An E3 for the proletariat: Console wars and Wii hands on

The big thing, of course, at this year’s E3 was the console showdown. First, you have the second generation of Xbox360 games, which look to be, as expected, a vast improvement over the first generation. Next, you have the PS3, which, frankly, looks unimpressive. And last, of course, is the Wii. As I started writing this, I was standing in a line so long for the Wii that if the damn thing doesn’t make my dick grow two inches and women love me even more, it was a waste of time.

I’d like to touch on the upcoming price war, and wonder what the fuck Sony is thinking. Sony has always been positioned as the Cadillac of systems, targeting adults focuses on superior performance and typically a very robust game offering. →  Read the rest

An E3 for the proletariat: Impressions Part 2

As last time, coverage is by our street team of Golden Jew, Horatio, Noah and Ben.

World of Warcraft (PC)
At this point, you probably know all the data you need to from the internet, so I’ll focus on some chats I had with one of the Blizzard reps that was patrolling their demo area. When I asked what he was most excited about in the expansion, he said sockets. My main question was if sockets would be more helpful than most current end game crafting (ie, everything but alchemy except for resist gear), and he said for sure. He also indicated they will be adding to end game crafting in the expansion.

I asked about release dates for Naxxramas and the expansion, and all he would say for Naxx was “Summer.” →  Read the rest

An E3 for the proletariat: Impressions Part 1

Compiled by Golden Jew, Horatio, Noah and Ben, Videolamer’s field reporters.

Dynasty Warriors Vol 2 (PSP)
I liked this game quite a bit. I was a huge fan of the Dynasty Warriors series on the PS2 till I realized every game was exactly the same. After my 1,000,000 kill (Cao Cao: Truly, you are a brave warrior! And you have no life!) I burnt out. However, I was really impressed with the PSP version of this game. Gameplay was the norm in terms of hacking things to pieces (repetitive, yet strangely fun). What was very cool is that the battle system is a large grid shaped specially for each campaign and that each army (some computer controlled, and one led by you, naturally the most productive one) moves about.

You have various conditions for victory and defeat that center around a time limit (supplies) and then key objectives. →  Read the rest