The Value of a Dollar

I have discussed the dilemmas of downloadable content frequently in the past, and each new piece of news gives us more to chew on. Soon we will be seeing the very first DLC for Tomb Raider: Underworld. You know, the content that was meant for the original game, but eventually wasn’t. We may never know if someone put a gun to Eric Lindstrom’s head in order to change his story, but we’re here to discuss value.

This joystiq newscontains a quote from Crystal Dynamics claiming each piece of DLC will take between three to six hours to complete. Scroll down further and you will see that a few commenters simply won’t fork over the 800 MS points for it. Since then, joystiq’s more recent review of the level clocks in at around an hour and a half. →  These are the games I know, I know. These are the games I know.

That was quick – Firmware 2.4

The much awaited 2.4 update to the PS3 is out, and with it comes nearly all of the remaining features that are already available on the Xbox 360. In game XMB, Trophies, and partial custom soundtracks are all here now, making the PS3 that much more of a complete package.

Many have considered this a major trump card for Sony, claiming that they now offer everything that Microsoft does at no cost to the consumer. This is true only to an extent: features like achievements, custom soundtracks and an in-game system menu are offered to all 360 users. Nothing in 2.4 is reserved to Xbox Live Gold members, and so this is really Sony catching up with some of Microsoft’s basic features.

I recently chalked this up to the fact that Microsoft has spent so much time and money on Live, but if you think about it, most of Live’s features have been a part of PSN for a while now. →  Screw Jesus, this article's the real deal