Review – Ninja Gaiden II

Ninja Gaiden 2 is not an earth-shattering masterpiece. As much as the fan in me wants to spout absurd levels of hyperbole that put recent GTA4 and MGS4 reviews to shame, and devote five paragraphs to how this game’s Oscar-worthy story made me regret having even existed before its release date, I feel it’s more relevant to discuss why games like this are so important in the current landscape of the video game industry.

The game represents what I consider to be the “Nintendo Legacy.” Back in the Sega & Nintendo days, games were short. A combination of small development groups, limited resources, and hardware abilities of the time meant that games of the era were around 2-5 hours long. So how do you give a player lasting value to justify the price tag for such a short experience? You make your game balls-to-the-wall punishing, and force them to master the game mechanics simply to see the next level or boss fight. →  The Adventures of Cookie and Read

Review – Call of Duty 2: Big Red One

I have a confession to make. Despite my general crankiness about the game industry, as well as my increasingly picky taste, I have a soft spot for a bane of the industry: World War 2 shooters. Chalk it up to the fact I am a history buff with a desire to compare in-game depictions of certain battles and weaponry to reality. This weakness has led me to play some of the worst Medal of Honor games, as well as to attempt to beat Call of Duty 3 on two different platforms (I finished neither). Finally the genre has provided a diamond in the rough.

When Call of Duty 2 was released on 360 and PC, someone decided to give gamers still using “old gen” consoles a consolation prize. A “bitch game” if you will. This came in the form of Call of Duty 2: Big Red One. Big Red One had nothing to do with the real COD2. Upon first impression, Big Red One looks like shit; something that developer Treyarch had dumped on the PS2 in order to squeeze some more money out of the franchise during the holiday rush of 2005. →  We have nothing to lose but our games.

Review – Civilization Revolution Demo

As the name might imply, it’s hard to make a full judgment of Civilization Revolution based on the demo for a few reasons. The game is time limited, you can only play on “pussy” or “Jay” mode (we’ll let the readers decide which is worse), both giving you bonuses significant enough that it’s hard to get a flavor for real balance. The Civlopedia isn’t full, so you can’t analyze all the techs without playing countless times, and you are limited to two civilizations. Despite these limitations, what you can do is get a good feeling for how Firaxis dramatically changed the game-style of Civ while still keeping it Civ–a paraphrased sentence you’ve heard over and over again about the game which is an excellent way to open up this review.

This is unrealistic. If Ghengis Khan had a problem with you he would simply eat your family in front of you, fueled by the sound of your wailing and sobbing.

Leading off the list of changes is the fact the game has done away with workers – those little happy slaves who built the empire of Civilizations past have fled for greener pastures (they hired coyotes to take them to a more liberated game). →  In the beginning games created the heavens and the earth.

Sins of an Innovative Developer

Sins of a Solar Empire is such a complicated game that I felt compelled to write an accompanying editorial with my review. Because Ironclad has tried something new and fresh, there are more than a few kinks to work through. At least in the current infancy of the game, a big issue Ironclad is tackling is whether a developer caters to the larger gamer audience crowd–even if they’re wrong, or the people playing the game the “right” way.

For various reasons, the game is very difficult to learn to play properly. In no particular order, let me throw a few out there:

1. The single player AI is too easy, to the point you don’t need to utilize counter units, so you don’t learn much about units

2. There’s no campaign to make you learn to use different units in different situations to make up for the general AI being terrible

3. The games are long, but more importantly, it’s long before you see any significant action, raising the time investment to gain skill at the game

4. →  Destroy All Articles! 2

Review – Sins of a Solar Empire

Real Time Strategy games have been somewhat dormant in the past few years. The big expectation, of course, is that Starcraft 2 will re-energize the genre and spawn another wave of imitators. The 4X genre, on the other hand, has been bolstered by Galactic Civilization 2 and is being “dumbed down” for the widely anticipated Civilization Revolutions, due out in June. Speaking of Civ, Beyond the Sword, while excellent, is horribly buggy and has been heavily neglected and unsupported by Firaxis. Seriously, Firaxis, you guys are sell-out assholes, and I will continue to call you out until you patch BTS properly instead of cashing in on Civ Rev.

In the meantime, to satiate your 4X and RTS desires all at once, we have Sins of a Solar Empire, the first of its kind: a 4X RTS. As promised by marketing hype, this hybrid gives you the combat of a an RTS game combined with a robust tech tree and empire management typically expected of a 4X game. →  Video games are bad for you? That’s what they said about huffing paint.

Review – Assassins Creed

From everything I have read online, it seems that gamers everywhere are split into two camps when it comes to Assassin’s Creed: those who love the game and those who find it painfully repetitious. After beating the game over the course of four days, I found myself graduating from one group to the other. For the first third of the game I was frustrated, annoyed, angry, and bored. (Incidentally, three is an important number in the structure of Assassin’s Creed. There are three cities in the game, each with three sections and three assassination targets – one per section. In order to complete an assassination the player needs to collect three out of six available pieces of information about the target. So, judging the game in thirds seems to be a logical way to go)

And yet, despite all of the initial boredom and general dislike of the game, my final verdict is that I like Assassin’s Creed. But, (and this is a big but, at least for me,) I stared liking the game only after I gave up on some of my preconceived notions of gaming like an anal retentive RPG player who considers himself a failure if he misses a single chest in a single dungeon. →  Ultima IV: Quest of the Avatarticle

Retrospectives – Metal Gear Solid series part 3

Continued from part 2.

Metal Gear Solid 2: Sons of Liberty

Metal Gear Solid 2 is impossible to discuss nowadays without at least establishing what the game is “about”; the message that Kojima intended for the player. First, we need to understand that Raiden, everything about the character and his experience, represents the player (more specifically, the modern Japanese gamer/otaku, but it works well enough for Westerners). Second, the game’s surreal nature, crazy AI and double crosses are all commentary on the Information Age, which has made information not only more widespread, but has changed how one can wield it. The final message from Snake (the hero we aspire to, but cannot control for long) is clear; just believe in something, and pass your beliefs and your genes on to the future.

It is a double edged message, as anyone wary of religious fundamentalists would tell you, but it is still rather powerful for a videogame. Finally, the story and ideas behind MGS2 depend on the fact that this is a videogame. →  Are you ready for some readball?

Review – Crysis

Taking First Person Shooters to a New Level of Suck

After a long day of working, it’s nice to come home, jump on my computer, and blow the living daylights out of people, monsters, hookers, you name it. For me, playing an FPS after a day of work is akin to getting an Oreo Cookie Blizzard on a hot day; it just feels right. I don’t have to think, I don’t have to care about hurting people, I just shoot and all of my stress melts away. As blood sprays across the digital walls and bodies drop, mangled and lifeless to the floor, I grin and become new again. When I heard the news that Crysis was in development, I was happy. FarCry, while not a perfect game, was an ok shooter so I figured Crysis would follow suit. I was regrettably wrong.

At some point in the Crysis development cycle, I am guessing there was a conversation that went something like this:

“Oh, hey Franz, did Adolph’s team finish the AI algorithm for the new game?” →  Take your stinking paws off me, you damned dirty article.

Retrospectives – Halo Single-Player Campaigns part 1

When people think of the Halo series, they’re quickly reminded of the college dorm-room deathmatch. Halo is the quintessential multiplayer experience on consoles, but it wasn’t always like that. Before 2001, Halo meant nothing to people. It was just another FPS game that Microsoft was using to launch their first console, the Xbox.

To really get players talking (and ultimately spending their hard-earned money), Bungie had to create a compelling single-player campaign. If the core game was bad or run-of-the-mill, no one would care about multiplayer. And a launch game’s success is usually dependent on word of mouth. Look at Wii Sports. The more people that enjoy it, the more they talk, and the better it sells (which basically means more people to play multiplayer with).

Contrary to popular belief, Halo was originally all about the single-player, story-based campaign, which is the complete opposite of what it is now. People bought Halo 2 and 3 for the Xbox Live online-play. You’ll see a few players that have “finished the fight” on Legendary, but I’m willing to bet it’s the minority of Halo 3 owners, and Live was the real reason they bought it. →  Everyone thinks of changing the world, but no one thinks of changing memory cards.

Review – Half-Life Episode 2

Half Life 2 Episode 1 was much like the Opposing Force expansion to the original Half Life. Both games were largely similar, but each offered a distinct twist that helped it along. In Opposing Force, it was the concept of playing as a soldier hunting down Gordon Freeman, and the benefits of having a troop of specialized AI soldiers to help you along the way.

In Episode 1, it was the impressive AI of Alyx Vance, which helped you bond with her character as well as giving Valve a chance to create some interesting scenarios for her and Gordon to tackle. Both games also benefited from their incredible set pieces that improved upon most of the things we experienced in the original games. It says a lot when your two expansion packs contain some of the best single player content of the year.

Still, Episode 1 was never intended to be very groundbreaking. Rather it was a distillation of Half Life 2. →  Shining Post: Legacy of Great intention