Is Nintendo Power biased? A semi-serious statistical survey

Nintendo Power is going to be outsourced to Imagine Media, meaning the long-standing and proud magazine will no longer be run by Nintendo themselves. This inspired Jay and Christian to resurrect this old project. Most people claim that Nintendo Power review scores cannot be trusted, or are at least suspect, considering they come “in house” rather than from an independent source. Now that this will no longer be the case, let us look back at the old Nintendo Power and see how they stacked up to the rest of the gaming world when reviewing Nintendo DS games.

A few nuggets of info before we start.… Read the rest

Dreamcast Mania! – Great games you can’t get anywhere else

Videolamer noticed that in our attempts to keep Dreamcast Mania! alive, so very many of our articles were about the things we missed out on, rather than a celebration of what we had. That changes now. Today we will be going over some of the absolute best games the DC (and only the DC) has to offer. These are not only the reasons why we loved it, but while we still do. These are the games that make it a system still worth owning and playing (meaning you won’t find games like Third Strike, which has a superior PS2 port).

Oh, and I only have a paragraph to describe each game.… Read the rest

Review – Office Purks

christian says:
About a month ago I played The Shivah. Although it was made in something simple like Adventure Game Studio, it had fantastic production values, a lot of craft to the graphical design, and some decent gameplay hampered by a lack of originality. Bottom line was that for the five five dollars I paid for it, I got a great little game that showed a lot of personality.

To me, this is what indie gaming is all about. Yes, I love to see innovations and new ideas floating around. But if an indie developer can get personal, to use their game to show us something special to them, then they’ve used their avenue of development to the fullest, because its something you just can’t do very easily within a big time studio.… Read the rest

Weekly News We Care About Wrap Up – 7.7.06

Japanese game market doing better
The market is up 33% in the first half of the 2006. Unsurprisingly, Nintendo played a large role. While I prepare the next news point, you pick one of the two following arguments:

– The Japanese game market is being revitalized by innovation. The success of the DS is a sure sign that the Wii will do well in Japan.

– The Japanese game market is being revitalized by handhelds. This does not mean their interest in consoles will pick up.

Ok, now find a friend who picked the argument you didn’t. Found someone? Excellent, now debate.… Read the rest

A.I. woes

I’m currently reading a book on game design. The chapter on AI speaks only of the good that will come with advancing computer intelligence, yet not a word of caution or hesitation is included. I quickly outlined a number of worries I have over advanced AI and decided to bring them to our resident computer science major, Christian. Keep in mind I’m not “against” better AI, I just think it may lead to issues designers will have to deal with. I also find game design discussion to be infinitely enjoyable.

What follows are the initial worries I had and then Christian’s cool headed reponses.… Read the rest