In a pretty enlightening interview on EW.com, Shigeru Miyamoto openly says that he could design a game like Halo for the American market, but that it’s just not what he wants to do.
Miyamoto says he tries to bring something new to the end-user experience, something that fans didn’t even know they wanted. That may sound a bit egotistical, but it makes perfect sense. Most people want a game that they’ve played before because they know it was fun, like someone saying they want a sci-fi FPS. But if developers always followed what the consumer wants, we would never get something like Katamari Damacy or the Wii.
That’s what Miyamoto was trying to say. It’s not like he thinks Halo is a simple game that anyone can design. It’s just not his style to do something like that. → Read the rest