Review – Sins of a Solar Empire

Real Time Strategy games have been somewhat dormant in the past few years. The big expectation, of course, is that Starcraft 2 will re-energize the genre and spawn another wave of imitators. The 4X genre, on the other hand, has been bolstered by Galactic Civilization 2 and is being “dumbed down” for the widely anticipated Civilization Revolutions, due out in June. Speaking of Civ, Beyond the Sword, while excellent, is horribly buggy and has been heavily neglected and unsupported by Firaxis. Seriously, Firaxis, you guys are sell-out assholes, and I will continue to call you out until you patch BTS properly instead of cashing in on Civ Rev.

In the meantime, to satiate your 4X and RTS desires all at once, we have Sins of a Solar Empire, the first of its kind: a 4X RTS. As promised by marketing hype, this hybrid gives you the combat of a an RTS game combined with a robust tech tree and empire management typically expected of a 4X game. →  Read Read Revolution: Disney Channel Edition

Review – Transformers the Game

Before you get all doe-y eyed for the great video games that have come out in the past two months, and start swallowing the industry’s mandate that we can only have decent games around the pinnacle event of a religion that totally hates video games, lets take a minute and remember how fucking terrible the rest of 2007 was for video games. Starting with Transformers the Game.

Transformers the Movie was the cinematic equivalent of going to a space zoo and jumping into a pit of laser equipped alligators and beating them down with your cock. While on fire. While the Teen Girl Squad cheers you on. Transformers the Game is the video game equivalent of falling into the same crocodilian awesomeness, only to find your cock quickly chomped off. And you’re on fire. And you’re being cheered on by your ten-year old cousin – the ugly one.

Sadly, I belong to the most tormented group of gamers: those who still play licensed games. →  Xenosaga 2: Jenseits von Gut und Pöst

Retrospectives – Metal Gear Solid series part 1

Because this is a discussion of the game series there will be significant spoilers. Read and weep.

I have a strange relationship with MGS. If you take away a few enhanced releases, I have played (or am playing) just about everything MGS related, from the mainline trilogy to Twin Snakes and even the Game Boy Color game. Something tells me I’ll have finished MGS4 within four months of release, even if I have no PS3. I seem to be an absolute whore for Kojima. And yet, I’m not sure I entirely love MGS. In fact, I know I don’t.

The only game in the series that I would consider truly brilliant is 3. The rest may simply be problematic postmodern experiments. Everyone heaps praise upon the stories and storytelling present in MGS, yet it seems to me to be mostly anime fueled sci-fi schlock. Everyone is in love with Hideo Kojima’s role as gaming’s conflicted auteur, but other whispers in the game industry paint him as an egomaniac with more bark than talent. →  Gotta get down on Friday.

Review – Crysis

Taking First Person Shooters to a New Level of Suck

After a long day of working, it’s nice to come home, jump on my computer, and blow the living daylights out of people, monsters, hookers, you name it. For me, playing an FPS after a day of work is akin to getting an Oreo Cookie Blizzard on a hot day; it just feels right. I don’t have to think, I don’t have to care about hurting people, I just shoot and all of my stress melts away. As blood sprays across the digital walls and bodies drop, mangled and lifeless to the floor, I grin and become new again. When I heard the news that Crysis was in development, I was happy. FarCry, while not a perfect game, was an ok shooter so I figured Crysis would follow suit. I was regrettably wrong.

At some point in the Crysis development cycle, I am guessing there was a conversation that went something like this:

“Oh, hey Franz, did Adolph’s team finish the AI algorithm for the new game?” →  Devil May Read 2

Diary of a Guitar Hero Loser

Guitar Loser

Recently I wrote of my relative experience in the area of playing the video games and how it related to my ability to enjoy Halo 3. My cocksure countenance and, frankly, fairly insulting prose garnered a respectable number of responses whose general flavor I would describe as mired in absolute and laser-focused ire. Ire mired, as it were.

It is now weeks later and I own Guitar hero 3. I purchased the Wii version because I thought that plugging my Wii-mote into the Les Paul would somehow be more awesome than gaining achievements or playing friends online with less than thirty layers of fucking moon cryptography between myself and those people Nintendo just assumes are trolling the Wii-nternets looking for kids to say nasty things to. It is unfortunate that I must report to you that there is absolutely no reason to go this route. If you’ve got a 360 you’re better off getting that version. If you’ve got a PS3, you’re better off pretending that your Blu-Ray made sense at some point and that your Betamax player, stack of MiniDiscs and AAC collection aren’t blaring and expensive signs that you’re doing it wrong. →  Apply directly to the forehead.

Review – Halo 3 campaign

You kids like your Halo. I’ve read, in scores and multitudes, that it’s the bee’s knees, really. All manner of laud, pomp and, indeed, circumstance was made at the Halo 3 launch.

Just here in Chicago, in fact, like, a billion total nut-job game dweebs sat for hours both inside and out of any number of gaming venues through the eve of release just to snag a copy at midnight-plus-one. This is, I presume, because they were all of them mistaken; thinking, perhaps, that there was some sort of limited supply of the new nectar and that this wait would somehow result in an assurance that they get the rare and beautiful flower which, to be sure, couldn’t simply be stamped out by the billions for pennies at the press.

It was like a goddamned hardware launch only the following morning the mass of those proprietors overrun by game dorks just hours earlier would be rich with bloom; their walls stacked to bear out those morsels to which Bungie executives owe their Hummers, Audis and yes, the occasional EVO. →  Welcome to the Fantasy Zone.

Will Blizzard get blown out the airlock?

Everyone is quivering with anticipation at Blizzard’s upcoming “major” announcement. They have been hiring MMO developers, and they have a terribly neglected (but still hugely popular, especially in Asia) franchise in Starcraft.

Although an RTS Starcraft 2 might be desired by some, Blizzard has no choice in this matter but to go MMO. First, the revenue opportunities of even a mediocre (by Blizzard standards) MMO are far superior to a blockbuster RTS– a fact most likely first and foremost on Blizzard’s parent company, Vivendi’s, mind. Now that Blizzard has established itself as such a cash-cow, they will be held to those standards until they fail (capitalism is great…just ask the USSR). Just to give you a flavor of what we’re talking about, the WESTERN MMO market broke $1 billion in 2006, according to this report with WoW accounting for 54% of that marketshare.

Second, because of all this success, Blizzard already has the infrastructure and the core competency of running an MMO (call centers, billing systems, international infrastructure, etc), so to continue to support MMO creation. →  Start your journey now, my Lord.

Review – Second Sight

I’ve come to believe strongly in a particular rule taught to me by wiser gamers. The rule states that “if a game wants to entice me, to keep me playing, then it cannot assume I have nothing better to do than to play video games.” It’s hard phrase to describe exactly what the phrase means, but it pertains to certain bad things modern games like to do. Sometimes they’re done to artificially lengthen playtime, sometimes they’re done to help introduce new players. Sometimes it is to enhance the cinematic nature of the game, or to keep things “realistic.” Whether they are done because of a current trend, or to try to overcome a particular design hurdle, these additions hurt more than they help. They can cause repetition, make the player jump through hoops, and completely destroy any suspension of disbelief. We play so that we can get away, to do things we couldn’t do otherwise, but that doesn’t mean we want to spend that time dealing with bullshit. →  I regret learning to read.

The cost of gaming (or not gaming)

This New Year’s, I’ll be in London. My vacation promises to be sweet, but something struck me earlier today. Does it count as regicide if the royal family is merely allowed to keep their castle for show? If you accidentally run down the Queen whilst driving the wrong way (which would be her fault in the first place for allowing people to drive on the left side of the street) does it count as vehicular regicide?

Also, if I didn’t go to England, I could afford a PS3. You must be saying, “What are you, a fucking idiot? The point of life is to experience new things, see new places, run over queens. It’ll do you good to get out of your bedroom and will give your forearm muscles some time to heal.” You make a good point, but even so, it seems like a lot to give up. Not only could I afford a PS3, but I could even get a 360, too, and still spend less than the whole trip would cost. →  I can has post?

Stop mixing my drinks

So I was playing Final Fantasy XII for the first time when I noticed the game had a lot of concepts that look like they came from science fiction. Ships looking like they came from Star Wars fly around in the intro, shield-like barriers are being used to protect cities, that kind of stuff.

This wouldn’t really bother me that much, but it seems like regular medieval fantasy has become a lost art. Final Fantasy gradually made the transition from medieval to steampunk-esque to post-apocalyptic to an improbable-looking science fiction. I would have no problem with this transition normally — on the contrary, more science fiction RPGs would be nice too. But the story and atmosphere most of the time remain in the fantasy style. Why are people running around with swords and bows when it looks like ships – and I might’ve seen a laser once or twice – could do a lot more of the work?

It’s a bird… no, it’s a plane!

 →  Secread of Evermore