Sins of an Innovative Developer

Sins of a Solar Empire is such a complicated game that I felt compelled to write an accompanying editorial with my review. Because Ironclad has tried something new and fresh, there are more than a few kinks to work through. At least in the current infancy of the game, a big issue Ironclad is tackling is whether a developer caters to the larger gamer audience crowd–even if they’re wrong, or the people playing the game the “right” way.

For various reasons, the game is very difficult to learn to play properly. In no particular order, let me throw a few out there:

1. The single player AI is too easy, to the point you don’t need to utilize counter units, so you don’t learn much about units

2. There’s no campaign to make you learn to use different units in different situations to make up for the general AI being terrible

3. →  Onimusha 2: Samuread's Destiny

Rumor Rounds: PSP2 w/ HDD?

This one comes from a recent Samsung convention, revealing some sort of memory unit for the device, either designed for the existing unit or a future revision. Even though it would be awesome to have an HDD, I’m inclined to think that it really won’t save the PSP.

Technically, the PSP isn’t a bad system. It has all the pieces to make it a great machine, but Sony has done a horrible job making it useful.

First, regarding its multimedia capabilities, you can’t really watch anything unless it’s been properly converted. They gave us the Media Manager (which isn’t free, by the way), and the online community has given us PSP Video 9, the ultimate converter for the PSP. But if you want to watch video on the PSP, you have to learn about it first. →  You lost me.