In a pretty enlightening interview on EW.com, Shigeru Miyamoto openly says that he could design a game like Halo for the American market, but that it’s just not what he wants to do.
Miyamoto says he tries to bring something new to the end-user experience, something that fans didn’t even know they wanted. That may sound a bit egotistical, but it makes perfect sense. Most people want a game that they’ve played before because they know it was fun, like someone saying they want a sci-fi FPS. But if developers always followed what the consumer wants, we would never get something like Katamari Damacy or the Wii.… Read the rest