A plea

Yes, a bit of a plea in this semi-E3 season, which will quickly lead into the pre-holiday hype season. To all internet dwelling gamers and game journalists:

1) Please do not use the term SKU anymore. You aren’t retail managers or inventory workers. Did the words “Model” and “version” go stale or something? Or are you just trying to sound smart about an area of the industry you don’t know?

2) Please stop analyzing teaser trailers of games. You’ll get them in your hands sooner or later. Weren’t you all telling me that GTA was great for its sandbox gameplay? And now you’re analyzing every bit and piece of the new one to find out about the story and characters? Have we all just become bipolar or something?

Stop bothering with this crap. →  Secread of Evermore

Review – Sid Meier’s Railroads

It could have been legendary… instead it’s just good. That’s how I’d sum up Sid Meier’s Railroads. It’s not that the core game isn’t fun: in fact, I’d say that for the most part, the core game is what shines. Unfortunately, the game was rushed out, and it shows: the first version is buggy, a little light on content, and lacks several key gameplay features that would make things much easier. Despite all of this, the game is quite fun, and I am confident that within 2-3 patches it will be where it needs to be. And it was only $40, instead of $50, so I guess that’s why we got 80% of a game.

What I Love

The core game engine of Sid Meier’s Railroads is excellent. Cities are placed throughout the map, with their starting supply/demand determined randomly. →  Arc the Post: Twilight of the Spirits