On Friday night, I took the trip to the Toys R Us in New York City’s Times Square, and put in a few minutes with the soon-to-be-released Sony Playstation 3. Here are my thoughts on the beast that is the PS3.
Once I got there, I saw that a line had already formed with about 10 people. The kiosk had four PS3’s setup, but only one was working. I’m not sure why the others weren’t in use, but I’ll stop myself from coming up with something that sparks hysteria on the Internets.
The game on display was Motorstorm. Although nowhere near the level of graphical power that was shown at E3 2005, it still looked great. The level of detail on the riders and the vehicles themselves was a sight to behold. The level itself was also very detailed, with high-res textures and effects.
It was pretty interesting to hear the reactions from the crowd. One person in particular was all hot-to-trot about the graphics. They were definitely amazing, but it’s not the greatest thing since sliced bread. Some other people still weren’t convinced about the system, stating that for $600, it needs to look a lot better than what’s currently being seen on the Xbox 360.
Once most of the attendees dispersed, I finally got a chance to take the system for a test drive. The newly dubbed SIXAXIS does feel much lighter than the Dual Shock 2, almost to the point of it being weird. Usually when I think of something light, I tend to think it’s poorly made. I’ll reserve my final judgment when I actually get the system, though. I’m assuming that the lack of a rumble feature is what caused the controller to drop a couple of pounds. And speaking of rumble, it came apparent to me that not having rumble is somewhat of a problem, especially with a game that has you bouncing all over the place like Motorstorm. I’m a huge rumble fan, though, so you readers that see no benefit from a rumble probably won’t care about the loss of it. But for me, the level of immersion is definitely lacking without it.
Also, the new R2 and L2 triggers feel very nice. They feel much softer than the Xbox 360’s triggers. My hands actually started to center on them, as opposed to having them stay on the R1 and L1 buttons on PS2’s DualShock.
As for the game, I do have to say it looks better than most Xbox 360 games I’ve seen, but only marginally. There’s no real difference between the two where you can say “That’s definitely a PS3 game.” Only the hardcore will notice the difference, but it’s still based on what game you’re playing. In the end, it’s the developers that will show you how good a system can be. Right now, PS3 and Xbox 360 are essentially the same in my eyes.
One thing that disappointed me about Motorstorm was the level design. It all felt a little too “last-generation.” I saw nothing in the demo that resembled the original trailer in terms of level design. No crazy hills rolling into one another or anything like that. Basically, it felt like a PS2 game with better graphics, and for a system that costs so much, I want a little more than that.
But of course, this is just one game, and it didn’t even use the tilt functionality. The PS3 can still surprise me, but as of now, I haven’t seen anything that makes me want to wait in line to get one.
And I apologize for the somewhat crappy picture I took while at the store. There were way too many lights on, and my camera phone isn’t the greatest. This is the best picture I could get without it looking like a laser light show, so blah.