Small Screen on the Big Screen: Square Enix Edition

Back in the day screen sizes meant something; big screen was cinema, small screen was TV. Nowadays it’s all confused as you’re probably watching your movies on your phone and watching your streams on a hundred inch glaring HD, 4K, LED, RGB, billboard that dominates your living room. However, the spirit of this series is to celebrate some of the gaming stuff that has spilled over from video games into films, TV series and other kinds of media. 

These days we’re spoiled with gaming cross media stuff as many gamers are now those making decisions when it comes to licensing and making proper weapons grade ‘content.’ Them-there PC gamers got very excited about the League of Legends Netflix spin-off series Arcane, causing some to make slightly hyperbolic claims that bad video game adaptations might be a thing of the past. →  Read the rest

Games As Work

One thing that’s not so much changed in the last ten years but has certainly been amplified is the popularity of games that, for lack of a better phrase, “feel like work.” Games that focus on things like:

  • Getting loot
  • Playing through the same content to get said loot
  • Being at the mercy of some random number generator
  • Aren’t really about skill, strategy, creative thinking, teamwork, etc. and but rather repetition and memorization
  • Require the player to spend lots of time (on the order of hours or days) doing these repetitive tasks in order to get a reward of questionable utility (due to the RNG)

There used to be a time where this kind of style was almost exclusively the realm of Blizzard games like World of Warcraft. But with the rise of Live Service games, this approach to design is everywhere. →  Read the rest

Away Games: Recommendations for Places That May No Longer Exist

In the long years without videolamer updates, I passed time staring at walls, counting the seconds until death would release me from my meaningless existence, and watching TV. I also did a little bit of traveling. Whenever possible, I coerced, tricked, or bamboozled my girlfriend/fiance/wife/ex-wife into doing something at least video game adjacent on these trips. And so I present you with my research and recommendations for places to visit that were likely closed years ago due to the pernicious whims of capitalism. With pictures!

Galloping Ghost Arcade: Illinois

A family vacation to South Bend put me within (multiple hour) striking distance of this arcade I had read good things about. Knowing fellow videolamer contributor and all-round site admin Chris was from this region of Earth, I asked if he would like to meet and play some games. →  Read the rest

Nintendo Switch Successor Hardware Power Rumors

Many gamers were sad to see the recently released Switch OLED was not a hardware update that came with a spec boost. Those gamers should take solace, though, as rumors from Japan suggest the Switch follow up will be something of a beast. It will reportedly be so powerful it will run the eShop smoothly and rarely even fail to load while browsing the deals section of the store.

Seamless.

An anonymous source from Kyoto says, “The original Switch model had trouble loading the eShop due to an internal decision to focus resources on the second, highly complex “black” theme that came built-in on all consoles.” Sources also say shopping technology that would enable users to add games to a cart without losing their current place on the storefront is unlikely to be possible on a portable device. →  Read the rest

Review – SaGa Frontier Remastered

The SaGa series has been on a remaster/remake/rerelease kick lately – in part because the series seems to have strong advocacy within Square Enix because of a successful mobile game (Romancing SaGa Re;Universe, which pains me to type) which helps cross-promotion, and likely in part because it makes money. While the cynic in me would say these are probably low-effort cash grabs, so far these games have been more accessible and better than the originals. So this is at least a medium-effort cash grab. Not bad!

Just like the good old days.

I’ve mostly been a “SaGa-adjacent” RPG player, primarily because many of these games didn’t make it over.  The ones I did play either didn’t have the SaGa label (Final Fantasy Legend), or were among the few that made it over during the golden age of RPGs – which is, of course, when I was mature enough to enjoy them and had the time to play them.  →  Read the rest

Triangle Strategy Demo Thoughts Likely to be Invalidated by the Full Release

Triangle Strategy employs a design technique I named “branching linearity” when I was pretending I was a game designer in the halcyon days of college. Instead of many choices with usually subtle or no effects on game flow, this design focuses on fewer but more dramatic choices that can significantly and (hopefully) irrevocably change the path the player takes.

It is true that Triangle Strategy also tries to weave subtler effects into its design, asking you to choose between the three virtues of thriftiness, relaxation, and stick-to-it-ivness, but the larger choices put you on distinct tracks; for example, early on in the game (and playable in the demo), you choose to visit country A or B. You cannot then go visit the other country – your choice is binary and it affects the plot and characters you may recruit. →  Read the rest

Are Old Games Killing New Games – Parallels Between Gaming and Music

I recently came across this piece from musician/writer/historian Ted Gioia. The last time I read something by Gioia was his 2017 essay Music Criticism has Degenerated into Lifestyle Reporting, which I found to be both entertaining and painfully accurate (and which set off an entertaining firestorm of backlash from all the poptimist critics whom the piece targeted).

But this new post is a lot less inflammatory, and is arguably much more useful. The title says it all – “Old Music is Killing New Music.” The author makes several key points about the music industry, and what I find interesting is how every single one of them can also be applied to gaming.

Here’s the TL:DR for those who don’t want to read the original piece:

  • Metrics suggest that people are listening to old music more than new music (at least among the metrics that “matter”).
 →  Read the rest

Night in the Woods – Gregg Rulz OK

Let’s do crimes!

Night in the Woods is the first video game I’ve played since being given a Nintendo Switch.  Before that my experience was based in the Tomb Raider, Civilization, Prince-of-Persia-on-floppy-disk computer game days.  Little did I know this gift was really an elaborate trap by my brother-in-law to have me write for this blog he was relaunching. Bribe accepted, so here we are.

I enjoyed this game so much. And was shocked when I finished it in less than 48 hours, and yes, I did go to work both of those days. The storytelling felt relatable and fresh, decidedly millennial but in a good way. The game begins with your character Mae (a moody college cat) arriving back home to Possum Springs, where vibes are off.  Your parents forgot which day you were arriving so you must traverse some spooky woods to get home.  →  Read the rest

Rare Loot: The Games We Treasure – Jay Edition

Despite much of modern gaming firmly being digitally entrenched, there’s a large chunk of gaming still very much locked in the physical world. From companies specialising in limited physical runs of digital-only games to statuettes and steelbooks, from luxury vinyl soundtracks to custom arcade sticks it looks like physical gaming stuff (A.K.A. pile of plastic tat) will be with us for years to come. In this column I interview gamers about a much loved, maligned, or sought after item from their collection. Welcome to Rare Loot!

This week’s looter(?) is videolamer’s own Jay. He asked me to write for the website a while ago. He likes video games. He’s sort of the Leonardo to the mutated reptile videolamer crew except he doesn’t lead, or have swords. He can be found dreaming of deeply obscure 90s Japan-only releases whilst secretly playing Souls games again like a proper Chad with painfully mainstream gaming tastes. →  Read the rest

2022 Gaming Resolutions part B

Continued from part 1 of our 2022 gaming resolutions, which are completely a real thing.

Cunzy

I took a long hard look at my Backloggery progress from last year and was once again upset (-34, 14 games beaten) despite firmly deluding myself into believing that I stick to ye olde rule of “I only get a new game once I ‘beat’ a game I already own.” ‘Beat’ here, meaning hitting the credits for the first time. This year, and perhaps a pseudo-public declaration might help me stick to these resolutions, I want to, have to, must to beat these three games.

Ghost of Tsushima: A beautiful game and one I was trying to play in the spirit of an old samurai movie. Taking the time to pose against sunsets, stare wistfully over sea sprayed cliffs, and gently mosey along roads on my horse. →  Read the rest

SaGa Collection: A Review of the Games that Matter

In an era where I find online, free-to-play mobile games gross and yet play them anyway, an RPG experience that is small, complete, and playable in short sessions is a great palate cleanser.  I finally picked up the Collection of SaGa AKA the Final Fantasy Legends remasters when they came out on mobile. As our thousands of readers might recall, I’m unreasonably nostalgic about these weird games – at one point I wrote an FAQ on one of them.

COLLECTION of SaGa FINAL FANTASY LEGEND for Nintendo Switch - Nintendo Game  Details

The Collection itself is about what you would expect. I got the Android version, and the real lure for me was the ability to play in portrait orientation and rearrange the buttons for comfort. The price tag might seem a little high for what it offers – but the fast-forward feature is a godsend (particularly for the second game, and I imagine I will appreciate it on the third also). →  Read the rest

From did not consider what I want from a game when creating Elden Ring

There is something to be said that the best part by far in my over 30 hours of Elden Ring has been rummaging through a large castle. Why the area is significantly more fun is plainly apparent – level design. Reminiscent of the amazing Boletarian Palace from Demon’s Souls, this demigod’s castle is quasi-linear. Complex webs of horizontal and vertical paths cross, interlock, and overlap in one of From’s most satisfying stages. This area also highlights what I think is wrong with Elden Ring (or maybe all open world games).

The nature of an open world is to be large and expansive. Core strengths of the Souls games are level design and atmosphere. This style of game is at odds with From’s compelling design tenets. Wandering around to find points of interest (the damning-with-faint-praise term people use to discuss open world games) like the giant archer from Dark Souls, the fire breathing dragon from all Souls games, the mining guys from Demon’s Souls, the poison swamp from all Souls, the rot swamp that’s entirely distinct from the poison swamp, the giants pulling some treasure, the resurrecting skeletons from Dark Souls, five giants hanging out on a plateau, another dragon, etc. →  Read the rest

2022 Gaming Resolutions

Every year, people lie to themselves about what they will accomplish. Society has enshrined these lies in the tradition called New Year’s resolutions. In this vein, some staff have compiled a belated list of games we claim we will play this year (2022 for people reading in the future and time travelers).

Jay

Choosing three games to definitely certainly probably maybe play this year was tough. With age comes wisdom and a lack of time; I am wise enough to know I missed 14 thousand important games, and have time for maybe one of them (at least if I keep playing crap like Saga Scarlet Grace). Should I catch up on SNES RPGs like Lufia 2 and Terranigma? Maybe PS1 RPGs like Chrono Cross and Xenogears? Or every Metal Gear Solid game after the first? →  Read the rest

Early to the End of the Party – videolamer NFTs

To celebrate the return of videolamer we will be offering site relevant NFTs to our diehard readers and general fans. Images such as our logo, logo with inverted colors, old logo, and the old “lamer” character made in 2 minutes using MS Paint will be available on a first come first served basis.

Because I don’t understand NFTs, I will be emailing the relevant gif or jpg to the address you provide for the price of $1,000 per file. I ask our readers to not save any of our proprietary, definitely copyrighted images in the meantime. We have a large team of high powered lawyers standing beside our GoDaddy server listening closely to the site for right clicks.

All of us at videolamer are excited to pull up our sleeves, strike while the iron is hot, and get in on the ground floor of what will inevitably prove to be the new foundation of the video game industry, the NFT. →  Read the rest

Competitive Mentalities in Gaming

It’s been about ten years since I last wrote something for this site. A lot has changed in that time.

For instance, it seems to me that the entire gaming landscape has become a lot more competitive.

Gamer Unsupervised: Ideas and Lessons Your Gamer May be Learning While  Nobody's Watching | PT 1: Rage — Ukatsu

I’m not just talking about eSports. In fact, the rise of professional competitive gaming is one thing that doesn’t surprise me. It was already a thing back in 2012, albeit much smaller, and even then I had a feeling it would grow.

I’m also not talking about the popularity of traditional, non-professional competitive gaming. That’s been consistently popular for about as long as gaming has existed. I’m more interested in the other, subtle-but-not-always-subtle ways in which a competitive mindset has permeated the hobby.

Take speedrunning for example. It’s not new, but it has become explosively popular over the last decade. →  Read the rest

Desirable Games of 2022

2022 may already be three months old, but videolamer just relaunched and we have calendar based feelings to express. Here are some of the staffs’ least undesirable games coming out this year. [Because of the enormous lead time of this site’s print version, some of these games may already be available.]

Cunzy

In the (n)ever year that was 2020-202X with most of the normal markers of the year suspended, canceled, or otherwise prevented by the pandemic, it really was only the next game release on the horizon that helped to stay shotgun from mouth. 

Top of my list, and pleasingly scheduled for the end of January (which is now the past) is (was) Pokémon Legends: Arceus. Part of the appeal of this game at the moment is it’s hard to work out the shape of the game from the handful of teasers and trailers that we’ve got. →  Read the rest

Oh Joy, an old video game site

Step aside Web 2.0, here comes videolamer 2.lame. Or lame.0. Whichever is stupider. We have returned to offer articles, reviews, complaints, and jokes about video games to the new generation. A lot has changed since we stopped regularly updating the site nearly a dozen years ago. Back then we didn’t even call them video games, but moving interactables. Also, we could pretend we had enough time left to do something about climate change.

2011’s best looking game.

To fill new readers in, this is a site where each contributor can write mostly whatever they want, though we generally share a passion for older and Japanese games. What we lose in unity and coherence, we gain in distinct perspectives. And what perspectives! We are all straight, white men, but one of us doesn’t even live in America. →  Read the rest

We’re back… kind of

We’ve managed to bring the site back with https support, removed some older shared content (what even is gamegrep?) and cleaned other things up a bit.

If you happen to actually read this… let us know if anything seems to be broken!

Quantum Link Remembered

Hey reader(s),
None of us at videolamer (that I could get a hold of) recalls the Quantum Link service, although many of you no doubt remember its successor America On-Line with no small amount of fondness. This is a pretty darn cool article about the Quantum Link worthy of attention:

https://www.tinytickle.co.uk/quantum-link/

We’re not really in a state to reincarnate at the moment, but we do fondly recall the times we would write several articles a week, some of which were worth reading. We’ll keep them online as long as we can.

Keep on keeping on.

2012 Retrospective – Part 2

Continued from the previous article, this is a set of mini-reviews from stuff I didn’t get the chance to actually write about in 2012.

Diablo III (PC)
Because impressions from the beta were somewhat divided, I held off on picking up Diablo III until early summer, when the hype for the game had died down to “acceptable dungeon-crawler”. Unfortunately, I commit the ultimate sin now by (mini-)reviewing it without having actually beaten it. After the wealth of customization, strategy, and randomness that was in Diablo II, its sequel came as a huge disappointment.

Despite more than two hours of gameplay, I had yet to make an actual decision for either character I made. Bizarrely, stats exist but are auto-allocated, and you are simply given a new skill (and occasionally skill-variant) at each level. →  Read the rest