Please Finish Your Games Before Dying

Due to one part being bad with money and one part psychosis, I have over 100 Switch games. Many are smaller (and were thankfully cheaper) indie games that are probably shorter than a dozen hours, but the catalog still adds up to a huge time investment. At the rate I play, maybe a decade’s worth of games. Perhaps I should stop playing, “browse the eShop deals section and buy random shit,” and focus on something with better game mechanics, like this Live-A-Live demo with huge sections of nothing but listening to people speak at me.

If games stopped coming out, would you have enough to last the rest of your life? There are a few factors at play – how old you currently are, how long you’ll live, your ability to get your hands on old games, and your willingness to play old stuff. →  Read the rest

Some Favorite, Disappointing, and Interesting Games from 2017-2021 Part 3

Jay

Night in the Woods: This is part of a trilogy (in my mind only) of left-wing games that also includes Disco Elysium and Kentucky Route Zero (Cart Life and some others would also qualify). It may be a little twee at times but the darker themes give it an actual edge that separates it from normal precious, hipster writing. Writer Scott Benson has criticized other games for using political stuff as background scenery for games without actually saying anything meaningful in the specifics of the game. On the other side of that coin, how many times have EA or Ubisoft developers created something that is plainly political in some way and then in interviews explicitly stated the opposite? Even the Fallout creators took this publisher approved position while doing the PR rounds for Outer Worlds. →  Read the rest

Weekend in Review – Weekends Happen Once a Year

Sometimes Pat and Jay hang out and play video games. These are the chronicles of Pat and Jay hanging out and playing video games. Here are some of the old chronicles of Pat and Jay hanging out playing video games: Some month a long time ago, some month less a long time ago.

Project Berkley – No obsessive Shenmue fan’s collection is complete without the Japanese release of Virtua Fighter 3tb, since it came with a disc of scenes and interviews about the making of Shenmue (codenamed Project Berkley during development). Neither of us speak Japanese, but we were lucky enough to be joined by Jay’s girlfriend, who also doesn’t speak Japanese.

Pat: Not much to say. There is some good character concept art, and the Shenmue music always makes me wistful, but without knowledge of what Yu was saying this almost felt more like something we should do than anything else. →  Read the rest

Weekend in Review – March Edition of March

Shepherd’s Crossing
An obscure game even by our standards, Shepherd’s Crossing was developed by Success, who have worked on a number of games with terrible Metacritic scores. This game only avoids joining that group by not being reviewed by any major publication (as far as I can tell).

Pat: With a few tweaks to the interface (I had serious trouble placing fences around my crops), and some way of alerting the player as to what is going on (a useful tutorial, some reference guide, status screens, anything!) this could have been a decent game. I managed to make some progress I think, but I never felt like I was running a successful farm; instead I felt like I was always one bad turn or decision from losing absolutely everything. There is a bare bones RPG battle system in the game also, which is fun enough. →  Read the rest

Weekend in Review

Pat came to town last weekend and we took a break from our regularly scheduled God Hand and Shining Force 3 to play a bunch of games we had but had yet to really play. Our backlog is daunting so spending 30 hours skipping from disc to disc felt productive, even if we only finished two titles.

Superman 64
Superman 64 is a landmark game by French developer Titus. No other Superman title has focused primarily on flying through hoops while Lex Luthor laughs. Widely regarded as unplayable, we began our weekend here with high hopes.

Pat: Over the past several months, Jay and I have been stockpiling a collection of the worst games ever made (guess how many Sega CD games we have) and of course this would have to be among them. →  Read the rest

Review – Gladius

Gladius
Developed by Lucas Arts
Published by Lucas Arts
Released 10.28.03

Welcome to our highly experimental and likely to fail review of Gladius. The concept came to me after having a discussion about interactive reviews with my friend Robert. This is hardly interactive, but maybe it’s a step towards something, but probably it just sucks. Without further ado, I bring you:

Clicky here to see the review – it’ll open in a new window.