Mario doesn’t matter

I’ve been avoiding screens and videos of Mario Galaxy because I want to experience it all for the first time when I am actually playing, not drunkenly browsing the web. Still, I can’t help but read as much as possible about the game and cross my fingers I don’t see too many spoilers (though I did see a huge one – whoever it was who first mentioned that thing with the guy and the thing, you know what I’m talking about, please leave the internet).

Many conversations on the game and Nintendo design in general have gravitated towards arguments over the foolishness of bleeding an IP dry. Hold on, let me get into my Nintendo Defense Force Costume…

Miyamoto has said time and again that he only creates new characters when old ones would not fit with his new gameplay ideas. He also often speaks of his design philosophy stressing that form follow from function. It follows from this that if Mario were not the star of Nintendo’s new platformer but was replaced with Xavier the Xtreme Xskimo, it’d be the same exact game. →  Now bear my arctic post.

Expansion Packs, Add-ons, Sequels, and Other Crap the World Doesn’t Need

I love the Sims. I am hopelessly addicted to the nutty little people that live in their own world on my computer. I am so hooked to this virtual crank that each time EA kicks out another goofy expansion pack for it, I bite and grab myself a few new locales or items for my little demented Sims to play with. The Sims is a completely genius game while at the same time, a totally evil one. It is a game that is groundbreaking in a multitude of ways, but for me, one specific trait stands out: The Sims franchise, for better or worse, made expansion packs and add-ons a norm of gaming. Sure, there were games before that did it and had success but no game boasts the breadth of expansion-y goodness that the Sims has on the market.

Enough of the Sims, I am here today to talk about expansion packs. Everyone these days has an expansion for something. →  You do not simply walk into reading more.

Review – Final Fantasy X

It’s not some startling revelation to say that jRPGs are a hotly debated topic among many gamers, as they struggle to figure out the present and future of the genre. I have absolutely no clue what the developers behind FFX were trying to do, but I know the result of their work is a game that fully embraces what these games have become. It has been streamlined and simplified so as to provide players with something easy, relaxing, and colorful. It’s like an anime Disney attraction where you get to play a part.

Take the combat. It is a system where mages have enough MP to cast plenty of spells, and tank characters can one-hit-kill. Enemies are designed so that you can tell just by looking at them what characters you will need in order to end the battle in three steps. It even goes so far as to give you visual cues when delivering a killing blow. Status effects work, summons can be used for quick damage (or to absorb damage), and you can instantly swap party members. →  Secread of Evermore