The results of a gaming experiment

Before the holiday season, I made a blog post about a little experiment I planned on undertaking over the break. I was going to be very choosy about which games I played, and the rules were something like this:

1. Nothing with too much story or too many cutscenes
2. Nothing with too much unlocking hell
3. Challenging is okay
4. Skill based is preferred

Essentially, I wanted a holiday break where the gaming was filled with old skool sensibility. It was quite a learning experience too, both about gaming in general and my own tastes.

Here are some of the titles I ended up playing, and what I thought about each.

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Twilight Princess: Zelda is the only game I pardoned from the first rule, not because it was the only story heavy game I was playing before the experiment, but because it was the only one I wanted to continue playing. →  Readius III and IV

Do Games Evoke an Emotional Response?

Recently, my boss at work gave me a homework assignment. He wanted me to read Raph Koster’s A Theory of Fun for Game Design. It’s a great read for anyone looking to get into game design, and I highly recommend it.

But the reason I bring it up is to talk about the topic of art in games. Koster defines art as “entertainment where the communicative element is either novel or well-done.” I went a little further with the definition and included the fact that art must make you respond emotionally, in some sort of fashion. It doesn’t have to be a deeply emotional response always, but it does need you to respond thoughtfully from it. To even begin to communicate, you need something to say, something that you want the viewer to know and understand. →  Double your reading, double your fun.

I can’t shut up about Guitar Hero

A slew of news about the franchise I can’t get off my mind. Come and get it!

– Rumors of a possible pedal accessory for future installments. A cool idea that could backfire. As Tycho at Penny Arcade mentioned, a peripheral for a peripheral is getting a bit crazy, and who knows if they would actually be a pack in or sold separately. Then there’s the question of whether they would have a direct effect on scoring. I would love to see it, but it would have to be done well for it to become an essential part of the game.

– I discovered that GH2 has a code for “hyper speed”, which is the same as a speed mod in a Bemani game. →  Of all the words of mice and men, the saddest are, ‘Game Over.’

Let Us Cling Together: The joy of playing games cooperatively

Imagine you’re delving into a dark labyrinth. You’re exploring the endless hallways, looking for a path leading deeper into the ruin when you’re ambushed by a dozen demons both ahead and behind. You’re certain this is the end… but then you realize your partner was trailing a ways behind you, and by now she should blasting her way through the enemies attacking from the rear. Thus assured, you unsheath your sword and charge on ahead… This is the magic of cooperative gaming.

I find it hard to get into any competitive game (with the exception of Smash Bros). The idea of playing against other people just isn’t as fun as playing alongside them. I tend to find cooperative games much more enjoyable, but it’s a much under-appreciated genre. →  What is word? Baby don’t read me.

Suicidal Wii

My Wii almost met with a tragic end this week when it decided to shut itself off for good. Apparently it couldn’t take the “Wii” jokes anymore.

Last night, as I walk in from a long day of doing nothing, my Wii’s little orangey-yellow light wasn’t on. I, sensing something wrong, did what all red-blooded Americans do: I hit it. I gave it good, hard slap in the self-loading disc drive. Nope, no good. I checked all the wires, all the outlets, and anything else related to the problem, but nothing worked.

Distraught over the loss of my one true friend, I decided to call up Nintendo and plan out a proper funeral for the little guy. With minimal wait time (props to Nintendo for the awesome background video game music while on hold, btw), I got connected with the proper authorities. →  Ridge Reader V

Weekly News We Care About Wrap Up – 1.18.07

Breaking news: Bill Gates likes the 360
When asked how the system’s strategy is working out, Gates replied, “It’s working perfectly.” So they DID mean to launch with nothing worth buying, have fewer than a 10 million lead on their year delayed competition, and fail in Japan a second time. That’s a relief. Other comedic tidbits — Gates says Sony is their biggest competition, despite last week saying Nintendo was their biggest competition, and then goes on to brag about owning Rare, which was largely a waste of millions of dollars.

Gates is a bright guy, sure, but he is also a bullshit artist. Other gaming sites have said that he is a man who doesn’t mince words; he says what he means and means what he says. →  There is only one really serious philosophical problem, and that is games.

The Ubi-Soft Effect

Remember when Ubi-Soft was all gung-ho for the Wii? They jumped on the Wii like it was a free ticket to Pleasure Town.

For the uninformed, Ubi-Soft bet high on the Wii. They thought getting a head-start with the Wii would help them become the top publisher in gaming, besting the almighty EA. Since the launch of the Wii, Ubi-Soft has released 7 games in total, which is three more than Nintendo themselves(based on American release lists).

Interesting thing about this situation is the mentality behind making these games. You’d think after seeing Red Steel being showcased in Nintendo’s conference at this year’s E3 that Ubi-Soft wanted to bring gamers a more quality-centric release list, but has in fact done the complete opposite. →  Go ahead, read my day.

Parents just don’t understand

My parents recently started reading this website. I’m confident they are happy with what their 120 thousand dollar college investment has yielded. The down side is I may have to watch my language and sexual innuendos from now on because those things didn’t exist in the olden days and would surely shock anyone over 30.

A more disturbing problem is that my parents have no idea what any of these articles are about. It’s a proven fact that most specialized fields use vocabulary outsiders cannot understand just for the sake of being exclusionary (cardiac arrest? Yeah, sure doctor, those are real words). Gaming journalism is no different and I’m afraid this site is part of the problem. What problem, I’m not sure, possibly global warming. →  Silent Post 2

Best Game Ever – Pinball Quest

Genre blending is a splendid little thing. Diddy Kong Racing, one of Rare’s greatest Nintendo 64 games, is a wonderful mix of racing and adventure. Mario & Luigi Super Star Saga is a clever RPG with platforming elements thrown in. Games that stick adamantly to a certain form run the risk of getting stale, and introducing elements from other genres is a great way to keep things fresh.

I don’t get it.

Video game pinball is no stranger to this phenomenon. I remember the high hopes I had for Odama when I first heard about it sometime a few years ago. A pinball-based tactical wargame? That sort of thing just sells itself. Mario Pinball Land, similarly, had you explore typically Mario-esque worlds with a peculiar ball-shaped Mario. →  Contains 10% more consonants than comparable articles.

Numbers are fun: Year end edition – The handhelds

A few months ago I reported that the DS was an unstoppable juggernaut that had put quite some distance between itself and the PSP. Elsewhere on this site we have mentioned that PSP software sales have fallen off. After looking at some year end numbers on handheld sales, I hold to the argument that the DS will be (already is?) the victor in this generation of portable video games I think it may be a bit early to buy Sony’s product a headstone. Lets go to the proverbial video tape.

Both handheld companies entered 2006 with approximately 3.7 million units of hardware sold (DS had slightly more, PSP slightly less, but DS also had a three month head start). In the US the DS then outpaced the PSP by selling 5.3 million units (combined DS and DS Lite) while PSP managed a very respectable 3 million. →  PaReader the Reader