N00b Diaries: Bioshock Chapter Three – The Wide Road to Hell

Day Eight:

By this point, I thought the game had etched the peripheral line past which other games fear to tread; etched that line and stepped boldly over it. Then I got to the theater level, and found that Bioshock had actually power-vaulted over said line. About the time that I hear Sander Cohen’s reading of “The Wild Bunny” while transfixed by the mask on the wall perched in front of the statued man, I really understood that all bets were off.

But this isn’t profanity for the sake of mere shock value, or the macabre as seen by the sane. This is gorgeous and unmitigated insanity! For example: I had to stop in the flooded men’s room for the purpose of admiring the shadow play of the three arranged figures. →  Hell is other gamers.

N00b Diaries: Bioshock Chapter Two – Splicers Beware

Day Four:

I have ammo. Lots of ammo. I am having a great time finding all the little crawl spaces, hacking every safe I can find and robbing every corpse rotting up my path. I already have the three photographs of the Spidey Splicers, have had them for quite some time. Got a really cool action shot of one, on a hunch; just turned a corner and clicked. Yeah, I’m a regular Mama Weegee over here. But despite the urgings of my rather vocal spectator to “follow the damn arrow, that’s what it’s there for”, I decide to go on a treasure hunt and take in the scenery.

I am still dumbfounded by the simultaneous beauty and sheer creepiness of this world. I have to pause to look at the ceiling of the bathroom and stop by the windows every once in a while to gaze through the aquatic distortion at the city scape beyond. →  Prince of Postia: Article Within

N00b Diaries: Bioshock Chapter One – Getting Comfortable

Day One:

Dear Diary,
I want to become a more knowledgeable video game player. I have expressed this, and have found that I have an excellent source of tutelage in my long-time gamer boyfriend. He has compiled a list of games that he considers the “must-play” list, and today I begin my journey, starting with: Bioshock!!! (Da-da-duuuum!!!) I begin by treading water for longer than I could possibly manage in real life. I spend as much time as possible taking in the flames, and then the desperately black horizon in every direction but one. I like it already. Entering the lonely lit monument, I try to grasp what the hell could possibly be going on and if the entire game is supposed to take place on this island.

Quick prologue: unlike 99.9% of the gaming populace, I have no idea what this game is about except for the word “Big Daddy”. →  Apply directly to the forehead.

Eve Online: Second Life for Hardcore Gamers

I hate Second Life. I don’t understand it. I already have a job. I already have a house. I understood Sims because the part where your Sim went to work (at least in the versions I played, they put out so many expansions my view is probably distorted) was skipped and my Sim just showed up home with money. Periodically he’d play on the computer or play chess and get smarter and get promoted. Then he’d come back from work with a bonus and I’d spend his money on nice shit. It wasn’t bad; in fact, I wish my life were like that, where I’d step outside my house, 8 hours go by and I’m home and playing video games again.

Second Life fails to me because it’s like the Sims, but you have to grind out money (or directly buy it). →  Shining Post: Legacy of Great intention

Destiny of a Fan

Everyone has a couple of games they particularly like, regardless of how good they are, because of the memories they have of them. Unless, of course, they don’t like video games, in which case they must be card-carrying communists. For me, one of those games is Capcom’s greatest RPG: Destiny of an Emperor for NES.

I have to avoid making this into a Best Game Ever, but I still want to summarize: The game runs very quickly, with fast text speed and auto-battling. You can recruit many enemy generals after defeating them, over 100 in total. The tactic system is somewhat more fleshed out than many other RPGs magic systems, although it can also be more restrictive. The game’s backdrop of China’s Three Kingdoms period makes the world a bit more solid than many other games of the time. →  Harvest Moon: A Wonderful Post

PS1 games you may have missed: More RPGs edition

In my last entry I took a break from mentioning RPGs. Since, however, RPGs are my favorite genre, you’re just going to have to live with a few more of them now.

Before we begin, I would like to briefly mention the first two games of both the Suikoden and Wild ARMs series. I have discussed them in more detail elsewhere, but all four are great games.

Lunar & Lunar 2: Originally released on Sega CD, these classic games were once again translated by Working Designs. Therein lies a lot of the appeal of the Lunars: Not only do you get a solid battle system, you also get a fun-filled localization. The voice acting leaves something to be desired, and the translation isn’t always true to the original, but the Lunars were the first games where I enjoyed simply running around talking to people in towns. →  Who is that standing behind you?

PS1 games you may have missed: Non-RPG edition

Believe it or not, I like a few PSX games that aren’t RPGs! Of course, several of them are still hard-to-find (because I like to like things nobody knows about).

Unfortunately, I do not have copies nor solid recollections of all of them. But I can tell you about a couple more to look into that I’ve left of the upcoming list: Tomba! and Einhander are both solid games that are a good deal of fun. Tomba! being an action/adventure, and Einhander being a solid Square-made shoot-em-up.

However, on to the games!

Yes, aliens did give the ancient Greeks their superior technology and philosophical insight.

A solid co-operative game as well as an action-adventure game of some depth, Herc’s Adventures is an entertaining romp through ancient Greece. It’s a spiritual successor to the SNES game Zombies Ate My Neighbors. →  Ridge Reader V

Gaming Meccas of Japan Pt. 2 — Akihabara, Tokyo, Japan

Every hobby and every religion has their sacred place. Baseball fans have Cooperstown. Gamblers go to Las Vegas. Catholics go to the Vatican. Maple syrup lovers go to Canada. For us, the nerds, the geeks, the otaku, we have Akihabara. It is here that we can fulfill our wildest, dorkiest dreams. If we feel like buying the newest video game, Akihabara. If we have a craving for that awesomely drawn manga, Akihabara. And, if we just must be called “Master” by a cute little maid while we have our morning coffee, you got it, Akihabara. There are very few places in the world where a video game lover can come anytime of the year and feel at home. And just like home, Akihabara also has plenty of porn.

The downside to the place also called Akiba is that it is in an inconvenient location for most of the world’s electronically inclined. →  Now you’re reading with power.

Fishing for Quarters – Remembering arcades

Being a kid of the Eighties and Nineties, I spent a ton of time feeding quarters into arcade games. We at videolamer may rain praise upon our little console buddies but we rarely talk about their much larger, and these days dumber, brothers, the arcade machines. If it were not for these coin-gobbling behemoths, consoles would not exist. There would be no Pac-Man to munch on stuff, missiles to command, or Tron…to do whatever it is that Tron does.

We owe a lot to these big guys and sadly, like all overly-huge things such as woolly mammoths, dinosaurs, Sony, the RIAA, and The Ultimate Warrior, they are becoming extinct. Not many people visit arcades these days, and for good reason. What was once a bustling, multi-genre industry has deteriorated into a handful of companies making fighting games, shooting games, racing games, and beat games. →  The Lord of the Rings: The Fellowship of the Read

A death in the family – Sega leaves the hardware business and I rediscover video games

Towards the end of highschool I stopped gaming. For the first time, I had a girlfriend, was preparing to go to college, and had a wicked meth habit. Beyond these time wasting activities, something about video games seemed to have changed. Though I had been a Sega faithful since the Master System, my highschool days marked the first console generation I spent in bed with a Sega competitor. I loved the PS1, but it didn’t carry me through to the PS2 by any means.

More fun than games?

I don’t even remember the launch of the Dreamcast. Murmurs of Sega’s new system made their way through school but I knew it was destined to failure and didn’t have the time to care. Freshman and sophomore years of college were spent playing Diablo 2 with roommates, hanging out, surfing the web and strung out on heroin. →  The only thing we have to read is read itself.