What do Wolfenstein: Young Blood and Halo: Infinite have in common? If you guessed that they’re both mediocre games, you’d be right, but that’s not what I was thinking of.
No, what I was thinking of is that they both have similarly terrible final boss fights.
The basic rules of each fight are as follows:
- They both take place in a vaguely circular arena. You’re exposed if you go into the center, but you can find some protective walls if you move toward the outer edges
- The boss flies and/or teleports around hurling projectiles at you, some of which can be difficult to dodge when you’re also trying to shoot back
- Multiple waves of enemy mooks spawn in to try and distract you
- The boss has multiple phases
It is uncanny how similar (and similarly terrible) these fights are. → Now you’re reading with power.