Reviewmancing Saga – Romancing SaGa 2: Revenge of the Seven

I often feel that things I have missed out on are better than things I have experienced. I’ll occasionally read a breathless article about a game I haven’t heard of that does something unique, and I want to experience it. Trying to stay on top of modern games coming out is difficult on its own, to say nothing of entire backlogs’ worth of games that we never saw even back when the United States wasn’t a dystopia. This odd form of nostalgia-FOMO is often unwarranted. I’ll occasionally pick up one of these games to find it isn’t particularly compelling compared to what we got, but the feeling remains. Romancing SaGa 2, though, is worth the play, particularly in its remake form. →  Welcome to the Fantasy Zone.

Wednesdays with Andrew – Virtua Fighter 2 and Daytona USA

Prior entries in this series: Introduction | NiGHTS into Dreams | Virtua Racing and more

Another day, another 1/7th closer to the day Andrew and I play Saturn games. Our playing is getting far ahead of these write-ups as sitting on the couch, controller in hand is moderately easier than telling chatGPT to write these things then performing deft copy/pastes, so let’s say this session took place in November of 1986.

Fighting never felt so virtual

The first time I remember playing Virtua Fighter was at Six Flags Great Adventure in the new Jersey. It may have been the visit I was finally tall enough to ride Lightnin’ Loops and Free Fall. My brother repeatedly told me in vivid detail about the woman who was scalped because her hair got caught in the gears at the top of the Free Fall cage before it dropped 30 trillion feet or so. →  Article Hominid

Wednesdays with Andrew – Virtua Racing and Panzer Dragoon

Prior entries in this series: Introduction | NiGHTS into Dreams

Another arbitrary amount of time, another entry in the ‘guy makes another guy play Saturn games’ series. This time we played a little of a promising shmupper (this term is useful as it pleases neither the ‘shump’ nor ‘shooter’ crowds), and a little more of two absolute classics by Sega.

Layering Attack Rays in Sections of Galactic Force

Should Galactic Attack have music? Does Attack Galac have a second stage? Why is there so much audible rattling under the hood of my minivan while I drive? Until these questions are answered satisfactorily, we decided to put aside Galactic Attacktic for a future date. In the meantime I will find a new bin/cue file and not speak to a mechanic. →  Theme Postital

Thinking about the Master System library

This post is unlikely to exist. If you’re reading it then it must, but just barely. I originally began writing about Saturn games that needed to be better than they were. That will still be written, I think. Then I decided I’d need to dig into the Genesis’ games to really figure out what happened between Sega’s most successful console and their first publically named planet console. But then it would be important to understand the Sega CD and even 32X. I still want to write about all these things 47 other people care about, all of them with strong opinions that contradict my own.

Moving back to the Master System seemed inevitable, but only after I decided I would write about it. →  I’d rather die than not read this article!

Wednesdays with Andrew – NiGHTS into Dreams

(For context, see the introduction to this series here.)

We’ve all seen movies, read stories, and played games where if you die in the game you die in real life. But where are the games that if you die in real life you die in the game? Sure there are some games where if you stop playing an enemy may kill you or, if for some reason you play multiplayer games, another human. But it’s not really the same. I propose a game that detects a lack of player input and then sends pop up boxes in game every four minutes asking if you are still alive. If you take more than ten seconds to confirm your existence, you die in game. →  [send private information]

Tuesdays (Wednesdays) with Morrie (Andrew)

My elderly (42) friend Morrie (Andrew) is dying (he is not) of cancer (massive hemorrhoids). Understandably, he (probably) came to me and said, “I cannot imagine the regret of leaving this world without becoming familiar with Sega’s legendary Saturn console.” I pointed out that the shame his family would endure would force them to leave the state because I don’t think he was fully considering the precariousness of his position. 

Luckily for Morrie (Andew), I am a very generous person living with some woman, three children, and an inordinate amount of free time. “Honey, the only time this man plays Saturn, let alone Sega CD Make My Video games, is when I invite him over promising to watch a movie he really wants to see and then forcing him to instead play old console games,” I considered saying. →  Speak softly and carry a big post.

Retro Games, Presentation, and Gatekeeping

For those of you who are white collar workers, imagine the following scenario. It’s happened to me more than once in real life, and perhaps it’s happened to you too …

A new bit of jargon recently crept into your industry. For now, let’s just make up a word, like … “scropely.” 

Everyone starts to use it, slowly at first, but it quickly builds momentum. At first you think you understand what scropely means, but then a few people use it in a new and seemingly contradictory way. Now you’re back to square one.

At some point you’re in a large meeting. The new jargon is being tossed around freely – everyone is talking about how something is or isn’t scropely. →  I’ll get a job later, for now I’m going to read this

Waiting for Arc the Lad – PlayStation RPG Memories

In the early months of 1995 my friends and I poured over every drop of PlayStation information we came across, whether it be a magazine ad with Polygon Man telling us the system was more powerful than god, Sony suggesting we were UR NOT E, or the giant cardboard cutout of whip wielding Sofia at the local Palmer Video that still managed to be half an hour away. The older consoles were looking less appealing by the day (thanks, Vectorman), especially when compared to generation-defining beauty such as the widely advertised Battle Arena Toshinden (Sofia wore leather, you see, which really pops when rendered in cardboard).

By the midpoint of the 90s my friends and I were all 13 and desired a higher caliber of digital entertainment regardless of platform – the RPG. →  Shining Post: Legacy of Great intention

The Quest to Make Everything Playable

I have been on a long, expensive, two pronged quest to (1) make all games playable with original hardware (2) on my modern television. The two huge caveats are that it may all stop working at some point when the HDMI standard is replaced by something good, and “all games” actually means a lot of games, not “all games” as you would reasonably infer by my choice of the words “all games.” I covered some of my journey setting up old consoles for my OLED months back, so it is time to discuss the game portion. I will spoil it for you now – the answer is piracy.

Just joking, obviously I have cartridges and CD/DVDs for anything I have in ROM or ISO form because I deeply respect copyright law. →  Videolamer does what IGNotDoes.

What to Do with my Apple II

I have an old Apple II. I got it years ago at an antique store, for much less than the seller could have asked. The only problem is that it was just the Apple II, without any disk drives, and no software. That means I could do absolutely nothing with it.

Eventually, some family members got me a (single) disk drive and a copy of Apple DOS for Christmas. I eagerly plugged it all up, only to have it go up in smoke. Turns out that when the power supply gets old enough, it can’t really handle the extra power draw from the floppy drive(s). I don’t think I’ll ever forget the sight of blue smoke (or the smell of it) coming from inside the box. →  An article approaches.
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