Sins of an Innovative Developer

Sins of a Solar Empire is such a complicated game that I felt compelled to write an accompanying editorial with my review. Because Ironclad has tried something new and fresh, there are more than a few kinks to work through. At least in the current infancy of the game, a big issue Ironclad is tackling is whether a developer caters to the larger gamer audience crowd–even if they’re wrong, or the people playing the game the “right” way.

For various reasons, the game is very difficult to learn to play properly. In no particular order, let me throw a few out there:

1. The single player AI is too easy, to the point you don’t need to utilize counter units, so you don’t learn much about units

2. There’s no campaign to make you learn to use different units in different situations to make up for the general AI being terrible

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