Street Fighter Folks

Yesterday was the release date for Street Fighter 4, at least if you’re being technical. Most every store in the nation won’t be offering it until today, but if you had a preorder, or a lucky store, then your local Gamestop may have been your potential source for a Tuesday pickup. When it comes to broken street dates and flaky launches, the Maryland area seems neither particularly lucky nor unlucky. Furthermore, these days my buying habits are such that I never pick up a new game the week of its release, so I avoid such flaky launches.

I knew I should wait until today to find Street Fighter 4, yet I found myself ignoring my bus to the metro station, instead taking the 40 minute walk so I could stop by the Gamestop and scout their stock. I knew I would leave empty handed and that an extra day was nothing; I couldn’t help myself. Not for a game I have waited over a decade for. →  Call me game-shmael.

Review – Street Fighter II HD

The number of permutations of Street Fighter 2 is one of gaming’s oldest punchlines. Though the joke still has teeth due to plain old nostalgia, savvy gamers now realize that the arcade revisions of Street Fighter added important tweaks and upgrades (and the console versions were various attempts at porting them to limited hardware). This slow burn through the 90’s finally culminated with Super SF2 Turbo, the last major revision and a game still played today in the tournament scene thanks to its familiarity and balance. The fact that fighting game fans won’t let go of Street Fighter 2 is a testament to its quality, and is the justification for why Capcom chose to make yet another major revision after years of silence. SF2 HD Remix (the full name is much too long) is a landmark release in the series, made exactly the way it should be at this point in the series’ life.

If it seems strange to you that Capcom has invested so much into Street Fighter 2 in 2008, you aren’t crazy. →  This post are sick.

Street Fighter 4 Backlash

Capcom is taking the usual approach when it comes to hyping up Street Fighter 4. They slowly release videos and screenshots, while allowing all sorts of previews and interviews to try and assure fans that they know what they are doing.

Of course, in this day and age such a method of hype is the wrong way. I have not done much to check out how the hardcore fighting game community feels about SF4, but among mainstream gamers and the non fighter “hardcore” crowd, the reactions are less than stellar. Bad words are flying about the stages, the new character, the way the fighting itself seems to work. It all seems baffling considering the game is still in an incredibly early stage (not even alpha yet), and the only confirmed platform is Japanese arcades (which was a guarantee when the game was announced). Yet there they are, chewing up each piece of information until they forget what they didn’t like, meanwhile before the game has a release date it will have a Wikipedia page with more information than one on the Allies’ campaign in the Pacific. →  Zone of the Readers: The 2nd Reader

Street Fighter Alpha 3

Street Fighter Alpha 3 is considered by the majority to be the pinnacle of the series, and is very often called the best Street Fighter game in existence. It certainly is the most popular, having been ported to four consoles and two handhelds since the days of the Saturn, and is usually the recipient of the highest scores among Capcom fighters.

My own obsessive collecting of 2d fighters over the last five years can be directly attributed to the day a good friend of mine brought it over for an afternoon. It was the first time I had sat down with a 2d fighter since the old days when I rented Super Street Fighter 2 on the SNES once a month. Things had certainly changed since then. The super combos, the beautiful sprites, the multitude of backgrounds… Alpha 3 showed me that the genre still had a lot to offer. As my collection grew however, the game continuously got less and less play, until I had almost completely forgotten about it. →  Katamari Damaread

Street Fighter Alpha: Warrior’s Dreams

The first truly new Street Fighter post-SF2, Alpha 1 had quite a legacy to live up to. I remember the commercials for the game, which made it look a hundred times more intense than SF2 with its dazzling array of special effects and super combos. It even had Guy from Final Fight! Unfortunately, the actual product was a huge disappointment for many die hard fans, as it was rushed to release and is obviously an unfinished game. Yet I’ve also seen players reminisce about Alpha’s simple, straightforward gameplay.

So which side is right? I’ll have to agree with the naysayers. Alpha 1 is just too archaic and unpolished to be of much worth these days, especially considering how vastly improved its sequels are. Yet there is one redeeming quality that has, ironically, made me play it more than any other game in the Anthology.

It seems rather bold for so many people to claim that a game is unfinished, but with Alpha 1 there is little argument against it. →  Read or die.