Timely Thoughts on Mega Man 8

This is one of two mainline Mega Man games that got away from me (the other being MM10). This is the first time I’ve ever played Mega Man 8 in any capacity. And I’m here to tell you that it’s not all that good.

This game is very much a product of its time. The 32-bit console era was a period of great transition, as the industry not-so-gradually pushed into 3d gaming. When it came to old, existing franchises from the 2d era, this led to a bit of a crisis. As in animation, gaming had to deal with the fact that a lot of its audience quickly came to the conclusion that 3d graphics were better than 2d as a matter of course. →  Secread of Evermore

Tatsunoko Vs. Capcom: etc, etc, etc

In a sentence, imagine Street Fighter II with slightly nicer graphics and hyper combos.

In more than a sentence, why is it that Capcom’s fighting games are allowed to be so lazy and yet get relatively good reviews? Street Fighter IV, Marvel vs Capcom 3 and the 1.1 versions of both of those. Shallow and lazy. Particularly the versus series. Great potential for some kind of interesting story mode reduced to a handful of cool cutscenes.

So. What do you get in Tats vs Caps? Not a lot. Punch people in the head on seven stages in Arcade Mode. Punch people in the ahead against the clock in survival mode and punch as many people in the head before your life runs out in Survival Mode. →  Your right post comes off?

Street Fighter Folks

Yesterday was the release date for Street Fighter 4, at least if you’re being technical. Most every store in the nation won’t be offering it until today, but if you had a preorder, or a lucky store, then your local Gamestop may have been your potential source for a Tuesday pickup. When it comes to broken street dates and flaky launches, the Maryland area seems neither particularly lucky nor unlucky. Furthermore, these days my buying habits are such that I never pick up a new game the week of its release, so I avoid such flaky launches.

I knew I should wait until today to find Street Fighter 4, yet I found myself ignoring my bus to the metro station, instead taking the 40 minute walk so I could stop by the Gamestop and scout their stock. →  Onimusha 2: Samuread’s Destiny

Review – Street Fighter II HD

The number of permutations of Street Fighter 2 is one of gaming’s oldest punchlines. Though the joke still has teeth due to plain old nostalgia, savvy gamers now realize that the arcade revisions of Street Fighter added important tweaks and upgrades (and the console versions were various attempts at porting them to limited hardware). This slow burn through the 90’s finally culminated with Super SF2 Turbo, the last major revision and a game still played today in the tournament scene thanks to its familiarity and balance. The fact that fighting game fans won’t let go of Street Fighter 2 is a testament to its quality, and is the justification for why Capcom chose to make yet another major revision after years of silence. →  I only ask one thing. Don’t read in my way.

Rearmed and Ready – Are you?

Bionic Commando: Rearmed is now out in all intended formats. If you have one of these formats, and you love the challenge and the feel of classic 2d games, I hope you have it already. If you don’t, might I suggest you give it a download? Until Mega Man 9 hopefully rocks our socks, this is the best thing to come around this year for retro enthusiasts, except for maybe Space Invaders Extreme or Bangai-O Spirits. I don’t want to go too far into discussion (save that for the review!), but suffice it to say that this is a remake that gets it. It feels right, both old and new, careful and bold. Its the kind of game where just seeing it in action makes me happy. →  Sonic the Readhog

Review of an Insecticide interview

Insecticide is a recently released adventure game featuring shooting levels. It was developed by a team composed of several of the people responsible for some of the great adventure games produced by LucasArts over the years.

And it got some pretty bad reviews. With a Metacritic score of 55/100, it’s looking less and less like an overlooked gem. Reviews so far have tended to enjoy the adventure aspects, and have almost universally panned the action/shooter sequences.

IGN offered Mike Levine (who worked on The Dig, Sam and Max Hit the Road, and The Curse of Monkey Island among others) a chance to respond to the negative reviews. The interview is available here, and reading it was one of the more disillusioning experiences of my gaming career. →  The Read Star

Memorial Day Post

A couple of things on my mind that I decided to condense into a tidy post for you to ponder over the weekend.

-First of all, the biggest piece of gaming news on videolamer for 2008 – I bought Zak and Wiki. For $20 new! I know taking a risk and waiting for a price drop was suicide with this game, but everyone gets lucky sometimes. Now I am part of the club, and can smoke with all the cool kids in the bathroom.

I’ll be honest with you – I think part of the reason I did not jump for the game immediately was my own inability to read more on the subject. I had no idea the game used crazy wii-motions to help solve puzzles. →  [post launches in virtual reality],[put on your VR headset now],[left click on your mouse to open the remainder of this post in your web browser on your digital computing device]

Weekly News We Care About Wrap Up – 10.26.07

Skies 2 on Wii?
This may be old, but it’s too amazing to not mention. EGM reported a rumor that Skies of Arcadia 2 is in development for the Wii.

An interview with Will Wright
Will Wright may be a genius. His games are all brilliant, despite always leaving me feeling empty and suicidal. When he speaks, people listen. And then complain if he offended their company loyalties.

Will thinks the Wii is the only next gen console. It’s noble of him to defend ingenuity but I think the higher ground is to simply dismiss next gen chest thumping entirely. In my experience, generations are measured in time and progeny, not progress. My father does not consider me to be in his generation simply because I am as slow, weak and annoying as he. →  Oops, I did it again.

Requiem for a Dreamcast

I used to think I was pretty clever when I told folks that “Nintendo made me a gamer. Ocarina of Time made me hardcore”. I kept thinking this for quite some time, but eventually realized that pre-OOT, I wasn’t really a “gamer”, just a kid whose game experience consisted of little more than a string of Nintendo consoles, a few hours on the Genesis, and a dusty old 486 PC. This was a time when fresh games came to my house twice a year if I was lucky.

After Zelda I truly became a “gamer”, though now I think it had less to with that game in particular and more to do with the fact that around that time I was introduced to a modern day computer, Next Generation Magazine, and a Sony Playstation. →  Rule of Read

Is E3 Dead?

The gaming community received a harsh slap in the face last year when ESA, the organization that is behind the megaton-laden E3, decided to completely change the way the yearly venue is run. They drastically reduced the number of reporters that were allowed to attend to around 20,000 (from last year’s 60,000), and turned it into a more intimate affair for the actual publishers/developers to showcase their games without having to scream over loud, thumping techno music.

In unison, developers around the world bowed down and gave thanks to the merciful Gamer Gods. Now they wouldn’t have to break their asses to create a (hopefully) bug-free demo that would probably get swept up in all the hustle and bustle anyway. The gamers themselves, on the other hand, found it hard to believe that the mecca of all things gaming was being changed into something that they would never have the opportunity to experience. →  Videolamer does what IGNotDoes.