The Strange Joys of Not Gaming

Video games have always played a large role in my life. Some, my wife included, have drawn the conclusion that video games take up too much of my time. I’ll freely admit that I have a problem. It apparently could be worse since I have never played Shenmuie or however one spells that awful transliteration and if I did I would apparently love it so much it that it would devour my very being. So I got that going for me.

Thrust into a position where I have no television, no console and a laptop that struggles to run The Elder Scrolls IV: Oblivion, I find myself looking from the outside of the gamer community in. Having spent a few months in this position, my primary result of electronic entertainment deprivation is this: Being cut off almost completely from video games is weird. →  Zone of the Readers: The 2nd Reader

Reports of the East’s death are greatly exaggerated

Joseph Goebbels said that if you tell a lie often enough, it becomes the truth. I don’t say this to make some comparison to the Nazis, but because it often occurs outside the realm of propaganda. There are times when bad reporting and a lack of research can cause a false belief to become a truism in the eyes of society. As a general example, I am reminded of the various reports on the epidemic of sexual “rainbow parties” among teenagers, which were based on a handful of incidents which in no way suggested that such an event is a common occurrence anywhere. Sometimes this happens due to someone wanting to push an agenda, and other times it may simply be the result of people believing something that they want to be true. →  Article Kombat

How The West Went Wrong

Let’s play a game that we’ll call, “Count The Genres”. Video games do a pretty good job of covering their bases in terms of the copious amount of scenarios and storylines they deal with. You have your run-of-the-mill sci-fi game, fantasy plots set in mystical realms, hospital simulations, farming sims, sports, you name it, there is probably a video game that touches on it in some way. There is one genre though that I am constantly amazed by the lack of coverage it receives and that is, the Western. How many Western themed games can you name?

I am curious as to why the Western genre gets as little love from electronic gaming as it does. This is especially true when you consider how romanticized the genre has been in books, radio, and film since the turn of the century. →  Your right post comes off?

Cloud Gaming Paranoia!!!

Call me paranoid but I have never been a fan of “cloud” computing. I like having all of my files stored on my computer. I like having my games on discs. I like knowing that if something goes haywire, I am the one responsible and I am the one that can fix it. It seems like the general trend for computing has been to have massive servers out there in the wilds of Oregon and Washington take care of all of the heavy lifting and maintenance of data while the computers we are using keep getting smaller and more portable. Gaming has followed these trends and I find it troubling for handful of reasons. I have always written off these worries as the product of my overactive imagination but recent events have given me reason to suspect I might be right to worry. →  Readbot Chronicles

Changing Game Cases

When the Playstation 2 was released, gaming saw an unexpected, but seemingly logical shift in packaging.  CD jewel cases were replaced with the taller, sturdier cases used for DVD videos.  Considering the PS2 used DVDs, this made a lot of sense, and everyone appreciated having a case that wouldn’t break apart so easily.  It also helped video games look like a much more legitimate entertainment option.  A Playstation 1 game would sit indiscriminately amongst your CDs.  A PS2 game, on the other hand, would stand nicely on your movie shelf.  This line of thought was somewhat damaged by the tacky green colors of Xbox cases, but you get the point.  Not since the days of the Genesis had games been so easy to keep and collect without resorting to extraordinary means of preservation. →  Mr. Gorbachev, tear down this post!

“Screw you America” – Nintendo

Why doesn’t Nintendo release every game they create in every market? The traditional glib answer is some variant of “Nintendo is a business and not a charity.” This may be true, but some companies have found a way to both make money and pay tribute to their medium. For example, HBO is known for keeping shows afloat despite poor ratings. These “prestige shows” are too good to simply cancel and for the sake of television as an art, HBO keeps them on the air.

Nintendo has made billions of dollars selling video games and has some of the most dedicated fans in the industry; it seems like they should not only be a producer of games but also part of the video game vanguard by protecting and honoring interactive entertainment. Unfortunately, Nintendo and Nintendo of America more specifically simply do not agree with this philosophy. →  Imagine all the gamers playing for today

Houston, Wii Have a Problem

When the Wii was first heralded as the “next big thing” in video games, I was watching from the sidelines (or possibly the frontlines) in Japan. I admit that like everyone else, I got caught up in the hype and wanted…nay…needed a Wii. That was a couple of years ago. Since then, I have decided a didn’t need a Wii and then ended up getting one for practically free off of Craigslist about five months ago. I haven’t played the damned thing in almost three months, confirming my suspicions that the Wii was not a console for me. However, this is not a blurb of why I dislike the Wii; it is an article explaining why I think the Wii was a bad idea for Nintendo.

At first glance, the Wii was a nifty concept. →  The King of Articles 2002: Unlimited Match

Third party publishers as RPG archetypes

Imagine if you will some kind of strange alternate meta-world, where major third party games publishers form a rag-tag party and embark upon a quest to… make an awful lot of money? I suppose they’re going to steal some Dragon’s gold, that can be the story. Although in reality, in our universe, they’re just corporate entities raking in the cash for their shareholders and higher echelon types. But in this otherworld, they’re taking on a Dragon, and I think we can all get behind that.

Valve – The hero

Emerging from obscurity, our hero plots an unlikely meteoric rise to widespread acclaim and influence. It also emerges that he is the only one who can wield the arcane STEAM, a mystical source of great power which makes him all but unstoppable. →  Read or die.

Leveling up the Experience System

Over the past twenty-five years of the “modern” RPG era in gaming, we’ve seen the genre advance tremendously. Rendered graphics, advanced skill systems, voice acting and ever more colors of chocobos are in the vanguard of innovation. But one thing we have not seen advance in any particularly cogent fashion is the experience system.

On the surface, the experience system is relatively straight forward. You kill monsters, you get stronger. This can take a variety of formats: from the basic experience system that leads to levels which grant automatic stat and ability increases, to systems where experience or a similar credit system are spent on customizable skills, to hybrid systems which do both. Gaining levels serves to complement the plot at a tactical level: as the story progresses, inevitably the farmer-turned-hero, imaginary-underwater-volleyball-player-turned-hero, or emo-sixteen-year-old-turned-hero will grow more powerful from a plot context. →  When one person suffers from a delusion, it is called insanity. When many people suffer from a delusion it is called a game.

The Six Hour Rule

Great game, great graphics, good story, co-op mode, online play but only 10 hours long. Or words to that effect. I’ve seen a number of reviews that say something about the relatively short length of a game being negative despite the fact that the game, considered too short by the reviewer, would probably take me months if not years to actually play through.

How long is too long? What do we mean by length? How much weight should reviewers put on the price-point/length-of-game ratio in deciding whether or not a game should be recommended? The Ram Raider has a nice article about price point considerations which is what prompted me to think about how long a game takes and about getting old. Being an old cranky, jaded gamer…

Gone are the days when I could buy a game and then revel in it for long periods of time until I’d explored every nook and cranny and devoured all the content in the main game, unlocked all the ummm…. →  Who is that standing behind you?