Best Game Ever – Master of Orion 2: The Battle at Antares

Master of Orion 2: The Battle at Antares was probably the defining game in the 4X genre (explore, expand, exploit, exterminate); it set the standard for a decade of games. Featuring a robust tech tree, intricate ship design, active ship combat, a big, goodie filled universe, and intense colony management, MOO2 had it all. Despite being well over a decade old, the game still has a level of depth that has been unmatched by its successors. Additionally, even though Microprose is long out of business (gobbled up by whomever), the game’s support has been taken over by fans (Lord Brazen, for those interested), who have kept the game playable on KALI and have steadily eradicated the last remaining bugs in the game. As exciting as it is to have a game so old with such a following, it also depresses me that the industry has yet to produce a worthy sequel.

I didn’t know my mother was in this game.

 →  Oreshika: Tainted Postlines

Review – Weird Worlds

Weird Worlds: Return to Infinite Space
Developed by Digital Eel
Published by Shrapnel Games
Released 11.4.05

Deep space
Unknown seldom means good in deep space…

I am one of those lucky people who is blessed with a job that is mostly unsupervised, and is prone to periods of downtime. As a result, I often find myself paid to play video games. Unfortunately, I am often required to get to work on a moment’s notice, thus precluding most online games from combating my work boredom. Further, my work laptop can’t quite run Civilization 4 at the speed I’d like it to. I found myself stumped for something good to pass the time.

I had seen a plug for Weird Worlds: Return to Infinite Space on Penny Arcade a few weeks ago, and figured what the hell. Low system requirements, a low price (a mere $25, for a quick downloadable .ISO file) meant I had little to lose, and everything to gain.

Weird Worlds is a single player, turn based game with a real time battle system. →  Silent Post 2