Review – Civilization IV Beyond the Sword

One of my biggest critiques of the Civilization Warlords Expansion was that I felt Firaxis had produced just enough content to make the game worth buying, and not a smidgen more. Being a Civilization fanatic, I had no choice to buy it, but my hope was that the next expansion, when it came out, would be more satisfying. In the months coming up to the release of Civilization 4: Beyond the Sword, I began to get giddy as a schoolgirl (I even found myself shopping for plaid skirts) that this expansion would deliver. I was not disappointed. And my new skirt fits really well.

I’ll breeze over the stuff you’ve already read elsewhere (or seen in the game): new leaders, new civilizations. There are more of them, an they are in fact delicious. →  Readalations: Persona

Pieces of a Perfect Game: Koei’s arduous slip into mediocrity

Good strategy games can be hard to come by on consoles. The only company that reliably produces games in the genre is Koei, and, as I’ve noted before, their recent track record is not so good.

Koei is now widely known for their willingness to recycle old work in the form of Dynasty Warriors – to put it more nicely, they haven’t fixed anything that isn’t broken in a while. Their lesser-known, but longer-running, Romance of the Three Kingdoms series is now on its eleventh iteration. I haven’t gotten the latest one yet, because by now I’ve figured it out (took me long enough): Koei has a secret recipe for the ultimate officer-based strategy game, but they insist on releasing it a piece at a time.

You don’t even have to look within the series itself. →  Now bear my arctic post.

Some more Gears to Grind

So despite my bickering about a page in a game manual, Gears of War ain’t too shabby. Not mind numbingly, ballistically good, but if that was a requirement for every game what would we play? I have a couple thoughts about it though; maybe you would like to hear them.

– Greg Kasavin of Gamespot said some video clip I watched about Resident Evil 4 that it was an experience he expected not to see until the next generation. Now the next gen is the current gen, and it seems that RE4 certainly set the tone for the experiences we would see. Gears of War is very much in the same vein as Resident Evil 4, and not simply because they share the same perspective. Both are finely tuned action games in which every scene is meticulously crafted and yet every fight has the potential to play out differently. →  Romance of the Three Articles IV: Post of Fire

What Call of Duty has taught me about the Wii

I’m just about willing to say that Call of Duty 3 is the most important game on the Wii right now. I couldn’t even finish it, yet it showed me a lot about the console that I never thought about before (or simply disregarded as false).

For instance, we’ve all heard the complaints from lazy gamers who are afraid of being active when playing the Wii, thinking they will get tired after only a few short minutes. Even before launch this was often mocked, and once people started playing, it seemed even sillier. But it isn’t silly at all. True, most games will not tire you out – even Wii Sports won’t unless you play it like a workout. In fact I’d say the Wii makes things much less tiring by allowing you to hold the controller in a variety of positions. →  Sid Meier’s Alpha Centarticle

Beyond the news – Civ 4 expansion musings

It’s not news at this point, but Civilization, Beyond the Sword has been announced and is due to hit shelves in July. And goddamn does this expansion look good.

It seems that despite a short development timeline, Firaxis is adding substantially more content than came with Civilization: Warlords. Warlords was a great expansion, don’t get me wrong, but it seemed that they were more focused on the minimal amount new content possible (yet every upgrade was so good you couldn’t not buy the game).

Beyond the Sword is going to add new buildings, new civilizations, new wonders, new units, new technologies, and even a whole new espionage system. Not a bad haul by any stretch. The new espionage system will allow spying to become a civilization wide effort, so expect new levels of cruelty in multiplayer games. →  Jesus: Readful Bio Monster

Gears of Warrghh

I spent this past weekend post graduation at my friend’s house waiting for a Monday job interview. This of course means that Sunday night was a rare chance for me to play some 360, and this time there was only one choice as to what I was pulling off his his bookshelf; Gears of War.

What I played of the game was pretty fun – I think – but that’s not what I’m here to discuss. The thing on my mind is page one of the instruction manual. You probably don’t know what I’m talking about, even if you own the game (no one reads manuals but me right?), but it contains an introduction to the game by Cliffy B. He goes on about how it has great AI and physics and graphics, but mostly discusses what he did to create a truly “next-generation” game. →  Get lame or get out.

Turning up the difficulty

In my last column I talked about mindless games and whether such a concept actually makes sense. Today, we talk about something else that stems from this debate. Usually when I read a review of a “mindless” game that I myself have played, the first thing to come to me is not “they’re kind of right” or “they’re kind of wrong”. The question on my mind is “did they play it on hard?”

When I was a kid I didn’t play games on any sort of difficulty – few NES games actually had a difficulty setting; you played against whatever they threw at you. When difficulties did start popping up, it was always Easy mode for me. This was because I only got two, maybe three new games a year, so there was no concept of being stuck and putting it away. →  There is only one really serious philosophical problem, and that is games.

Review – Godfather: Blackhand Edition

There seems to be a belief among some third party developers that in order to make a Wii game, it is essential to attach meaningless gestures to everything you do. The best example is Red Steel, which forces the player to drag and drop icons on the main menu or shake the remote several times to open a door (because the first time it didn’t respond properly). This leads to cranky reviewers dropping two, maybe even three points from their final score because they simply can’t be bothered with such annoyances.

Then you have a game like The Godfather: Blackhand Edition. None of its menus require Wii gestures. When you swing the remote to open a door, it actually works. Or you can just hit the A button and be done with it. →  Game is dead. Game remains dead. And we have killed it.

Review – Rogue Galaxy

It’s not often you come across two games released in quick succession that sound as similar as Final Fantasy XII and Rogue Galaxy. FFXII has Sky Pirates; RG has Space Pirates. Both start off in a desert town. FFXII takes several plot points from Star Wars, RG takes several characters from Star Wars. The main characters even sound rather similar for a while.

But I digress. They are actually very different games, and although comparison would be fun, it wouldn’t do as an unbiased review.

In Rogue Galaxy, you follow the story of Jaster, a young native of the desert planet Rosa who wants to explore space. Through a few coincidences, he is mistaken for a famous mercenary and hired to work for a group of space pirates, led by the notorious Dorgengoa. →  Rule of Read

Two Gamecubes duct taped together

Chris Hecker angered a lot of people by calling the Wii a piece of shit at this years Game Developer’s Conference. The thrust of his “argument” seems to be that games are art and Nintendo is focusing solely on making entertainment, not art, and therefore Nintendo is bad. It’s worth noting that on his website Chris says he is the Editor at large of Game Developer magazine, yet their website and the february issue I hold in my hands neglect to mention he holds any position there. But back to the issue at hand – some of the videolamer staff have been kind enough to tell us their thoughts on the situation.

Pat says:
This speech took place during a “rant” session, which seems to encourage hyperbolic, polarizing comments. So while my first reaction was “Who cares?” →  OutRun 2006: Post to Post

Lost in Space: Looking for a worthy 4X Game

I love the 4X genre. It’s most likely a combination of the fact that I’m a huge geek and love space, and the fact I was beat up a lot in middle school and high school and didn’t kiss a whole lot of girls back then (see the first two reasons of my 4X love if you’re unclear on why that is). My love of the genre started on the old Mac II with Spaceward Ho, a game that lives on today in Palm Pilot versions (which are quite badass). Then came Pax Imperia I, followed by the graphically enjoyable but gameplay poor sequel. I tried other games along the way, such as Hegemonia, but nothing really stuck. Like every player of the genre (except for the ones who fail at life) Master Of Orion 2 was my lord and savior. →  Illiterates hate her! Click to read this one weird trick.

Review – Office Purks

christian says:
About a month ago I played The Shivah. Although it was made in something simple like Adventure Game Studio, it had fantastic production values, a lot of craft to the graphical design, and some decent gameplay hampered by a lack of originality. Bottom line was that for the five five dollars I paid for it, I got a great little game that showed a lot of personality.

To me, this is what indie gaming is all about. Yes, I love to see innovations and new ideas floating around. But if an indie developer can get personal, to use their game to show us something special to them, then they’ve used their avenue of development to the fullest, because its something you just can’t do very easily within a big time studio. →  Read, I am your father!

Review – Super Swing Golf

After playing my first round of Wii Sports golf I couldn’t wait for a developer to make a golf simulator for the system. I’m a huge fan of the Tiger Woods and Links series and an actual real-life golfer and the possibility of getting a solid golf sim on the Wii was quite exciting. Until then, I’ll have to make due with Super Swing Golf.

The primary thing that makes Super Swing Golf practically unplayable is the swing controls. If you’re going to put out a golf sim you’d better made sure your swing mechanics are rock solid. I don’t care that it’s a pseudo-rpg. I don’t care about the cutesy graphics and plot. I don’t care about fantasy courses. I want to swing my Wiimote like a real golf club and get real club-like results. →  What is word? Baby don’t read me.

Review – Metropolismania

Some games are hard to put down. Often this is because a game is great fun, but entertainment isn’t always the force that drives us to keep playing. Sometimes we continue gaming because of a lack of clearly defined beginnings and endings; we don’t know when or where to stop so we just keep on going. Oddly enough, games that break play into nearly infinite tiny rounds deliver the same psychological effect as games that have no levels nor turns.

Will Wright and Sid Meier are experts at creating addictive gameplay through this method. Both Pirates! and Sims lack any clear level progression, while Civilization cuts up play time into such minute turns that each feel too short to be considered optimal stopping points. “Just one more turn!” is a cry familiar to anyone who has fallen victim to Meier’s brilliant design. →  Frankly my dear, I don’t read a damn.

Review – Excite Truck

Excite Truck has a lot to live up to. First, it’s one of only three first-party titles to launch with the Wii, and you know that consumers were looking at Nintendo for a reason to give their crazy new gaming interface a chance. Second, with Monster 4×4 World Circuit and GT Pro failing to meet expectations, Excite Truck may be gamers’ only source for a good racing experience. Thankfully, Excite Truck is running on all cylinders, delivering an awesome, and somewhat complex, arcade racer.

Developed by Monster Games (which developed Infogrames’ NASCAR games), Excite Truck is an arcade racer that brings to the table a totally new way to drive your virtual vehicle, with help from the innovative Wii-mote.

Just how rugged is that rack?

Most of you are probably wondering about how the game handles, so I’ll get right to it. →  What is word? Baby don’t read me.

What we hope to see in 2007

With a new year comes new hope and a new opportunity to have our dreams crushed.

Stefan —
Saturn Games on the Virtual Console: I know, there are significant disk space problems – seeing as a single game could use up the entire internal memory of the Wii. But if a way can be found, I’m holding out hope for Shining Force III and a NiGHTS re-release with a _real_ 3D Controller.

Panzer Dragoon Saga with motion sensing controls Second coming of Christ

Sony opening the PS3 Graphics hardware to Linux users: This is another one that’s not likely to happen. And by not likely, I mean no way in hell. Allowing direct access to the graphics chipset would essentially let anyone circumvent the price of their dev kit – and would deprive them of licensing fees for game sales. →  What can change the nature of a post?

Best Game Ever – Master of Orion 2: The Battle at Antares

Master of Orion 2: The Battle at Antares was probably the defining game in the 4X genre (explore, expand, exploit, exterminate); it set the standard for a decade of games. Featuring a robust tech tree, intricate ship design, active ship combat, a big, goodie filled universe, and intense colony management, MOO2 had it all. Despite being well over a decade old, the game still has a level of depth that has been unmatched by its successors. Additionally, even though Microprose is long out of business (gobbled up by whomever), the game’s support has been taken over by fans (Lord Brazen, for those interested), who have kept the game playable on KALI and have steadily eradicated the last remaining bugs in the game. As exciting as it is to have a game so old with such a following, it also depresses me that the industry has yet to produce a worthy sequel. →  Secread of Evermore

Review – Gears Of War

With a game that has so much hype grabbing onto to its heels and biting violently, it’s difficult to even know where to begin with such a review. I feel I should be writing an equally monumental review to represent the game: a 3,000 page mini encyclopaedia describing every minute detail that would no doubt spoil the game when you eventually pick it up, and lead to you sending me brown stuff in paper bags through my letterbox. Seeing as though I don’t want large amounts of waste dropping on my doorstep, I’ll refrain. So, where in the hell should I start?

He’s a man’s man (but still straight).

Let’s start at the obvious place — the graphics. I doubt you need me to tell you how pretty this game is, because we’ve all seen the screenshots. →  Monster Reader 4

Laying this generation to rest: Xbox

The Xbox cost Microsoft a lot of money but as far as first entries into the console market go, was pretty successful. Not NES or PlayStation successful, but it sure made the Master System and CDi feel stupid. Microsoft’s machine thrived in Western markets and is seen by some as the hardcore system of choice. Apparently to these people, terrible Japanese support equals hardcore. Still, if you are a fan of FPSs and PC developers console games, the Xbox is an excellent system to own.

What would zombie Jesus do?

Joe –
Ninja Gaiden (Team Ninja/2004) — Told everyone what I’d been trying to say for years. Nintendo may have bought Sega (not literally) but Xbox got most of the games and the teams that made the Dreamcast fly. Ninja Gaiden also did major things for the way we look at arcade games and their interaction with Xbox Live. →  All you need is read.

Review – Sid Meier’s Railroads

It could have been legendary… instead it’s just good. That’s how I’d sum up Sid Meier’s Railroads. It’s not that the core game isn’t fun: in fact, I’d say that for the most part, the core game is what shines. Unfortunately, the game was rushed out, and it shows: the first version is buggy, a little light on content, and lacks several key gameplay features that would make things much easier. Despite all of this, the game is quite fun, and I am confident that within 2-3 patches it will be where it needs to be. And it was only $40, instead of $50, so I guess that’s why we got 80% of a game.

What I Love

The core game engine of Sid Meier’s Railroads is excellent. Cities are placed throughout the map, with their starting supply/demand determined randomly. →  U R Not lamE.