Review – Ys IX: Monstrum Nox

So I just beat Ys IX. It was… better than I was expecting, but not as good as it could be. It takes nearly every feature and system from Ys VIII – features and systems, mind you, that were new and specifically built to work in that game’s very particular setting – and brings them whole hog into this new game, with a very different setting. Suffice to say that it doesn’t really work.

For example, in Ys VIII it made sense to earn rewards for mapping out the island, since it was literally uncharted. But it seems insane to be rewarded for mapping out a centuries old city (under the guise of “finding the places that tourists would be most interested in”).

Similarly, it made sense to have a crafting system on an island with no shops, and a bartering system that allows you to refine low grade crafting materials by essentially trading for them. →  Nobody puts article in a corner.

Review – Ys 6: Ark of Napishtim

Ys 6: The Ark of Napishtim
Developed by Falcom Corporation
Published by Konami
Released 2.22.05

Big sprites talking
Character sprites displayed during key dialog are big and well done.

I lie somewhere between the average gamer, blissfully ignorant of the Ys (said to be pronounced “ease,” but I’ve been saying it “eyes” since I was 7 and I’ll be damned if I’m going to change my life for something as small as the truth) series of games and the ubercore, those who have played every Ys, including both versions of 4. You see, I know enough to know there were two Ys 4s, and I know that this game I’m supposed to be reviewing here, The Ark of Napishtim, is really Ys VI. I managed to play Ys on the Master System when I was a wee lad and then Ys 3 on my Genesis when I was a little older and many are the hours I’ve spent on eBay, contemplating a purchase of a Turbo Duo just so I might play Ys Book 2. →  WELCOMETOTHENEXTARTICLE