Stop mixing my drinks

So I was playing Final Fantasy XII for the first time when I noticed the game had a lot of concepts that look like they came from science fiction. Ships looking like they came from Star Wars fly around in the intro, shield-like barriers are being used to protect cities, that kind of stuff.

This wouldn’t really bother me that much, but it seems like regular medieval fantasy has become a lost art. Final Fantasy gradually made the transition from medieval to steampunk-esque to post-apocalyptic to an improbable-looking science fiction. I would have no problem with this transition normally — on the contrary, more science fiction RPGs would be nice too. But the story and atmosphere most of the time remain in the fantasy style. Why are people running around with swords and bows when it looks like ships – and I might’ve seen a laser once or twice – could do a lot more of the work? →  Read the rest

What Loco Roco has to teach us about Sony

Sony has defined itself as high-tech. The Playstation bested the Saturn at producing the new graphical style sweeping the nation(s) – 3D. The PS2 had an emotional processor that would listen to your washing machines personal problems and keep your whole house in harmony. And the PS3 is a gourmet meal that makes all other systems look like that Chinese buffet that gave you food poisoning last summer.

A brilliant strategy for Sony. In a broad sense, the industry is entirely dependant on technology so it seems to follow that the company with the best technology will triumph. Wait, these consoles can play games, too?

Well, that changes everything. The PSP, Sony’s super powerful handheld, is being trounced in Japan by an inferior system that can’t play movies and doesn’t even use an optical format. →  Read the rest