I picked up Final Fantasy Tactics A2: Grimoire of the Rift the other day and was initially very pleased to be playing it. I missed out on Tactics Advance on the GBA, but I am a longtime fan of the original. With about a hojillion classes, and the weapon-based learning system of FF9 (my personal favorite) I was immediately hooked.
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But those details can wait for the full review. What I want to talk about is the law system. For those of you who haven’t yet played a portable Tactics, the law system is a mechanic that assigns a “law” to every battle. The laws aren’t your usual “no killing your neighbor” or “no raping your neighbor’s dog.” Instead they’re more Ivalice-relevant “no use of fire spells” or “no magic restoration items.” If you obey the law, you get bonus items at the end of the fight. In some cases, if you break the law, you fail specific quests.
This wouldn’t bother me but for two instances, one of which was annoying but possibly excusable, but a second that proves Squenix employs either sadists (possible, the Japanese have weird fetishes) or lazy programmers. → WELCOMETOTHENEXTARTICLE
