Wednesdays with Andrew – Virtua Racing and Panzer Dragoon

Prior entries in this series: Introduction | NiGHTS into Dreams

Another arbitrary amount of time, another entry in the ‘guy makes another guy play Saturn games’ series. This time we played a little of a promising shmupper (this term is useful as it pleases neither the ‘shump’ nor ‘shooter’ crowds), and a little more of two absolute classics by Sega.

Layering Attack Rays in Sections of Galactic Force

Should Galactic Attack have music? Does Attack Galac have a second stage? Why is there so much audible rattling under the hood of my minivan while I drive? Until these questions are answered satisfactorily, we decided to put aside Galactic Attacktic for a future date. In the meantime I will find a new bin/cue file and not speak to a mechanic. →  Game. James Game.

Thinking about the Master System library

This post is unlikely to exist. If you’re reading it then it must, but just barely. I originally began writing about Saturn games that needed to be better than they were. That will still be written, I think. Then I decided I’d need to dig into the Genesis’ games to really figure out what happened between Sega’s most successful console and their first publically named planet console. But then it would be important to understand the Sega CD and even 32X. I still want to write about all these things 47 other people care about, all of them with strong opinions that contradict my own.

Moving back to the Master System seemed inevitable, but only after I decided I would write about it. →  What can change the nature of a post?

Wednesdays with Andrew – NiGHTS into Dreams

(For context, see the introduction to this series here.)

We’ve all seen movies, read stories, and played games where if you die in the game you die in real life. But where are the games that if you die in real life you die in the game? Sure there are some games where if you stop playing an enemy may kill you or, if for some reason you play multiplayer games, another human. But it’s not really the same. I propose a game that detects a lack of player input and then sends pop up boxes in game every four minutes asking if you are still alive. If you take more than ten seconds to confirm your existence, you die in game. →  Article Kombat

Tuesdays (Wednesdays) with Morrie (Andrew)

My elderly (42) friend Morrie (Andrew) is dying (he is not) of cancer (massive hemorrhoids). Understandably, he (probably) came to me and said, “I cannot imagine the regret of leaving this world without becoming familiar with Sega’s legendary Saturn console.” I pointed out that the shame his family would endure would force them to leave the state because I don’t think he was fully considering the precariousness of his position. 

Luckily for Morrie (Andew), I am a very generous person living with some woman, three children, and an inordinate amount of free time. “Honey, the only time this man plays Saturn, let alone Sega CD Make My Video games, is when I invite him over promising to watch a movie he really wants to see and then forcing him to instead play old console games,” I considered saying. →  The post still burns.

Wasting time reading old magazines

The Video Game History Foundation’s online archive of old magazines is now my favorite thing. Instead of spending all day at work refreshing a message board to see if any newly announced games remind me of old games, I just look at coverage of old games. Sure, the site fails to load the magazine you tried to view about 75% of the time If you get to it by searching for a specific game, but I’m not busy. And if you just progress by issues through a specific magazine, the site is mildly usable.

There are other magazine preservation websites and even archive.org keeps some in their archivedotorg. But that goes to show the power of PR. Not good PR because Frank Cifaldi comes across as someone who dislikes old games and people who like old games, but PR nonetheless. →  I only ask one thing. Don’t read in my way.

Connecting Old Consoles to New TVs: Now with Fewer Details

My old Pioneer plasma that now lives in a closet covered in a blanket had a lot of video inputs. Component and VGA inputs were casualties of my recent upgrade to OLED. Time marches on, unless you still want to play old game consoles or accidentally slip and fall and become frozen in a crevasse. Then, assuming you fall into the former and not the frozen category, you need to decide if composite video is sufficient for your fully-thawed, unconventional, yet not uncouth tastes.

For me, composite would not do, partly because I realized my new TV was capable of it only after I finished the project I will be explaining in excruciating detail. This fact aside, in order to get the best picture out of the old games I always plan to play but rarely do, I learned I would need to embark on a potentially never-ending-always-spending project. →  Mrs. Article, you’re trying to seduce me.

Timely Thoughts on Mega Man 8

This is one of two mainline Mega Man games that got away from me (the other being MM10). This is the first time I’ve ever played Mega Man 8 in any capacity. And I’m here to tell you that it’s not all that good.

This game is very much a product of its time. The 32-bit console era was a period of great transition, as the industry not-so-gradually pushed into 3d gaming. When it came to old, existing franchises from the 2d era, this led to a bit of a crisis. As in animation, gaming had to deal with the fact that a lot of its audience quickly came to the conclusion that 3d graphics were better than 2d as a matter of course. →  Max Post 2: The Fall of Max Post

Late to the Party: Earthbound

It took me over half a decade to finally play through Earthbound. I tried numerous times over the years but each time I stalled at or before the town of Onett. Eventually I figured out the problem: I was trying to play the game on a PC emulator, in environments where I couldn’t get comfortable, or even put the sound on. My latest solution to this dilemma was to play it on my cell phone, with stereo headphones and a slide out keyboard with the d-pad on the right. Not quite the same as playing it on a genuine SNES, but you’d be amazed at how much better a game can be when you can curl up on the couch and let the soundtrack drown out the outside world. →  Professor Layton and the Diabolical Post

A Christmas Story

Gather around children and let me tell you a story of a Christmas long since passed. The year was 1991 and I was eleven years old. It was that magical white time of year when all a kid my age could think of was snowball fights, playing video games, and Christmas morning. You see children, 1991 was not just any other goofy year. Oh no, 1991 was the year the Super Nintendo came out and I was sure that come December 25th, my chubby butt would be glued to a television playing that sleek, grey piece of gaming heaven.

crying.jpgI’m sorry kid, Nintendo is hoarding all of the Wii’s this year. How about a Playstation 3 instead?

 

As the countdown to Christmas began, the yearly rituals were gone though. →  Readbot Chronicles

PS1 games you may have missed: The RPGs

As you all may be aware, Sony is finally picking up the software side of backwards compatibility for its shiny new system.

Since the PS3 doesn’t have any good RPGs or strategy games of its own yet, I would like to take this opportunity to recommend a few rare games that may actually be compatible with the PS3 by now.

I won’t lie; some of these games are inordinately expensive by used-game standards. But even the most expensive doesn’t cost twice as much as a new PS3 game.

My intent with this is to show you all that the PSX was, in some ways, an incredible system; it may not have had the sturdy character of the N64, but even though I am fascinated with obscurity, I hadn’t heard of several of these games a few years ago – well after the PS2 had taken over. →  The King of Articles 2002: Unlimited Match