Playing a Classic Game for the First Time: Heroes of Might & Magic 3 in 2022

I had a classic game on my shelf for literal years, unplayed. It’s not the only one – although it’s one of the more prominent ones. It’s simultaneously a symbol of the dying physical game release and the lost excess free time of my youth. It’s the Heroes of Might & Magic III collection – the base game, plus two expansions, on one DVD. I bought it at a used book store for $10.

Might & Magic started as a first-person RPG series. King’s Bounty was a spin-off of that series, where you play a hero leading an army on a quest for magical artifacts. Heroes of Might & Magic then took the strategic combat of King’s Bounty and made it into a turn-based strategy game – you take command of a nation, with heroes serving as your generals. →  Read the rest

Some Favorite, Disappointing, and Interesting Games from 2017-2021 Part 2

Chris

Pathfinder: Kingmaker: In many ways Pathfinder: Kingmaker is like an ultimate successor to Baldur’s Gate – it adapts a well-known, popular tabletop system, has a wide-ranging campaign, lots of side areas to explore, companions to recruit, and the now-typical CRPG base building is present (thematically a main focus, in this game, although your interactions with your kingdom may feel pretty stilted).

At release it was notoriously buggy.  When I played a few months ago, it still ran slow, but I encountered only a few crashes.  I like Pathfinder: Kingmaker a lot, but the vast variety of classes, feats and spells available, to say nothing of all the magical artifacts, is positively intimidating.  And that’s as someone who ran through this module in an actual tabletop setting, so I already knew the mechanics and part of the plot.   →  Read the rest

Some Favorite, Disappointing, and Interesting Games from 2017-2021

Resident Evil VII

There is so much to love about this game. I love that it is an unashamed homage to The Texas Chainsaw Massacre, and to a lesser extent The Blair Witch Project and other “found footage” films. I love the RE Engine, which looks gorgeous while running well on all modernish hardware.

I love how it feels both new and old at once. The first person perspective and overall tone are different, yet it repurposes classic Resident Evil gimmicks (ie. the villain who stalks you throughout the game), and it is still plenty goofy when it needs to be.

RE VII was a sharp way to revive the series, pushing it in a slightly different direction that doesn’t abandon the series’ roots.

Fallout 76

This is probably my favorite game from 2017-2021. →  Read the rest

Connecting Old Consoles to New TVs: Now with Fewer Details

My old Pioneer plasma that now lives in a closet covered in a blanket had a lot of video inputs. Component and VGA inputs were casualties of my recent upgrade to OLED. Time marches on, unless you still want to play old game consoles or accidentally slip and fall and become frozen in a crevasse. Then, assuming you fall into the former and not the frozen category, you need to decide if composite video is sufficient for your fully-thawed, unconventional, yet not uncouth tastes.

For me, composite would not do, partly because I realized my new TV was capable of it only after I finished the project I will be explaining in excruciating detail. This fact aside, in order to get the best picture out of the old games I always plan to play but rarely do, I learned I would need to embark on a potentially never-ending-always-spending project. →  Read the rest

Shin Megami Tensei V, from the perspective of an SMT “fan”

I’ll start all this off with a long caveat. Shin Megami Tensei 4 on the 3DS was the first real SMT game I finished. But since Persona 1 came out on PS1, I’ve played pretty much every SMT spinoff. The core series has such an iconic identity among RPG fans – “The Dark Souls of JRPGs,” (because Souls and SMT are both accessible, you just have to put up with a lot of deaths).

Except that last part is also ironic, because the first two SMTs are (legally) inaccessible in English unless you installed them on an early Apple device years ago before they got pulled. Anyway, what I’m trying to say is that I’m the kind of person a true SMT fan hates, while anyone who’s not a true SMT fan thinks is an SMT fan. →  Read the rest

Timely Thoughts on Mega Man 8

This is one of two mainline Mega Man games that got away from me (the other being MM10). This is the first time I’ve ever played Mega Man 8 in any capacity. And I’m here to tell you that it’s not all that good.

This game is very much a product of its time. The 32-bit console era was a period of great transition, as the industry not-so-gradually pushed into 3d gaming. When it came to old, existing franchises from the 2d era, this led to a bit of a crisis. As in animation, gaming had to deal with the fact that a lot of its audience quickly came to the conclusion that 3d graphics were better than 2d as a matter of course.

You could make a gorgeous 2d game on the Playstation (or Saturn) hardware with huge levels and interesting mechanics, and there would be a significant contingent of players who would simply refuse to play it. →  Read the rest

10 Steps to Making Money with a Gaming Blog

People often ask me why I waste my vast cornucopia of knowledge of all things business on a minuscule website. I can afford to do this because I retired at the age of 14 after selling multiple blogs for millions of dollars a pop. This site provides a platform to share my expertise without the threat of anyone emailing for follow up information. Follow the 10 steps below (each as important as the last and therefore all assigned the number 1) and you, too, can retire at 14 by selling your weblog.

  1. Choose how much you want to make

The first step anyone reasonable takes before doing anything creative is to analyze the market and choose a segment that matches desired returns. How much would you like to make from blogging? →  Read the rest

Some Favorite, Disappointing, and Interesting Games from 2012-2016 part 3

In this final part (part 1 here, part 2 here) of this series looking back at the years videolamer spent wrongfully imprisoned over a trumped up jaywalking charge, I look back at the many games that left an impression on me. Just not enough of an impression to have more than a few paragraphs to say about them.

Virtue’s Last Reward

Virtue’s Last Reward disappointed me on multiple fronts. The tone of the game is different from its predecessor 999’s because, according to an interview, the overt horror theme hampered sales in Japan. And so VLR tones it down. This is a big blow to the game; 999’s plot is stupid bullshit, yet it managed to be compelling because of the palpable tension. People could and did die in the game, including your character on most paths, and that made the game thrilling despite the paranormal pseudoscientific plotline and anime tropes. →  Read the rest

Final Thoughts on Final Fantasy VIII

In Part 3 of this 3 Part series about Final Fantasy VIII (that I never intended to be a 3 Part series about Final Fantasy VIII – Part 1 here and Part 2 here), I want to go into a bit more detail about my personal history with this game. I fully admit that this is more for me than anyone else, a sort of final bit of therapy to help me put it in the past and move on.

Final Fantasy VIII is a game I first played at launch back in 1999. I didn’t get very far.

I tried playing it again a few years later. This time I was serious about beating it. But I didn’t.

I tried again a few years after that. And again a few years after that. →  Read the rest

Some Favorite, Disappointing, and Interesting Games from 2012-2016 part 2

Continuing from Part 1, we look back at the many years videolamer was in a tragic, medically induced coma in an attempt to prevent rabies from spreading to the brain in this, Part 2 of Some of the Dumb Games we missed series.

Cunzy

The Starship Damrey

I fondly remember the Guild series of games on Nintendo 3DS as polished but fun little experiments but by far my favourite is The Starship Damrey. The 3DS had a few genuinely haunting horror games, my heart still can’t take Dementium: The Ward, but The Starship Damrey perfectly created a sense of unease, despite there not really being too much in the way of threat. Of course the game kicks off with you waking from cryo-sleep and of course you have amnesia and then for most of the rest of the game you explore the titular Starship via a remote operated vehicle. →  Read the rest

White Flag of Freedom – Why not give up on a game?

There is something almost therapeutic about finishing a game. Another accomplishment, another disc to put back on the shelf (metaphorically if you are not obsessed with collecting slowly decaying physical media), and the freedom to move on to another game without the slightest twinge of guilt, regret, or sense of failure.

Completing games has been enshrined in the culture by sites like Backloggery and How Long to Beat. I have a 6 year old spreadsheet I use to track what I finish and know other people who do the same. Gaming forums have threads on backlogs frequently; many of us feel the weight of our unfinished games.

Why do we want to finish games, and should we? You’re right, those are good questions. Let’s dive into the why first. I have heard our drive to complete games described as internalized capitalism, oddly enough from self-professed once-libertarian Heather Anne Campbell (shout out to my Elysium comrade Nick Weiger). →  Read the rest

Gran Turismo 7 is Why We Can’t Have Nice Things

I don’t play Gran Turismo, but if you spend even a little time reading video game news, you’ve probably seen something about the game’s many post-launch issues. Things like the in-game economy making it difficult to purchase vehicles without ponying up real world cash, the online requirement even for single player, and the fact that in-game car prices are partially linked to and based on real world prices, at a time where all car prices are insane (meaning prices for cars that are old, rare, and fast are even worse).

I’m not entirely sure how I feel about these developments. The game is clearly trying to position itself as a Live Service (even if Sony doesn’t want to admit it), and they clearly want even the Single Player audience to pony up for some good old “Recurrent User Spending.” →  Read the rest

Rare Loot: The Games We Treasure – Pat Edition

Welcome back to Rare Loot where I quiz the ancient beings that rule over videolamer land about the treasured gaming stuff they’d sell their own children and or body parts for. The inaugural Rare Loot was with videolamer’s own Captain Picard, so it made sense to pick on a bearded womaniser next. Say hello to Pat who has beamed in from a planet made purely of pocket lint to tell us about one of his treasures.

Cunzy: Before we start proper, how would you identify your collecting habits? We know from Jay’s rare loot you co-own the Library(tm) but does this extend into trading cards, full body pillows, and giant Pokemon plushies?

Pat: The vast majority of my collecting energy and money are dedicated to games themselves. I am passionate about a few series and developers and might pick up a Special Launch Edition of a game with all the crap that comes along with it. →  Read the rest

Who was brave enough to pioneer unique console names?

The first video game console was the Magnavox Odyssey. The follow up to that system was a series of consoles that appended a number after the word Odyssey. This was just good business sense. Why confuse customers by changing the name of your product? Atari saw the wisdom in maintaining a name and followed the 2600 with the 5200, publicly declaring it twice as good. There are other generational products beyond consoles but my mind jumps to the automobile as a template for how to treat new models. It would be bizarre to rebrand the Honda Accord next year with a new name (the Honda Discord, obviously) and then continue to do so with each significant rehaul. It would just be bad business.

Unique console names ended when giant corporations Sony and Microsoft moved into the video game space, but where did they start? →  Read the rest

Many More Thoughts on Final Fantasy VIII

I felt compelled to write a little bit more about Final Fantasy VIII. This is a collection of additional observations about its design, and some remarks on things I did like about it. I don’t have much of an overarching point for this piece, other than to perhaps reinforce my previous points.

How to get Magic

Let’s talk a little more about how to obtain stocks of your magic spells. As previously stated, there are four main ways to do it:

  • Drawing from enemies
  • Refining crappy magic into better magic
  • Modding Triple Triad cards (or items) into spells
  • Using Draw Points

Drawing from enemies is the most obvious way, but it’s a pain. The number of spells you’ll draw on any given turn is partly random, and partly based on how high your Magic stat is. →  Read the rest

Some Favorite, Disappointing, and Interesting Games from 2012-2016

At least 9 games came out in the dozen years videolamer went on sabbatical to backpack around Europe and really find itself. We did not have the opportunity to talk about any of these games in a timely fashion because the site was focused on getting its groove back, but that will not stop us from discussing these games absurdly late. Here are some of our favorites, disappointments, or just generally interesting games from the years after 2011 but before 2017.

Matt

Metal Gear Solid 5: Ground Zeroes

It’s a weird argument to make, but the paid demo for Metal Gear Solid V: The Phantom Pain is a more satisfying version than the full release. While The Phantom Pain is undoubtedly a phenomenal game that should be considered one of the generation’s very best (despite its unfinished state), Ground Zeroes is more in line with what I consider to be a Metal Gear Solid game, and one that has a more satisfying sense of progression. →  Read the rest

Exclusive Details on Rumored, Still Unannounced PlayStation Plus Tiers

Sony’s recently announced changes to their Playstation Plus platform was met with mixed reaction by industry analysts and gamers. The service will be available in three tiers: Essential, Extra, and Premium.

Luckily for those of us unenthused by these announced tiers, the rumor mill is abuzz with likely extra tiers Sony will be making public some time this week. It is unclear if these additional tiers were always in the cards or quickly developed to save face after a mediocre showing last week.

Rumors for additional tiers are flying quick and loose but we stake our reputation as a news outlet that at least all of the following tiers of PlayStation Plus will, in fact, be rolled out this year.

PlayStation Plus PM – This tier replaces the Essential tier’s two monthly games with a single, rotating free title from storied developer Polygon Magic. →  Read the rest

Remembering to Forget to Remember Sega

The original sin that man is responsible to

Part of being a jerk on the internet is having unnecessarily heated arguments about irrelevant things with strangers. One of my go-to topics, mostly borne out of authentic emotion, is Sega and their current state. Unlike sane people who see the branding on a box of some Total War game, notice Yakuza doing well, or wonder why there are so many Sonic games and intuit Sega is a moderately successful company, I think they died almost twenty years ago. 

What’s the problem?

I am haunted by nightmares every night

There was a distinct Sega-ness that was removed from life support the day they were acquired by pachinko manufacturer Sammy in 2004. The end of the Dreamcast foreshadowed the demise of the company’s soul. →  Read the rest

Final Fantasy VIII is a Weird Game

There are countless examples of games that were trashed at release, only to have their reputations rehabilitated years later upon being (re)discovered by retro game enthusiasts. Usually this is because the game in question was misunderstood or otherwise ahead of its time, both revelations which are only revealed with the hindsight and context provided by the future.

On the flip side, there are games that were beloved at release, only to be trashed years later as retro gamers discover that it didn’t age well, or that launch-day opinions were misinformed, or whatever the case may be.

But there’s a third option as well, one in which the initial impression of Game X was accurate, and remains accurate once it hits retro status. In my (admittedly limited) experience, this is the rarest take of all. →  Read the rest

Maximum Spoilage: Persona 5 and Apathy

The Maximum Spoilage series of writings is focused on discussing aspects of a game that would spoil said game to any normal person. Please continue reading at your own risksona. Note that this Maximum Spoilage entry also contains spoilers for the Mass Effect trilogy, in case you somehow haven’t either played or read about how terrible the ending is.

Persona 5 starts off with a bang. It ends with a whole ton of narrative confusion, meaningless (or even meaning-killing) twists, and the age-old “power of friendship” and “determination to move on” saving the day.

The first antagonist, Kamoshida, is arguably the best. He’s a former pro athlete turned high-school coach, and his reputation from his old job allows him to run roughshod over anyone else in the school, since it brings the school fame and money. →  Read the rest