Shin Maou Golvellius – A Valley of Quality

videolamer’s Chris sent me a link to a sale on EGG Console games the other day. For well-adjusted people who don’t know what I’m talking about, the EGG Console is a line of old Japanese computer games rereleased for modern consoles. So like Hamster’s Arcade Archives line but for Japan only games that generally require actual reading (in Japanese) as the collection is of computer stuff. I had looked at the EGG titles years ago when it first surfaced in North America and was composed mostly of Hydlide and Xanadu but then lost track of the releases. Luckily for me, Chris knows what sort of garbage I’m into and he noticed Golvellius on the list of games on sale. I immediately bought it and then spent an hour looking into the other EGG Console games, even the ones not on sale because I am fiscally irresponsible.

The Japanese version of Miracle Warriors, my beloved mediocre Master System RPG, was apparently released on the ol’ EGG in late 2025. →  It was the best of games, it was the worst of games

Wednesdays with Andrew – Gunbird and Saturn Bomberman

Prior entries in this series: Introduction | NiGHTS into Dreams | Virtua Racing and more | Virtua Fighter 2 and Daytona USA | Sega CD Gaiden

Last time we covered a slew of Sega CD games that I originally presented to victim Andrew maybe a year ago. It was a pleasant detour we all thoroughly enjoyed. But now it is time to get back on track with the original intent of the project – familiarize Andrew with Saturn games before it is too late. For him, not me. I don’t plan on dying.

Gunbird may or may not be hellish

We briefly revisited Galactic Attack before playing Gunbird. Everyone had more fun with the latter as I sat there smiling politely but slowly shitting my pants in veiled anger. See, I’ve never really liked the bullet hell subgenre of shmups. My experience consists of possibly only Castle Shikigami 2, but that seemed sufficient to make a blanket judgement. (That game does have a solid plot, though.) →  Let’s get read-y.

Thinking about the Genesis library: Part I

The Genesis of the Idea

I’ve been sitting with an unfinished version of this post for half a year. Making up incorrect theories about the Master System is fun because few people actually care enough to be mad at me, but the Genesis is the big leagues. I’ve settled on splitting the ideas I have about the Genesis library into two main parts, one about their first party output and one about third party support. This gets a little muddled because I cover internally developed, developed by a company Sega owns, and at times third party games published by Sega in this first post that’s supposed to be on first party efforts, but I try to clarify what is being discussed.

Similarly to the thesis of my Master System writeup, Sega did the majority of work supporting the Genesis with games – Sega developed 80 titles internally for the Genesis, while Nintendo internally developed 24 SNES games. This was done both by direct development but also a large number of publishing deals. →  Romance of the Three Articles IV: Post of Fire

Wednesdays with Andrew Gaiden – Sega CD

Prior entries in this series: Introduction | NiGHTS into Dreams | Virtua Racing and more | Virtua Fighter 2 and Daytona USA

Long before Andrew came to me, tears in his eyes, confessing his immense regret for not buying and exclusively playing the Saturn – which resulted in the world famous Wednesday’s with Andrew series (everyone on Neptune has read it) – we spent significant time (upwards of 3 hours) playing Sega CD games. Or more like he would come over and have an adult conversation with my wife while I would force the controller into his hands and demand he play whatever new disc I had just popped in. Whatever the case, we played a fair number of Sega CD games and even enjoyed some of them even if I deliberately focused on inflicting pain with most of my choices – as any good friend would. What follows is the chronicling of our time spent playing together, or at least some random observations and jokes. →  The fuck does Cuno care about reading?

My growing collection of game collections

My friend Shota and I were arguing the other day about what is to be done. He took what I would describe as a mild and possibly self-defeating attitude regarding ideology and he accused me of an all or nothing approach that was ultimately more likely to paralyze than inspire. I see value in clearly defining the mountain we are moving towards regardless of if we ever reach it. It provides direction and can keep us from chasing waterfalls, or even making phony calls. Our conversation was vague enough to be applicable to the desire of achieving world socialism or the viewing of every episode of Double Dare. Of course both of us are much more mired in the academic than actual praxis because we generally desire to be seated on couches rather than interacting with strangers.

Shota’s incremental position may seem politically defensible to cowards unwilling to have grandiose, unprovable ideologies that implode the moment they meet reality but it has been my experience that the absence of a grand vision hampers coherent video game collecting. →  An article approaches.
- Read
- Run

How many games does it have?

In the olden days, the number of games on a system was an important consideration for prospective customers. Magazines would track this information and ads would sometimes mention numbers. Children on the street wouldn’t stop telling you how many games their console had. There was a time when the early 16 bit (and 8 bit masquerading as 16) consoles came out and only tens of games were available. This was partly the result of the 8 to 16 bit console changeover being the first generational shift in the modern game system era as we know it. The Atari 2600 to NES transition was atypical in that, at least in the US, the console game market was in ruins. Plus, as opposed to Atari during the market’s adoption of Nintendo, the NES was still making companies a bunch of money – Sega and NEC were less proven, especially in Japan and the states respectively.

Today, it’s understood that a new system may launch with only 10 or 20 or however many games but more will be coming soon, so competitors rarely boast of the number of titles available on their platform. →  I regret learning to read.

Wednesdays with Andrew – Virtua Fighter 2 and Daytona USA

Prior entries in this series: Introduction | NiGHTS into Dreams | Virtua Racing and more

Another day, another 1/7th closer to the day Andrew and I play Saturn games. Our playing is getting far ahead of these write-ups as sitting on the couch, controller in hand is moderately easier than telling chatGPT to write these things then performing deft copy/pastes, so let’s say this session took place in November of 1986.

Fighting never felt so virtual

The first time I remember playing Virtua Fighter was at Six Flags Great Adventure in the new Jersey. It may have been the visit I was finally tall enough to ride Lightnin’ Loops and Free Fall. My brother repeatedly told me in vivid detail about the woman who was scalped because her hair got caught in the gears at the top of the Free Fall cage before it dropped 30 trillion feet or so. Virtua Fighter was fun and smooth, and not at all like losing your scalp to a ride malfunction. →  Game. James Game.

Arcade Planning for People without an Arcade

Some time in 2005, I bought a Golden Axe arcade cabinet for maybe $200 or $300 from Craig’s List, which with inflation comes to about $36,000 today. My brother and I, mostly him though, got it up and working nicely with some replacement sticks and buttons from HAPP. This was back when they were good, apparently – the internet says they were acquired and then started putting out mediocre equipment. The machine followed me to a few different apartments before I finally convinced my sister to keep it at her house along with boxes of console games. 15 or so years passed, I accomplished little, and then out of the blue my sister tells me it is time to take Golden Axe back (I had already taken the other boxes to add to my Closet Full of Games™). I told her to keep it, she said no. I told her I would find someone to give it to because I didn’t want it thrown away, then I didn’t. →  Theme Postital

Committing to 2026 video game commitments

Sometimes the videolamer staff always makes a commitment to play specific games in a new year and then fails to uphold that commitment. 2026 will be no different, in that it is a year in which we will or will not (in this case will) commit to playing some video games and then most of us will shirk the responsibility to play said games despite having sworn, hand on a Kid Klown in Night Mayor World manual, that we would in front of the entire internet. It is healthy to have aspirations, and it is even healthier to know your limits after initially not knowing them.


Jay

Calculating the exact proportion of new stuff, indie darlings, niche games, and retro titles to play in a given year is an exact science that I refuse to perform hastily or sloppily. So let’s say I’ll play 11, 8.4, 26, and 93 of those in 2026, respectively. Here are some more specifics, including large, non-specific categories:

2026 is the year of the arcade
More on this later through the medium of blog posts, but for now be content knowing I will be playing a lot of arcade games and then forgetting to take notes and either writing vague impressions or joke posts about the games. →  Onimusha 2: Samuread’s Destiny

Wednesdays with Andrew – Virtua Racing and Panzer Dragoon

Prior entries in this series: Introduction | NiGHTS into Dreams

Another arbitrary amount of time, another entry in the ‘guy makes another guy play Saturn games’ series. This time we played a little of a promising shmupper (this term is useful as it pleases neither the ‘shump’ nor ‘shooter’ crowds), and a little more of two absolute classics by Sega.

Layering Attack Rays in Sections of Galactic Force

Should Galactic Attack have music? Does Attack Galac have a second stage? Why is there so much audible rattling under the hood of my minivan while I drive? Until these questions are answered satisfactorily, we decided to put aside Galactic Attacktic for a future date. In the meantime I will find a new bin/cue file and not speak to a mechanic. We did play enough to realize the game is good and for Andrew to compose his requisite haiku, luckily for you. Only time will tell if I demand he write another after we play more of the game. →  Readbot Chronicles