Firing Back at Worthless Interviews

These days there is a lot of junky gaming news. One cause of this is the obsession with giving every member of a development house a chance to sit down and shout out. You don’t have to be an artist, programmer or designer – if you deal with the corporate side, you are just as eligible, and if you make one successful game, you will be held in higher regard than other hard working members of the industry, regardless of your future sales or if your ideas have any merit.

Some fans are getting tired of this situation and are mouthing back. For example, one of the worst recent offenders is BioWare CEO Ray Muzyka. While he has been a name and a presence in the industry for a while now, lately he has been spouting off some of his least insightful “wisdom” yet. →  There is only one really serious philosophical problem, and that is games.

Retrospectives – Metal Gear Solid series part 3

Continued from part 2.

Metal Gear Solid 2: Sons of Liberty

Metal Gear Solid 2 is impossible to discuss nowadays without at least establishing what the game is “about”; the message that Kojima intended for the player. First, we need to understand that Raiden, everything about the character and his experience, represents the player (more specifically, the modern Japanese gamer/otaku, but it works well enough for Westerners). Second, the game’s surreal nature, crazy AI and double crosses are all commentary on the Information Age, which has made information not only more widespread, but has changed how one can wield it. The final message from Snake (the hero we aspire to, but cannot control for long) is clear; just believe in something, and pass your beliefs and your genes on to the future. →  Now is the winter of read this content.

Message to Ebert: You and me, flagpole, afterschool

I used to be a pretty big fan of Roger Ebert, especially when he had that show with Gene Siskel (yeah, the bald guy). But now, after hearing his second rant on how video games can’t be art, I think I’m gonna have to take him off of my “cool motha fuckas” list. Sucks to be him, I guess:)

Anyway, on his personal blog, Roger Ebert came out and explained what he meant earlier on how games can’t be art. Amazingly, he corrects himself on the issue by saying:

“Anything can be art. Even a can of Campbell’s soup. What I should have said is that games could not be high art, as I understand it.”

So, video games can be art, but not the good kind. A few people in the comments sections of other sites are starting to realize that, no matter how many credentials someone has, anyone can say stupid shit. →  Screw Jesus, this article's the real deal

Miyamoto could make Halo, but doesn’t wanna

In a pretty enlightening interview on, Shigeru Miyamoto openly says that he could design a game like Halo for the American market, but that it’s just not what he wants to do.

Miyamoto says he tries to bring something new to the end-user experience, something that fans didn’t even know they wanted. That may sound a bit egotistical, but it makes perfect sense. Most people want a game that they’ve played before because they know it was fun, like someone saying they want a sci-fi FPS. But if developers always followed what the consumer wants, we would never get something like Katamari Damacy or the Wii.

That’s what Miyamoto was trying to say. It’s not like he thinks Halo is a simple game that anyone can design. It’s just not his style to do something like that. →  A delayed article is eventually good, a rushed article is all we post.

Weekly News We Care About Wrap Up – 10.20.06

PS1 games downloadable on PS3
Actual good news for Sony? It seems so. The company plans to have their entire PS1 catalogue available, sans the games that are too messy contract-wise. What are the odds they port some Japanese only titles for American downloading? Yeah, zero, I know.

Have stock in Sony?

Sony profit forecast not very encouraging
Among the reasons for the lowered forecast were lower than expect PSP sales, higher than expected Cell processor costs and the lowered PS3 price. If they really needed to stabilize themselves, why not just put out a 360 clone? If the PS3 cost $400 and had the PlayStation exclusives the PS2 had, Sony would’ve easily maintained their #1 position. I guess big risks sometimes pay off, but how about Sony release more big risk games instead of a big risk console? →  Up to 6 billion readers.