Mount & Blade II: Bannerlord – More Mounts, More Blades, Less Fun

The original Mount & Blade was the very first game I wrote about on videolamer. I was really impressed by the sandbox approach it used. The world advances, in real time, as you move from place to place (in a kind of real-time-with-pause simulation style). This has been done before, for example in Uncharted Waters or the excellent Space Rangers series. Mount & Blade adds excellent combat mechanics that incentivized (but didn’t require) a shield and allowed for seamless, interesting mounted combat. It also brings in a character growth system that extends to companions in your party. While other games might see you becoming a “superman” in a few hours, in Mount & Blade you max out at “mighty” – and will always be vulnerable to an enemy’s morningstar or crossbow.

As revisions came in for the original games, new factions and weaponry were added and eventually Mount & Blade: Warband came out. Warband could be considered Mount & Blade II but was more of an expansion, adding more complex politics and a couple of new factions as well as multiplayer. →  Are anyone else’s nipples hard?

A New Ratings System: A Framework for Inertia, Flow, and Satisfaction

I did not enjoy Clair Obscur: Expedition 33.  Playing it felt like a chore much of the time.  I was satisfied, though, when I finished it.  This juxtaposition made me think more about how I feel about games and gaming.

There are games that I enjoy playing and that make me feel satisfied when I finish them (most RPGs).  There are also games that I enjoy playing that leave me feeling unsatisfied when I finish them (Roguelites).  Many games are somewhere in the middle – for example, grand strategy games such as Europa Universalis IV or Civilization get me into a flowstate, and there is satisfaction in seeing a nation develop over the course of a 10-hour multi-session save.  All the same, completing that save (particularly in Civilization) feels empty.  Some story-heavy games, like Disco Elysium or 1000x Resist, make it harder to start a gaming session as there is a lot of context or the game is hard to navigate.  →  Jet fuel can’t melt videolamer.

Switch 2 Technical Review – Shocking frame rates exposed!

I haven’t been following the news for some time because what you don’t know can’t hurt you, like the origin of this blood I’ve been coughing up for three months. If ICE comes to send me back to Africa, where I have on good authority all humanity is from, I can let them know I haven’t been following their activity and they will let me go because clandestine police forces with vague accountability are anything but unreasonable. At least that was my experience during my brief internship for Pinochet.

But news of the Switch Deux did somehow make it past the spoons and forks guarding my cave, and like any caveman, I am wowed by shiny things. Yes, I immediately bought the console after deciding I wasn’t going to buy it and ignoring the preorder period while judging the marks who wanted to buy an expensive piece of hardware sight unseen. Then, as if to mock those who want but cannot have the thing (which is likely evidence of a moral failing), I got one. →  Devil Summoner: Readou Kuzunoha vs. the Soulless Article

Not Finishing: Forza, Hitman, and TMNT

I’m still taking advantage of Game Pass here and there, playing bits and bobs of various titles when the mood strikes.

No, seriously, I’ve started and stopped a whole bunch of different games. And it feels …. great?

It’s been happening a lot to me over the last year or so. I’ve gotten so much better at putting down a game once I’m no longer enjoying it, or when I feel like I’ve seen enough.

It’s not necessarily something I do consciously. Sometimes I stop playing a game for a week or so, and rather than add it to the mental checklist of “games you need to go back to and finish,” I eventually realize that I’m just done with it, and proceed to uninstall. This is very much a good thing – that mental checklist used to cause me more stress than I care to admit, and that’s just not something I need anymore.

In other cases I get to a point where I find myself immediately uninterested in proceeding forward, and so I proactively uninstall and move on. →  [do not click]

Tux and Fanny – A Review

Listen. You think you’re cool enough to be into Tux and Fanny? You’re probably not. Me neither.

But I will tell you all about it. This shit is wacky af. It starts with a soft spot for me, these two pixelated bamas want to kick around a soccer ball in their front yard.

Where do they think they are? PG County? I love it.

I easily (and purposely) get distracted by a million other side quests. Just to give you a spoiler alert, I loved this game. It made little sense, but rarely disappointed.

To set the scene, you are a weird Gumbo-like ?alien? living in a house with your bestie/alien brethren.

Sweet side note of this game, you can alternate between playing Tux OR Fanny, I know! Mind blown!, or a random punkass cat or meddlesome flea.

Everybody dance now.

The creativity is not spared in this game, the side quests are seemingly endless. To the point that every once in a while I got frustrated that I didn’t know the exact song to play for the seagulls on the roof. →  I only ask one thing. Don’t read in my way.

Nier Automata is No Nier Gestalt

Folks, I tried to play Nier: Automata. I really did. But I don’t think I have it in me to finish it.

As someone who counts the original Nier as one of my favorite gaming experiences of all time, I’m as disappointed as anyone that the sequel to that experience fell short, but that’s the way the cookie crumbles.

Here now are some of the problems I had with the game:

The Intro is BS

The introduction to the game can take up to 40 minutes to get through. At no point during those 40 minutes are you allowed to save the game. If you die, you start all over again.

The saving grace is that you can adjust the difficulty at any time, so there’s nothing stopping you from dropping to easy mode just to breeze through it all (easy mode lets you “auto battle,” where the game will automatically dodge and pick the best attacks for you). But it still feels like a bad design decision that could have been easily avoided. →  Read or die.

Review – Tyranny

Not long ago – it feels like yesterday – I put Tyranny on my New Year’s resolution list.  It’s still 2022, right?  I’m happy to report that I completed Tyranny.  I’m not sure I’m happy that I chose it for my list.  It looks unique, and starts out feeling different from other CRPGs, but by the end it feels like a reskin of other games.

Tyranny starts out on a high note – the animated style of the narration and Conquest portion of character creation mesh to give a very different feel from the typical beginning of a CRPG.  The backstory (fleshed out in Conquest), in which you are effectively middle management for the conquering despot Kyros, also feels fresh.  Not enough games have you start as middle management, assigned to a failing project and expected to turn it around.  I’m still left waiting, however, for a CRPG that features a lengthy change control board meeting (where you need to pass a skill check to stay awake). →  Please sir, can I have some more?

Some Itch.io Game Reviews

Around a year ago, I joined a fortnight-ly Itch.io game club after picking up the Palestinian Aid Bundle.  The club leader would post a (semi-curated) random game, and everyone would play through it.

The large itch.io bundles are perfect for buying entirely more games (and sprites, and rulebooks, and engines) than you need, while feeling like you’re helping to make the world a less terrible place.  It’s the perfect way to build up a crushing, overwhelming backlog and get some unusual games without a large investment.

Here’s a sampling of the games I played and enjoyed from the bundle:

Closed Hands 

This is an interesting visual novel about a terrorist attack in the UK and political/social reactions to it, told from five different perspectives.  The timeline varies by perspective, and each perspective is (typically) linear in one direction or the other, so you have a fair amount of freedom about whether you want to go forward or backwards in time.  →  Shining Post: Legacy of Great intention

Thoughts on Wasteland 3 from Quarantine

As I sit here in the few hours of peace I will have today, and maybe this week, I must consider how best to populate this site with content. Some goober in my kids’ day care was diagnosed with COVID last week, and in what I would consider an abundance of caution (and I am generally for more money spent, more masking, more testing, more boosters, more lockdowns, and more bleach drinking) the school has closed for the week. So we have 10 days without day care despite the kids not being sick (after copious testing, at least). Anyway, life sucks at the moment but here are some thoughts on Wasteland 3.

CRPGs

I really like this genre. Why do I play other games between finishing every good PC RPG? I don’t know, good question. After this maybe I’ll play Pillars of Eternity 2 or Tyranny. Theoretically, jumping between genres and consoles helps prevent burn out. This is a good theory because while I am enjoying Wasteland 3, some large number of hours in (I leave it running constantly so Steam’s clock isn’t useful), I am getting a bit bored of the overall loop. →  Nobody puts article in a corner.

Resident Evil 3 Remake Review

The 2020 remake of Resident Evil 3 is one of the most disappointing games I’ve encountered in years. It is the very definition of a cash grab, and now that it’s out, it’s doubtful we’ll ever get a version of this game that reaches its full potential.

But before we get into the game proper, we should start with a little history lesson.

A History of Stalkers

The original Resident Evil 2 not only featured two playable characters, but also two different story scenarios. In one of the scenarios, the player character is stalked by a Tyrant popularly known as “Mr. X.” He’ll show up to attack you in certain rooms, and is both stronger and faster than regular zombies. However, just like any other enemy, he can’t follow you through doors.

All in all, Mr. X wasn’t that much of an additional threat, but he planted the seed for the idea of a semi-persistent threat that stalks the player throughout the story. →  Holy crap, show me more!