Day Eight:
By this point, I thought the game had etched the peripheral line past which other games fear to tread; etched that line and stepped boldly over it. Then I got to the theater level, and found that Bioshock had actually power-vaulted over said line. About the time that I hear Sander Cohen’s reading of “The Wild Bunny” while transfixed by the mask on the wall perched in front of the statued man, I really understood that all bets were off.
But this isn’t profanity for the sake of mere shock value, or the macabre as seen by the sane. This is gorgeous and unmitigated insanity! For example: I had to stop in the flooded men’s room for the purpose of admiring the shadow play of the three arranged figures. I was not at all ashamed to say that it didn’t matter when Don intoned “You know those are real people, right?” I was impressed by the distinctness of the inverse shadows on the back and front wall, how one perspective showed the three characters dancing separately and the other combined them into something like a mythical three-headed creature. → Nobody puts article in a corner.




