Reviewmancing Saga – Romancing SaGa 2: Revenge of the Seven

I often feel that things I have missed out on are better than things I have experienced. I’ll occasionally read a breathless article about a game I haven’t heard of that does something unique, and I want to experience it. Trying to stay on top of modern games coming out is difficult on its own, to say nothing of entire backlogs’ worth of games that we never saw even back when the United States wasn’t a dystopia. This odd form of nostalgia-FOMO is often unwarranted. I’ll occasionally pick up one of these games to find it isn’t particularly compelling compared to what we got, but the feeling remains. Romancing SaGa 2, though, is worth the play, particularly in its remake form.

The Romancing SaGa series, originally on SNES, has been fully accessible since its remasters about a decade ago, but they are dense games at best, convoluted at the worst.. My experience with the Romancing SaGa 2 remaster was initially positive, but it is a difficult game to understand, it has very frequent combat, and it requires quite a bit of fiddling with each generational change (which can happen at least a dozen times). →  When one person suffers from a delusion, it is called insanity. When many people suffer from a delusion it is called a game.

White Flag – Giving up on Saga Scarlet Grace and Monster Train

I recently came to the conclusion that only chumps play every game until completion. And so here is the first entry in what will likely be a long, if not entertaining, series of posts on games I gave up on. I got lucky in that both are very good games that just couldn’t hold my attention until the credits rolled.

Saga Scarlet Grace: Ambitions

Scarlet Grace is the best Saga game I have played, which is similar to being the smartest Qanon believer. The series has managed to improve in stature amongst people who care about long running JRPGs, no doubt assisted by Jeremy Parish’s constant Kawazu fawning. I am happy the games exist because having something weird and different is preferable to not having it, but the games do not really come together from what I have experienced. Yet in a twist I did not see coming, Scarlet Grace is actually pretty good.

The game is like a nice gift wrapped in the obituary section of a newspaper – combat is a lot of fun, but the plot, characters, and questing is all off putting. →  Your right post comes off?

Final Thoughts on Final Fantasy VIII

In Part 3 of this 3 Part series about Final Fantasy VIII (that I never intended to be a 3 Part series about Final Fantasy VIII – Part 1 here and Part 2 here), I want to go into a bit more detail about my personal history with this game. I fully admit that this is more for me than anyone else, a sort of final bit of therapy to help me put it in the past and move on.

Final Fantasy VIII is a game I first played at launch back in 1999. I didn’t get very far.

I tried playing it again a few years later. This time I was serious about beating it. But I didn’t.

I tried again a few years after that. And again a few years after that.

I tried it twice more after rebuying it on PSP.

Then I stopped for many, many years, until they remastered it for modern consoles, complete with “hacks” that allow you to do things like turn off random battles and play at 3x speed. →  Final Post VII

Review – Dragon Quest IV

For many, the Dragon Warrior/Quest franchise has a great deal of meaning, nostalgia and history. I remember playing Dragon Warrior on the NES when I was a young whippersnapper. I also remember that when faced with a choice at the end of joining the last boss or killing him, I decided to join him. The screen acquired an orange glow and my Nintendo froze. Was that what was supposed to happen? After my orange experience, I never touched a Dragon Warrior game again.

Dragon Quest IV, a Square Enix port of the original to the DS, presented an opportunity to reacquaint myself with the franchise. Having just run through the remake of Final Fantasy IV, I had high hopes that Square Enix would have scrubbed through the original and done away with any lingering issues to create a superior RPG experience, as they had in FFIV. While the makeover was not as extreme as FFIV received, the original game experience has enough strengths to compete with today’s DS RPG options. →  What is word? Baby don’t read me.

Dragon Questing

Before they even released their next iteration, Square Enix has announced that Dragon Quest 10 will see the light of day on the Wii. The announcement comes as a surprise to no one (which is different than the angry genre fans that bet and lost on the PS3 carrying the jRPG torch). The question still remains as to what this will actually mean for the console.

While it is true that Dragon Quest has always appeared on the most popular console of the time, the reasons for this have always varied. For DQ 1-6, Nintendo was so dominant that there was no question as to where to put the series. For 7 and 8, Enix took a “wait and see” approach before choosing Sony, and released them many years after either Playstation had established their own dominance. They took the same approach with 9 and 10, but acted on their move to Nintendo much earlier.

If there is one truly common thread in the series, it would be that Dragon Quest has always been on the console with the best software support. →  [do not click]

Review – Song Summoner

A game for the iPod? Don’t make me laugh! It’s one of those puzzle games, right? Maybe trivia? Rhythm-based? Well, “rhythm” is getting a bit closer. Of all the genres I thought I’d see on the iPod, a Strategy RPG would be last. Hence why, a mere day after hearing about Song Summoner, I bought it and gave it a try.

When you’re not expecting much, a game can amaze simply by being mediocre. This game cost me about the same as a fast-food meal, and I expected it to keep me entertained about as long. It exceeded my expectations – with decent style and good artwork and music – even though I can’t recommend it against many other strategy RPGs.

If you’re comfortable with the iPod track-circle controls, Song Summoner is pretty easy to get a hang of. Tracing the circle scrolls through selection options or movement squares, the center button confirms, and pressing the top of the circle cancels. →  If you die in the article, you die in real life.

I fought the law and the law won – Tactics A2

I picked up Final Fantasy Tactics A2: Grimoire of the Rift the other day and was initially very pleased to be playing it. I missed out on Tactics Advance on the GBA, but I am a longtime fan of the original. With about a hojillion classes, and the weapon-based learning system of FF9 (my personal favorite) I was immediately hooked.

But those details can wait for the full review. What I want to talk about is the law system. For those of you who haven’t yet played a portable Tactics, the law system is a mechanic that assigns a “law” to every battle. The laws aren’t your usual “no killing your neighbor” or “no raping your neighbor’s dog.” Instead they’re more Ivalice-relevant “no use of fire spells” or “no magic restoration items.” If you obey the law, you get bonus items at the end of the fight. In some cases, if you break the law, you fail specific quests.

This wouldn’t bother me but for two instances, one of which was annoying but possibly excusable, but a second that proves Squenix employs either sadists (possible, the Japanese have weird fetishes) or lazy programmers. →  All the lonely gamers, where do they all come from?

Dreamcast Mania! – EA

In my development of articles for Dreamcast Mania!, one theme has come up quite a lot – the lack of support from major companies like EA, Square and Konami greatly injured the Dreamcast’s chances of success. I agree that it certainly wasn’t a good thing, and I certainly agree that missing support from companies like Square and Enix in Japan was very close to receiving a death note. But when it comes to good ol’ Electronic Arts, I’m not so certain.

Hear me out with this one – the Dreamcast was released here in 1999. It died in 2001. 2001 is also the first year of Madden on the Playstation 2. Maybe my memory is foggy, but I remember that during the years of the original Playstation, it was NFL Gameday that was the big football game in town, while Madden was fairly shoddy. I don’t really think Madden had the same legendary success until the PS2 era, meaning that for at least some part of its life, the Dreamcast wasn’t really missing out (and in fact the NFL 2K games were very popular!). →  Gotta get down on Friday.

Playing catch up: Chrono Trigger

I finally finished Chrono Trigger, and only 12 years late. Not too bad. Much like Super Mario World, this is another classic that deserves the accolades it has received. I only hope Link to the Past and Final Fantasy 4 are Chrono Trigger good. Though because of the game’s quality characterization, I am now slightly depressed.

It has been pretty uncommon in my life, but now and then a game comes along that affects me like a great movie or novel does. Now that there is no more to see, what happens to the characters? Crono, whose name is a typo because of the apparent five character limit in the game, was the standard silent protagonist and I don’t give a damn about him. But Frog, Magus, Lucca and Robo I do care about. The game’s ending was almost like these new friends’ deaths. Maybe it’s better this way since I’m still coping with the guilt of not saving Lucca’s mothers legs and trying to justify recruiting Magus even though it damned Frog to live and die in his current form. →  What is a post? A miserable little pile of secrets.