Review – Growlanser: Heritage of War

The third Growlanser game we’ve received stateside, Heritage of War, is actually the fifth in the series. We received Growlansers 2 and 3 as the last games of the late Working Designs (what is Gaijinworks up to, anyways?) in the Generations package. This game is a more than adequate successor.

Similar to the third Growlanser, Heritage of War is a Strategy RPG with leanings toward the RPG side. You move around the world exploring cities and caves, but when a battle starts, you enter a sort of active-time strategy mode in which you can pause anytime to give orders to any of your allies. For those of you who’ve tried Final Fantasy XII, it’s a lot like that with a faster pace and pausing while giving orders. In random battles, your allies’ AI can usually take care of things on its own. The main character can be commanded by simply moving him/her around and pressing a button to attack a nearby enemy. →  I regret learning to read.

Review – Assassins Creed

From everything I have read online, it seems that gamers everywhere are split into two camps when it comes to Assassin’s Creed: those who love the game and those who find it painfully repetitious. After beating the game over the course of four days, I found myself graduating from one group to the other. For the first third of the game I was frustrated, annoyed, angry, and bored. (Incidentally, three is an important number in the structure of Assassin’s Creed. There are three cities in the game, each with three sections and three assassination targets – one per section. In order to complete an assassination the player needs to collect three out of six available pieces of information about the target. So, judging the game in thirds seems to be a logical way to go)

And yet, despite all of the initial boredom and general dislike of the game, my final verdict is that I like Assassin’s Creed. But, (and this is a big but, at least for me,) I stared liking the game only after I gave up on some of my preconceived notions of gaming like an anal retentive RPG player who considers himself a failure if he misses a single chest in a single dungeon. →  Rule of Read

Retrospectives – Metal Gear Solid series part 3

Continued from part 2.

Metal Gear Solid 2: Sons of Liberty

Metal Gear Solid 2 is impossible to discuss nowadays without at least establishing what the game is “about”; the message that Kojima intended for the player. First, we need to understand that Raiden, everything about the character and his experience, represents the player (more specifically, the modern Japanese gamer/otaku, but it works well enough for Westerners). Second, the game’s surreal nature, crazy AI and double crosses are all commentary on the Information Age, which has made information not only more widespread, but has changed how one can wield it. The final message from Snake (the hero we aspire to, but cannot control for long) is clear; just believe in something, and pass your beliefs and your genes on to the future.

It is a double edged message, as anyone wary of religious fundamentalists would tell you, but it is still rather powerful for a videogame. Finally, the story and ideas behind MGS2 depend on the fact that this is a videogame. →  But the future refused to change.

Review – Crysis

Taking First Person Shooters to a New Level of Suck

After a long day of working, it’s nice to come home, jump on my computer, and blow the living daylights out of people, monsters, hookers, you name it. For me, playing an FPS after a day of work is akin to getting an Oreo Cookie Blizzard on a hot day; it just feels right. I don’t have to think, I don’t have to care about hurting people, I just shoot and all of my stress melts away. As blood sprays across the digital walls and bodies drop, mangled and lifeless to the floor, I grin and become new again. When I heard the news that Crysis was in development, I was happy. FarCry, while not a perfect game, was an ok shooter so I figured Crysis would follow suit. I was regrettably wrong.

At some point in the Crysis development cycle, I am guessing there was a conversation that went something like this:

“Oh, hey Franz, did Adolph’s team finish the AI algorithm for the new game?” →  Postlanser: Heritage of Read

Retrospectives – Halo Single-Player Campaigns part 1

When people think of the Halo series, they’re quickly reminded of the college dorm-room deathmatch. Halo is the quintessential multiplayer experience on consoles, but it wasn’t always like that. Before 2001, Halo meant nothing to people. It was just another FPS game that Microsoft was using to launch their first console, the Xbox.

To really get players talking (and ultimately spending their hard-earned money), Bungie had to create a compelling single-player campaign. If the core game was bad or run-of-the-mill, no one would care about multiplayer. And a launch game’s success is usually dependent on word of mouth. Look at Wii Sports. The more people that enjoy it, the more they talk, and the better it sells (which basically means more people to play multiplayer with).

Contrary to popular belief, Halo was originally all about the single-player, story-based campaign, which is the complete opposite of what it is now. People bought Halo 2 and 3 for the Xbox Live online-play. You’ll see a few players that have “finished the fight” on Legendary, but I’m willing to bet it’s the minority of Halo 3 owners, and Live was the real reason they bought it. →  We are what we pretend to be, so we must be careful about what we play.

Review – Half-Life Episode 2

Half Life 2 Episode 1 was much like the Opposing Force expansion to the original Half Life. Both games were largely similar, but each offered a distinct twist that helped it along. In Opposing Force, it was the concept of playing as a soldier hunting down Gordon Freeman, and the benefits of having a troop of specialized AI soldiers to help you along the way.

In Episode 1, it was the impressive AI of Alyx Vance, which helped you bond with her character as well as giving Valve a chance to create some interesting scenarios for her and Gordon to tackle. Both games also benefited from their incredible set pieces that improved upon most of the things we experienced in the original games. It says a lot when your two expansion packs contain some of the best single player content of the year.

Still, Episode 1 was never intended to be very groundbreaking. Rather it was a distillation of Half Life 2. →  How many games must a gamer play before you call him a gamer?

Review – Persona 3

The PS2 may have looked as if it were on its last legs – a lame duck with no good new releases. I almost believed this, but Persona 3 has proven it wrong, and because of it, I’m still playing my PS2 more than my Wii.

Granted, this RPG is not for everyone. It’s about 70 hours, sometimes difficult, and very Japanese. But I do recommend it to anyone who’s interested in the genre, for a couple reasons.

First off, this game has a plot and ambiance that surpasses standard RPG fare. Like the original Persona (which didn’t get much exposure), Persona 3 involves modern Japanese high school students fighting demons. It is done in an anime style, but differently enough to separate it from the rest of the pack. Also, like its predecessors, Persona 3 has excellent music (and the soundtrack included has some of the better tracks). Surprisingly, much of the voice acting is good as well, with only one exception. →  SaGa 3: Shadow or Write

PS1 games you may have missed: The RPGs

As you all may be aware, Sony is finally picking up the software side of backwards compatibility for its shiny new system.

Since the PS3 doesn’t have any good RPGs or strategy games of its own yet, I would like to take this opportunity to recommend a few rare games that may actually be compatible with the PS3 by now.

I won’t lie; some of these games are inordinately expensive by used-game standards. But even the most expensive doesn’t cost twice as much as a new PS3 game.

My intent with this is to show you all that the PSX was, in some ways, an incredible system; it may not have had the sturdy character of the N64, but even though I am fascinated with obscurity, I hadn’t heard of several of these games a few years ago – well after the PS2 had taken over.

Revelations: Persona and Persona 2: Eternal Punishment
Since Persona 3 came out (I have been playing it much of the last month), it seems appropriate that the two predecessors that made it to North America be on this list. →  I’ll read you, my pretty, and your little dog, too!

Xbox 360 demo roundup!

I have no idea if this will be a regular thing. Depends on how many demos come out on a weekly basis. In any case, enjoy this roundup of recent demos.

SKATE – Jay tells me I’m not allowed to like this one because its name is SKATE. Also it is by EA. I don’t really give a damn. If you want to bury Tony Hawk into the ground, this is the way to do it. SKATE opts for a more realistic skating experience, without being too realistic. One joystick manages your body, the other the skatebaord itself. Most moves involve simple flicks of the joystick in various directions, in some facsimile of the motions for performing that trick on a real board. Grinds will vary depending on what angle you approach a rail from. Manuals require very gentle application of the stick. Execution is also critical – press X to gain speed, but press X hard and with a rhythm to gain even more speed. →  Are you a bad enough dude to rescue the article?

Review – Bioshock

About halfway through Bioshock, I had concocted three different introductions to use in a review.

Then I lost my saves.

Word to the wise; don’t transfer your offline gamertag onto Xbox Live at 2 in the morning. Bad things will happen. They did to me, and I had to play the entire first half all over again. Doing this was a blessing in disguise, as it showed me a few things about the game that were not evident the first time around. Then the second half taught me even more. Let’s get right to the point; this is a good game. Is it a great game? Some will feel it is not, as there are most certainly a few problems here. Is it a work of art? This is an even tougher question to answer. Not because the game fails, but because it challenges the medium like few before. There are going to be dozens of articles about the dynamics between the Big Daddies and Little Sisters. →  I am become game, destroyer of words.