Timely Thoughts on Mega Man 8

This is one of two mainline Mega Man games that got away from me (the other being MM10). This is the first time I’ve ever played Mega Man 8 in any capacity. And I’m here to tell you that it’s not all that good.

This game is very much a product of its time. The 32-bit console era was a period of great transition, as the industry not-so-gradually pushed into 3d gaming. When it came to old, existing franchises from the 2d era, this led to a bit of a crisis. As in animation, gaming had to deal with the fact that a lot of its audience quickly came to the conclusion that 3d graphics were better than 2d as a matter of course.

You could make a gorgeous 2d game on the Playstation (or Saturn) hardware with huge levels and interesting mechanics, and there would be a significant contingent of players who would simply refuse to play it. Or you could just make a decent looking game that played like it’s predecessors from the 8 or 16-bit eras, and there would be a significant contingent of reviewers who would ding it for being old fashioned. →  This better not be as bad as everything else here.

Tatsunoko Vs. Capcom: etc, etc, etc

In a sentence, imagine Street Fighter II with slightly nicer graphics and hyper combos.

In more than a sentence, why is it that Capcom’s fighting games are allowed to be so lazy and yet get relatively good reviews? Street Fighter IV, Marvel vs Capcom 3 and the 1.1 versions of both of those. Shallow and lazy. Particularly the versus series. Great potential for some kind of interesting story mode reduced to a handful of cool cutscenes.

So. What do you get in Tats vs Caps? Not a lot. Punch people in the head on seven stages in Arcade Mode. Punch people in the ahead against the clock in survival mode and punch as many people in the head before your life runs out in Survival Mode. Even for a Capcom game there is a paucity of unlockables. Extra costumes, still images from the ending, three movies, two and a halfish, some artwork, spinnable 3D models and a stage viewer are all available. →  Hot Shots Post 3

Street Fighter Folks

Yesterday was the release date for Street Fighter 4, at least if you’re being technical. Most every store in the nation won’t be offering it until today, but if you had a preorder, or a lucky store, then your local Gamestop may have been your potential source for a Tuesday pickup. When it comes to broken street dates and flaky launches, the Maryland area seems neither particularly lucky nor unlucky. Furthermore, these days my buying habits are such that I never pick up a new game the week of its release, so I avoid such flaky launches.

I knew I should wait until today to find Street Fighter 4, yet I found myself ignoring my bus to the metro station, instead taking the 40 minute walk so I could stop by the Gamestop and scout their stock. I knew I would leave empty handed and that an extra day was nothing; I couldn’t help myself. Not for a game I have waited over a decade for. →  Devil May Read 2

Review – Street Fighter II HD

The number of permutations of Street Fighter 2 is one of gaming’s oldest punchlines. Though the joke still has teeth due to plain old nostalgia, savvy gamers now realize that the arcade revisions of Street Fighter added important tweaks and upgrades (and the console versions were various attempts at porting them to limited hardware). This slow burn through the 90’s finally culminated with Super SF2 Turbo, the last major revision and a game still played today in the tournament scene thanks to its familiarity and balance. The fact that fighting game fans won’t let go of Street Fighter 2 is a testament to its quality, and is the justification for why Capcom chose to make yet another major revision after years of silence. SF2 HD Remix (the full name is much too long) is a landmark release in the series, made exactly the way it should be at this point in the series’ life.

If it seems strange to you that Capcom has invested so much into Street Fighter 2 in 2008, you aren’t crazy. →  An article approaches.
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Rearmed and Ready – Are you?

Bionic Commando: Rearmed is now out in all intended formats. If you have one of these formats, and you love the challenge and the feel of classic 2d games, I hope you have it already. If you don’t, might I suggest you give it a download? Until Mega Man 9 hopefully rocks our socks, this is the best thing to come around this year for retro enthusiasts, except for maybe Space Invaders Extreme or Bangai-O Spirits. I don’t want to go too far into discussion (save that for the review!), but suffice it to say that this is a remake that gets it. It feels right, both old and new, careful and bold. Its the kind of game where just seeing it in action makes me happy.

In any case, it is still too early to say how well it has sold, but something tells me that neither I nor Capcom is going to like it. Maybe it ends up being a surprise hit right alongside Braid, but I doubt it. →  Finger lickin’ read.

Review of an Insecticide interview

Insecticide is a recently released adventure game featuring shooting levels. It was developed by a team composed of several of the people responsible for some of the great adventure games produced by LucasArts over the years.

And it got some pretty bad reviews. With a Metacritic score of 55/100, it’s looking less and less like an overlooked gem. Reviews so far have tended to enjoy the adventure aspects, and have almost universally panned the action/shooter sequences.

IGN offered Mike Levine (who worked on The Dig, Sam and Max Hit the Road, and The Curse of Monkey Island among others) a chance to respond to the negative reviews. The interview is available here, and reading it was one of the more disillusioning experiences of my gaming career.

Now I want to be clear. I have not yet played Insecticide, and this is not a review of the game. It could be worse than E.T. or the second coming of Jesus in cartridge form, and that honestly wouldn’t matter. →  You may say I’m a gamer, but I’m not the only one

Memorial Day Post

A couple of things on my mind that I decided to condense into a tidy post for you to ponder over the weekend.

-First of all, the biggest piece of gaming news on videolamer for 2008 – I bought Zak and Wiki. For $20 new! I know taking a risk and waiting for a price drop was suicide with this game, but everyone gets lucky sometimes. Now I am part of the club, and can smoke with all the cool kids in the bathroom.

I’ll be honest with you – I think part of the reason I did not jump for the game immediately was my own inability to read more on the subject. I had no idea the game used crazy wii-motions to help solve puzzles. That makes it a little more exciting! I’m also thinking there is something to be said that this tiny little game has a color manual (albeit wafer thin), whereas games that will sell millions still opt for the three page black and white pamphlet. →  WELCOMETOTHENEXTARTICLE

Review – Apollo Justice: Ace Attorney

After finishing last year’s stellar Trials and Tribulations, and damn near falling out of my chair during that final case, I immediately went online and pre-ordered the next installment of the Ace Attorney series, titled Apollo Justice. And as I did this, I realized how lucky we all are to get another lawyer adventure game so soon after the last one. It took Capcom no more than four months to give us a new sequel, which is quite possibly a miracle in the video game world.

But wait? Who the hell is Apollo Justice? Does this mean no more Phoenix Wright? No more Edgeworth? And more importantly, no more Dick Gumshoe? How could this be!? Why would Capcom stoop so low? We’ve become extremely attached to all of these characters through the course of the last three games, willingly living and breathing their crazy and complex lives. Their stories came to an apex in Trials and Tribulations, but the last thing I want to do is say goodbye. →  Think outside the post.

Bionic Commando – can Capcom do no wrong?

I have said it in the past, but they keep proving it right time after time – Capcom was one of the most exciting developers of last generation, and they look to be the undisputed king of the industry in this new one. Let us just look at some of the games they have blessed us with:

– Okami is getting a second life on the Wii.
– Street Fighter 4 gives us the sequel so many wanted, and the SF2 HD Remix team has done an incredible job of keeping the community involved and informed, to make sure we get what we want.
– After initial uncertainty, they decided to bless us with the entirety of Phoenix Wright.
– Devil May Cry 4 on two platforms.
– A sequel to Bionic Commando.

Now we can add a remake of the original Bionic Commando to the list, complete with a trailer that shows they know exactly how to make it. I still can’t believe this is going to exist; years ago I thought of how a 2d BC game with 3d graphics would work, and this trailer is scarily close to my vision, and when I say close, I mean this looks better. →  NiGHTS into REaDS

Street Fighter 4 Backlash

Capcom is taking the usual approach when it comes to hyping up Street Fighter 4. They slowly release videos and screenshots, while allowing all sorts of previews and interviews to try and assure fans that they know what they are doing.

Of course, in this day and age such a method of hype is the wrong way. I have not done much to check out how the hardcore fighting game community feels about SF4, but among mainstream gamers and the non fighter “hardcore” crowd, the reactions are less than stellar. Bad words are flying about the stages, the new character, the way the fighting itself seems to work. It all seems baffling considering the game is still in an incredibly early stage (not even alpha yet), and the only confirmed platform is Japanese arcades (which was a guarantee when the game was announced). Yet there they are, chewing up each piece of information until they forget what they didn’t like, meanwhile before the game has a release date it will have a Wikipedia page with more information than one on the Allies’ campaign in the Pacific. →  A delayed article is eventually good, a rushed article is all we post.