Part 1 here.

More Strategy games

Knights & Merchants: The Peasants’ Rebellion – If you’re into sims, this sure is a sim. When I had the time to play the original release (which had no fast-forward) I reviewed it. I find myself mostly agreeing with my earlier self; it’s an interesting game if you’re into the idea of building a supply chain from scratch, sort of like a peaceful, less dangerous cousin of Dwarf Fortress. I’d probably recommend the more recent Banished over this one, if only for the clunky combat K&M requires you to engage in – but if you want to build a medieval ant farm and then leverage it to crush your enemies, this might be your game.

Seven Kingdoms 2 – This is a deep, relatively slow-paced RTS that was largely ignored at release. →  Read the rest

Affordable GOG Game Recommendations Part 1

Since videolamer has begun the process of following in Buzzfeed’s esteemed footsteps, it’s only natural that we reach for the low-hanging fruit of picking out games we played and telling you to play them. GOG (www.gog.com), briefly branded as Good Old Games, is stacked with tons of games created by incredibly talented developers years ago, most of whom will never see any of the money you spend because the rights have been sold and resold dozens of times over. But at least if you spend money on these 20-year-old games, it will assuage the slight twinge of guilt you might have felt if you pirated them.

Many of these games are more than 20 years old. Some run in DOS/DOSBox, but many have fan patches available. Check the corresponding GOG forum first – there is typically a stickied topic for mods/patches. →  Read the rest

Last Minute Nintendo 3DS and Wii U Virtual Console Game Recommendations

With eShop purchasing for the Wii U and 3DS set to end next year, and the majority of releases for the Wii U coming out in the 2012-2016 timeframe, it seems appropriate to bring up the immense loss of availability that we’ll see once the eShop is closed.

Digital-only releases are already only available to those brave few that bought a Wii U. There are fewer systems and games available on the Wii U VC than the original Wii VC (RIP), so even what is still available until next year is a stripped-down version of what once was. But many of the games available on Wii U VC are still unavailable to owners of the Switch via the Switch Online apps – so once the shop closes for new purchases, the selection will be further stripped down. Given →  Read the rest

Deep Thoughts on the Hotline Miami Series

I played both Hotline Miami games sometime within the last year and a half (my memory’s a bit fuzzy on the specific date, and honestly, it doesn’t matter).

Before I begin, I want to make one thing clear. These games are even more violent and depraved than I ever imagined, even after reading lots of reviews and seeing lots of screenshots. Much like with the show Squid Game, there’s a general sense among Extremely Online People that you simply must partake in these experiences that go out of their way to traumatize their audience.

I think that’s a load of crap. If you look at a game like this and think “that’s not for me,” I think it is absolutely valid, understandable, acceptable, and in no way worthy of judgment. Indeed, I wouldn’t be mad if you, dear reader, feel that reading this post isn’t your cup of tea. →  Read the rest

Some Favorite, Disappointing, and Interesting Games from 2017-2021 Part 3

Jay

Night in the Woods: This is part of a trilogy (in my mind only) of left-wing games that also includes Disco Elysium and Kentucky Route Zero (Cart Life and some others would also qualify). It may be a little twee at times but the darker themes give it an actual edge that separates it from normal precious, hipster writing. Writer Scott Benson has criticized other games for using political stuff as background scenery for games without actually saying anything meaningful in the specifics of the game. On the other side of that coin, how many times have EA or Ubisoft developers created something that is plainly political in some way and then in interviews explicitly stated the opposite? Even the Fallout creators took this publisher approved position while doing the PR rounds for Outer Worlds. →  Read the rest

Top 10 Trends I Ignored – An Old Man is Prideful of His Ignorance

In the dozen years since I used this site as a platform for bad jokes, Wii apologia, and po-faced discussion on design, many gaming trends have come, and in some cases, gone. Having ignored most of these shifts in the industry, I will now document these trends and explain why I am better than each of them.

  1. MMOs

These already existed when this site launched in 200…something. As I am competing with my dead grandfather at having the fewest friends, I worried social gaming would lead to comradery and therefore defeat. This fear was unfounded, however, as years on gaming forums have led me to accumulate exactly zero new acquaintances. “Who is that condescending guy who only posts single sentences that are obviously sarcastic?” is what I assumed people would say. →  Read the rest