Review – Ys IX: Monstrum Nox

So I just beat Ys IX. It was… better than I was expecting, but not as good as it could be. It takes nearly every feature and system from Ys VIII – features and systems, mind you, that were new and specifically built to work in that game’s very particular setting – and brings them whole hog into this new game, with a very different setting. Suffice to say that it doesn’t really work.

For example, in Ys VIII it made sense to earn rewards for mapping out the island, since it was literally uncharted. But it seems insane to be rewarded for mapping out a centuries old city (under the guise of “finding the places that tourists would be most interested in”).

Similarly, it made sense to have a crafting system on an island with no shops, and a bartering system that allows you to refine low grade crafting materials by essentially trading for them. →  What is word? Baby don’t read me.

Review – Tales of Symphonia: Dawn of the New World

Tales of Symphonia is one of the Gamecube’s greatest RPGs. I only got around to finishing it a couple of months ago at the urging of several friends. I was further encouraged to play through it by the impending release of its sequel, Dawn of the New World. Unfortunately, DotNW does not live up to its predecessor’s legacy and instead spends much of the time in its shadow.

Some of this is inevitable. Tales of Symphonia ends with the merger of two worlds, and much of the sequel deals with what happens afterward. The two lands of Sylvarant and Tethe’alla do not really get along, and bizarre weather events trouble the entire world. A lot of blame is naturally cast at the heroes of the first game. Lloyd, in particular, seems to have gone off the deep end as he instigates a massacre of a town during the game’s beginning. →  Zero Escape: Nine Hours, Nine Authors, Nine Articles