The Value of a Dollar

I have discussed the dilemmas of downloadable content frequently in the past, and each new piece of news gives us more to chew on. Soon we will be seeing the very first DLC for Tomb Raider: Underworld. You know, the content that was meant for the original game, but eventually wasn’t. We may never know if someone put a gun to Eric Lindstrom’s head in order to change his story, but we’re here to discuss value.

This joystiq newscontains a quote from Crystal Dynamics claiming each piece of DLC will take between three to six hours to complete. Scroll down further and you will see that a few commenters simply won’t fork over the 800 MS points for it. Since then, joystiq’s more recent review of the level clocks in at around an hour and a half.

We have a few observations here. First, is an hour and a half of entertainment worth ten bucks? I would say it depends greatly on the quality. →  What is word? Baby don’t read me.

News We Care About Update

Why Ensemble Closed
Once designer at Ensemble Studios, Bruce Shelley explained what went wrong at the DICE 09 conference. He kept it overly civilized and focused on what they should have done differently internally. Things like working on games in different genres and not expanding too quickly made his list, though he forgot to mention “Don’t be owned by a giant evil corporation.”

It must have taken an abundance of self control to not simply declare Microsoft the sole problem Ensemble faced. The studio created some of the best received and selling strategy games in the industry and sold millions of games. Despite being profitable, they were apparently not profitable enough for Microsoft to keep open. Just when I thought I was beginning to understand economics…

Single Player Games on their Deathbed
David Perry is more famous for saying controversial things than making good games. Once upon a time he worked on the excellent Earthworm Jim series and some lesser appreciated gems like Cool Spot and the Genesis version of Aladdin. →  For I have come to turn a man against his father, a daughter against her mother, a gamer against their game.

Counting the Game Industry’s Gold

Like most industries, the gaming industry is bound by the conventional economic wisdom that you must spend money to make money. Historically, that’s meant taking a loss on every game system sold (with the notable exception being most Nintendo consoles) in order to tap into selling game after game to console owners. This measure of success is known as the “attachment rate” or “tie ratio.” A somewhat (November 2008) dated Gamasutra chart shows that the Xbox was in the lead, with 6.6 games/system sold, followed by the Wii at 5.5 and the PS3 at 5.3.

This statistic has historically been a powerful metric for measuring market penetration and overall success for a console. After all, what’s the point of selling a console if you can’t sell game after game? But as with many things in today’s integrated media world, the lines have blurred and traditional metrics don’t necessarily tell the whole story.

This generation of consoles has produced systems that have significant secondary revenue streams contributing to the bottom lines of developers and console manufacturers alike. →  How many games must a gamer play before you call him a gamer?

Review – Gears of War 2

When the first Gears of War was released, I wrote a little rant about Cliff Blezinski’s introduction to the game found in the instruction book. For a game about large meatheads shooting albino insect meatheads, the intro sounded far too pretentious and lofty. Commenters took me to task, and they convinced me that I was overreacting.

Thankfully, Gears 2 doesn’t put me in the same situation. This time, Cliff’s intro makes no bones about the fact that this game wants to emulate the feeling of “being in a summer blockbuster film” better than any other game out there. Shallow as it may be, knowing a developer’s intent can have a large impact on how I view a game. An over the top setpiece becomes more palatable when I know the creators aren’t presenting it as a work of gaming art.

In order to achieve its goal, Gears 2 features slick new weapons, better firefights, and a lengthier campaign. As a sequel to the best 3rd person shooting since Resident Evil 4, these changes make Gears 2 shine even brighter. →  Rule of Read

The next gen consoles then and now

Folks, it has been some time since the “next gen” was actually the next. I think it is about time to call it the current gen, and on that note, I think it is time to re-evaluate the three major players in the race. Much has changed, and my opinion of each console has changed wildly. Note that this is not an attempt to analyze who is going to “win” the console war. I think that it is quite clear that so long as there are games like Wii Fit and Wii Sports released at the right times, Nintendo is going to be unchallenged in total sales numbers. Meanwhile Sony and Microsoft will claim the Wii is not a true competitor, and then spin the numbers to make it look like they were the true winners. This already happens every month these days, and I do not expect it to change.

Right then, let us get started.

Microsoft
Then: While the Wii showed early signs that it would be a runaway hit, Microsoft’s efforts with the 360 seemed smart and honorable. →  All happy games are alike; each unhappy game is unhappy in its own way.

Microsoft lets a customer down, gamers let humanity down

When I first saw the headline of this story – Microsoft Erases Gamers Memories – I figured some kid drew a picture of his favorite My Little Pony on the side of his 360 case and Microsoft erased it. That would be a shame, but less crappy than what actually happened. The more accurate story (minus the ponies) – A guy has a 360 since launch, brings it with him everywhere he goes and accumulates a variety of signatures from Microsoft, Bungie and other companies. There is even a large drawing of Master Chief on the system.

So he calls Microsoft after his system inevitably breaks. They assure him that they will send back the same console he is sending in. Just to be safe, he also sends in a chapter of the Bible with Moses crossed out and his name inserted, and “XBox 360” replacing all references to “God”. He thinks the call and the letter asking them not to throw out his case will do the trick, and of course he is wrong. →  Read Danger!

Breaking news – Wii sales decent, PS3 the greatest

Edit 1.26.08: This first interview is likely fake. The odds of a new blog getting first Robbie Bach and then Ken Kutaragi interviews one after another seem infinitesimal. If this is the case, don’t I feel like an ass.

In an interview that shocked the gaming world, Microsoft’s Robbie Bach announced that the Wii is in fact selling. This contradicts earlier reports that the console was an abysmal failure and moved only 14 units this past holiday season.

From Bach:

“At Microsoft we think of the Wii in a different bracket of gaming so its hard to compare the two consoles. The Wii has a very small life cycle and doesn’t compare to the Xbox 360 feature wise. And while it is taking plausible 360 sales its important to notice that Nintendo has created a revolutionary device and Microsoft expected it to sell decent, and the system can afford to sell decent because its very similar to a childs toy. It would be like comparing the 360 to the PSP which wouldn’t be a good comparison. →  The Adventures of Cookie and Read

Numbers are fun – November ‘Nihilation

There has been a lot of good sales news for the industry over the past month. Enough numbers have been released that PR people from all three console manufacturers are able to claim some victory. We have all grown accustomed to hearing that Nintendo’s grandparent-friendly hardware is setting the world ablaze, but recent information has shown that its competitors may be gearing up to offer a viable challenge. The biggest headline probably has to be the fact that Nintendo DS sales set the record for most systems ever purchased in a single week with 653,000. This, combined with 350,000 Wiis sold during the same period adds up to…a lot of stuff sold by Nintendo during Thanksgiving week. The Wii is still supply constrained so it’s tough to say how many units Nintendo could be moving, but the Wii reached five million units in the US sold faster than any other system in history, doing so in a mere 12 months.

This game sold almost 600k in one week.
 →  Are you ready for some readball?

Weekly News We Care About Wrap Up – 11.30.07

Gamespot editor allegedly fired for giving a bad review
Jeff Gerstmann was supposedly let go because he gave Kane and Lynch a mediocre review (recent updates indicate the firing was a culmination of multiple reviews that angered sponsors). The story goes, Eidos was paying CNET a ton of cash to promote the title and threatened to pull future ads because of the review. It’s true that when this story broke yesterday, the Gamespot site was covered head to toe in stupid K&L ads. The people who say the firing happened because of the review range from Penny Arcade (who confirm the comic isn’t simply a joke in their forum), to a freelance Gamespot writer (who gave Shenmue a bad review…breath in…), to mods in the Gamespot forum who said things like – if we tell you what happened we will be fired, and don’t blame us, it’s all CNETs fault.

First of all, many people use this news to confirm “conspiracy theories.” →  Katamari Damaread

Retrospectives – Halo Single-Player Campaigns part 1

When people think of the Halo series, they’re quickly reminded of the college dorm-room deathmatch. Halo is the quintessential multiplayer experience on consoles, but it wasn’t always like that. Before 2001, Halo meant nothing to people. It was just another FPS game that Microsoft was using to launch their first console, the Xbox.

To really get players talking (and ultimately spending their hard-earned money), Bungie had to create a compelling single-player campaign. If the core game was bad or run-of-the-mill, no one would care about multiplayer. And a launch game’s success is usually dependent on word of mouth. Look at Wii Sports. The more people that enjoy it, the more they talk, and the better it sells (which basically means more people to play multiplayer with).

Contrary to popular belief, Halo was originally all about the single-player, story-based campaign, which is the complete opposite of what it is now. People bought Halo 2 and 3 for the Xbox Live online-play. You’ll see a few players that have “finished the fight” on Legendary, but I’m willing to bet it’s the minority of Halo 3 owners, and Live was the real reason they bought it. →  I’d buy that for a dollar.