It is now common knowledge that Obsidian was forced to rush the release of Knights of the Old Republic II. As a result, one of the most common complaints about the game is that it has an abrupt ending. As a matter of fact, whenever I would tell any of my videogame savvy friends that I had finally picked up KOTOR II they would almost always unanimously say something along the lines of: “it’s good but the ending is rushed.” I believe it was Jay who actually told me that the game has bits of unfinished dialogue coded into it that the developers were forced to scrap due to time constraints.
After having beaten the game in just over 55 hours (and that’s long enough for me) I don’t see what the big problem is. → Read the rest