Review — Suikoden Tactics

Disclaimer: Not really a “glorious revival” of videolamer, but I’ve written this stuff on my own site and by gum this site deserves some activity.  Don’t worry, I’ll probably only update once or twice before the site goes back into hibernation.

Recently, I finally beat Suikoden Tactics, the Strategy RPG semi-sequel to Suikoden IV.  As a long-time fan of the series, I had intended to beat the game for some time, held off by two things.  First, Suikoden IV wasn’t very good and the story never resonated with me.  Second, Suikoden Tactics has the much-maligned feature of permanent death for non-story characters.  When combined with the grid elemental system and a massive set of things enemies can do, it’s extremely difficult at times to predict whether a character will die in any given situation.

Since I beat Suikoden IV for the second time just a few months ago, the time was right.  I didn’t start the game with much gusto, but at about the 15-hour mark (~25 hours total in the game), suddenly everything clicked and I finished Tactics in two days. →  2 h4rdc0r3 4 U.

It’s all over: MGS4, or the New Gen?

As I feared, the majority of reviews of Metal Gear Solid 4 are disappointing to say the least. Unfortunately, too many critics are interested in remarking about the length and quality of the cutscenes, which really means they like to make the obvious observations that they are “too long” and “too silly.” Rare is the review that compares them to the past entries in the series, which would show you that past cutscenes were less drawn out, and that dialogue in MGS1 sounded much more natural.

Kojima is like a novel writer who refuses to use an editor, and as a result we have scenes in MGS4 where characters can’t utter an important name without five lines of setup dialogue that could only possibly benefit new players (while making the characters look stupid and veteran players feel bored). In any other medium he wouldn’t be able to get away with this and be considered one of the best in his trade. →  Read me now, believe me later.

Review – Lunar Knights

Because Lunar Knights is such a solid little game, I had hoped the gameworld would be fleshed out; I hoped that I’d have enough new levels to allow me to upgrade all my weapons without returning to the same stages over and over. I wanted the many mechanics to continue to build on each other and each to be fully realized. Hell, while playing it I designed my own game (usually I charge to see my ace designs, but for the sake of this review I am willing to go hungry):

Multiple high quality CG movies in a DS game? Yes, please.

Imagine Zelda in one expertly designed dungeon that has many facets closed off at any given point. As you progress you gain control over the weather but cannot change it at will, you must decide on the climate before descending into the dungeon, so choose well. In the frigid cold ice hardens and allows you to cross rivers and lakes, accessing normally cut off regions but walls of frost would close off other paths. →  Video games are bad for you? That’s what they said about huffing paint.

Retrospectives – Metal Gear Solid series part 5

Continued from part the last.

Metal Gear Solid: The Twin Snakes
What happens when you decide to remake the original Metal Gear Solid using the MGS 2 engine? What if you promise new cinematics and content?

Chill out.

What if you told people it was being developed by Silicon Knights, with the help of Miyamoto and Kojima.

They say if it sounds too good to be true it probably is, and the case holds here. I do not know the official story, but I’ll venture to guess that the two Gaming Gods had mere advisory roles. Silicon Knights still manages to deliver on the promise. That promise, however, just isn’t much.

If you have played MGS1 before, all the new goodies and even the upgraded visuals are not potent enough to make it feel fresh, nor is the new content worth seeing. REmake this is not, and so we have a game that was great for the Gamecube owners that had yet to touch MGS, but that was about it. →  I’d rather die than not read this article!

Dreamcast Mania! – EA

In my development of articles for Dreamcast Mania!, one theme has come up quite a lot – the lack of support from major companies like EA, Square and Konami greatly injured the Dreamcast’s chances of success. I agree that it certainly wasn’t a good thing, and I certainly agree that missing support from companies like Square and Enix in Japan was very close to receiving a death note. But when it comes to good ol’ Electronic Arts, I’m not so certain.

Hear me out with this one – the Dreamcast was released here in 1999. It died in 2001. 2001 is also the first year of Madden on the Playstation 2. Maybe my memory is foggy, but I remember that during the years of the original Playstation, it was NFL Gameday that was the big football game in town, while Madden was fairly shoddy. I don’t really think Madden had the same legendary success until the PS2 era, meaning that for at least some part of its life, the Dreamcast wasn’t really missing out (and in fact the NFL 2K games were very popular!). →  The Adventures of Cookie and Read