Politicians aiming to censor games have an uphill battle

Unless you spent the last year hiding in a cave playing Gears of War and Elebits, you’ve probably noticed that video games continue to be a great way for politicians to score points with the obsessively-worried-with-no-rational-basis constituency (I usually just call them “crotchety old people,” where, since this is a legal article and I’d hate to be vague, old is defined as “belonging to any generation that is unable to recognize the sequence ‘up, up, down, down, left, right, left, right, B, A, start’”).

Of course, what could be wrong with censoring video games? As spokesperson for New York State Senator Leland Yee, the sponsor of the latest video game censorship law, points out, “we prohibit children from smoking…we regulate driver’s licenses. We prohibit alcohol. We prohibit lots of things from children, and we think it’s logical that kids should not be able to purchase these games on their own.” →  Read the rest

Fillet Mignon with a side of Pork Rinds: Awesome games and their stupid minigames

The average gamer supposedly plays 7.8 hours a week. That’s an ESA study so I think they rounded down to make gamers seem less crazy. Other studies show more like 20-30 hours a week, which makes more sense to me. For us hardcore gamers, I’m sure the number would be even higher.

So while we waste our life away playing video games, it has become painfully apparent to me that, like most products in our corner cutting capitalist society, video games have a lot of filler. A video game, especially an RPG or MMO, is graded on how much of your time it takes to beat. In most cases, a game with short playtime is over quickly and generally unsatisfying (much like sex with me). Longer games are considered better. One of the first questions people ask about a new RPG is “how long is it?” →  Read the rest

Is E3 Dead?

The gaming community received a harsh slap in the face last year when ESA, the organization that is behind the megaton-laden E3, decided to completely change the way the yearly venue is run. They drastically reduced the number of reporters that were allowed to attend to around 20,000 (from last year’s 60,000), and turned it into a more intimate affair for the actual publishers/developers to showcase their games without having to scream over loud, thumping techno music.

In unison, developers around the world bowed down and gave thanks to the merciful Gamer Gods. Now they wouldn’t have to break their asses to create a (hopefully) bug-free demo that would probably get swept up in all the hustle and bustle anyway. The gamers themselves, on the other hand, found it hard to believe that the mecca of all things gaming was being changed into something that they would never have the opportunity to experience. →  Read the rest

Weekly News We Care About Wrap Up – 2.9.07

Jack Tretton wants to give you $1200
In the March issue of EGM, Sony’s Jack Tretton declared, “If you can find a PS3 anywhere in North America that’s been on shelves for more than five minutes, I’ll give you 1,200 bucks for it.” This interview has been reported on before, but the quote is too funny not to highlight.

To make matters worse for Tretton, EGM responds to his offer by explaining that they called 18 random retailers and half of them had PS3s sitting on shelves. Tretton replied with, “I am not sitting in the store to know when they got put on the shelves or if a salesperson is giving you accurate information, but if only nine of the 18 stores you contacted had supplies, that seems to be a clear indication that sales continue to be outstanding.” →  Read the rest

A tale of E3, education and a fairy

Let me tell you a story. Once upon a time I worked with a magical 60 year old fairy. She saved me from the mundane tasks I was hired to perform and charged me with studying the field of video game education.

Suddenly, work became almost pleasant and thoughts of suicide (through suffocation by books) were pushed to the back of my subconscious. Little did I know, the Middle East was secretly and silently watching, waiting for a moment to pounce and destroy my happiness.

With the fairy behind me, I organized a presentation on video games and education for librarians across the country (or at least East Coast). Despite my inability to articulate my thoughts coherently during the question and answer sessions (though it may have been academics inability to ask questions that weren’t abstruse and pompous), the overall presentation was successful enough to secure me tickets to E3 in Los Angeles. →  Read the rest