Why Ensemble Closed
Once designer at Ensemble Studios, Bruce Shelley explained what went wrong at the DICE 09 conference. He kept it overly civilized and focused on what they should have done differently internally. Things like working on games in different genres and not expanding too quickly made his list, though he forgot to mention “Don’t be owned by a giant evil corporation.”
It must have taken an abundance of self control to not simply declare Microsoft the sole problem Ensemble faced. The studio created some of the best received and selling strategy games in the industry and sold millions of games. Despite being profitable, they were apparently not profitable enough for Microsoft to keep open. Just when I thought I was beginning to understand economics…
Single Player Games on their Deathbed
David Perry is more famous for saying controversial things than making good games. Once upon a time he worked on the excellent Earthworm Jim series and some lesser appreciated gems like Cool Spot and the Genesis version of Aladdin. Unfortunately for gamers, his last few titles have been based on the Matrix and, like the Matrix, not particularly good.
Perry also led the team that made the excellent Sacrifice.
And so now instead of discussing his games, we discuss the odd things he says at game conferences. Most recently, he stated that “the days of single-player games are numbered.” This has been said before (years ago) and it’s an interesting argument, but I am skeptical.
Despite the huge success of Xbox Live and the Wii, single player games like GTA IV and Wii Fit still sell amazingly well. There will likely be a continued shift toward multiplayer games but to assume single player games will become rare is to assume game narratives will become extinct. Books, movies, music and other arts convey meaning to us whether we are alone or with others. If games are to continue to tell us stories and present ideas to us then the death of single player is greatly exaggerated.
DSi Price and Date
The new DS is something of an oddity. It bundles Nintendo’s hugely popular DS Lite with two low quality cameras, an SD slot and a slightly larger screen. Other significant features include the loss of GBA compatibility and a $170 price point. It will be available in the states in early April so save your Passover money.
Because few, if any, companies will split the DS market by creating DSi specific software, thereby alienating the millions of DS Lite owners, it’s safe to assume the camera will function as the touch screen has in so many games – as a cute side mode created to pretend the developer is taking advantage of the hardware.
That leaves the SD card functionality and the DSware it enables as the sole reason to upgrade to a DSi. Unfortunately, the average WiiWare game is closer in quality to SPOGS Racing than World of Goo, and if Nintendo continues their current two pronged business model of “clog the download service with shit,” and “never release games in North America,” DSware won’t exactly take the world by storm.
None more black.
Steam Plays with Pricing
After screwing around with game pricing on Steam, Gabe Newell now believes games cost too much. He cites huge sales increases on games that dropped significantly in price as evidence. Still, the exact reason people jumped in the sale is not as obvious as he purports.
It’s possible that many of those who bought heavily discounted copies of Left 4 Dead did so because of the perceived value of purchasing a $50 game for $25. The appeal of getting a good deal combined with the fear that deal will end may be enough to completely explain the sales increases. Once all games cost $25 people may no longer see that price as a particularly good deal.
Even if cheaper games leads to increased sales, the current model by and large depends on physical stores. These have their own fixed costs that threaten to jeopardize any increase in revenue a sales boost may bring – discs to hold games, trucks to move discs and gas to fuel trucks are all fixed costs. Retailers are unlikely to be open to the idea of drastically changing game prices in order to experiment with different pricing schemes. Besides, it’s Gamestop’s job to undercut publishers and they’ll be damned if they’re going to let publishers undercut themselves.