Huge percentage of women cut from the video game industry

Plastic falling out of a shirt
A booth babe working hard to make this loser believe she gives a shit about posing with him.

This year the Nazis at E3 have decided on a new rule for booth babes. “Material, including live models, conduct that is sexually explicit and/or sexually provocative, including but not limited to nudity, partial nudity and bathing suit bottoms, are prohibited [at] the Show.” This means that if there even are booth babes at E3, they will be dressed like your mom (no, not your mom, Billy).

These women, these booth babes, are role models for young girls who dream of making it into an industry dominated by men. Even feminists applauded the booth babes’ efforts to shatter the glass ceiling with their large breasts, and feminists hate everything. But these women can always get a job at Hooters, the real victims of this tragedy are two more important section of society: men and children. →  Read the rest

More Predictions, but these guys actually get paid for them

Mike Wallace Reporting
Mike Wallace*
*Note that there is a slight chance this is a different Mike Wallace.

Analyst Mike Wallace of UBS Securities is probably not a household name to even the nerdiest family. I doubt his parents remember who he is. They likely purged all memories of their son after reading one too many of his astounding stupid predictions about the video game market. I don’t know Mike Wallace, so I can’t say he is a bad guy, but if he doesn’t do anything besides come up with predictions and projections he changes every few months, he makes too much money.

In a recent GameSpot news article, Wallace predicts that the Xbox 2 will maintain its lead over the other new generation systems. I personally think this is a bad prediction because 3rd parties sell systems and PS3 will likely still lead in that department, so I decided to look up some more of this dynamo’s prognostications. →  Read the rest

Bad Reviews

I have read a lot of bad reviews, and not just on this site. There are things I feel should be mandatory in a good review besides just a breakdown of graphics, audio, gameplay and control. At worst, a review is nothing but three 80 word blurbs, half of each spent on being “funny” or about 300 words and then some pictures representing the reviewers feelings of the game, we in the biz call them emoticons.

Tell us who made the game. Mario Golf was not made by Nintendo, nor was Paper Mario. I cannot tell if this is due to a lack of research or if reviewers just think we don’t need to know. I guess their logic is that telling us Nintendo made a game is easier than telling us Camelot did. →  Read the rest

And the future shall be as so

Five Predictions for 2006 by Billy

1. Sony and Microsoft are going to duke it out again for the mainstream. While Nintendo is going to fall further into its niche market. However, there will still be several interesting things to look for:

Will the lead Microsoft is taking now really matter, with their dirty shortages trick? Will Sony’s whole root kit thing and failure to use good memory storage really hurt them and allow Microsoft to rule the domestic US game market? I have a feeling that if Sony doesn’t amend its ways and stop the nonsense many game companies will pull out and work more with the Xbox people in an attempt to not lose sales. This will especially be a big deal next holiday season when Xbox 360 and PS3 are going for each others throats. →  Read the rest

The state of videogame movies

Uwe Boll has done it again with BloodRayne. Not since the blockbuster Alone in the Dark has a movie kept me so close to peeing in my pants at its sheer awesomeness. German superstar Boll shows promise of becoming the next Hitchcock, but don’t be surprised if in 50 years comparing the two directors is a major insult to Boll.

Those who question Majesco’s motives for licensing the BloodRayne property have been silenced. They clearly did not just sell their IP to anyone who would pay any amount of money for it. Majesco saw the same blinding aura of talent we all see in Boll and placed their faith in him accordingly. The company put the respectability of their character on the line for this movie and it paid off in a big way (the movie is almost as sophisticated as BloodRayne’s nude shots in Playboy). →  Read the rest

The Year in Review Reviewed

When I conceived this site I already knew I wanted it to be not just about games, but about the industry and game media. Actually, those high ideas came after my initial idea of, “If I have a site I’ll get rich, famous, and have 12 wives without becoming a Mormon.” But the thing about the different parts of gaming came soon after. To the cynic, which you should be unless you’re one of those brain-dead optimistic people, an article reviewing other websites material is simply a desperate gesture by a bottom feeder. I assure you that while this is true, I really am dedicated to the idea of reporting on reporting. So look forward to more articles on magazines and other sites (or just read other magazines or sites, they’re far better). →  Read the rest

Small big improvements

There are a number of small and debatably inconsequential flaws that reoccur in game after game. Always ready to take up unnecessary arms, I have outlined a few of these problems. Each genre has its own issues, but I’ll be looking at things that can generally be found in RPGs. Immersion is important in all games, but particularly necessary in a good RPG. These complaints all revolve around enhancing immersion without significantly changing the game design.

No matter how far storylines advance, most games have merchants that have exactly one thing to say to the player. This flaw makes sure the player is reminded that he is not actually taking part in a living environment, but rather a cold and hardwired video game. Some small effort on the part of the designers would do much to alleviate this problem. →  Read the rest

Am I a jerk?

Am I a jerk for not being excited by the new XBox?

Am I no fun because I’m waiting for more than a game I want to play before spending $400?

Am I ignorant for not noticing anything new yet besides the graphics?

Am I a bad gamer for not getting into the hype of a new generation of systems?

Am I unpatriotic because I dislike rampant consumerism that drives us to spend hundreds of dollars for a better looking football game?

Am I a technophobe because I wish the current generation would last longer?

Am I an idealist for thinking we could still do so much with this hardware?

Am I a cynic for thinking new consoles are pushed on us so we need to keep spending hundreds of dollars? →  Read the rest

Testers Wanted

Where'd the grass go?
I assure you the whole play field should not be black.

I have seen very little sunlight over the past few days because of a game called Civilization 4. It’s still unclear whether it is an improvement for the series or if it beats the almighty Alpha Centuari, but it is damned good fun and super addictive. Because I NEED to keep playing, its technical flaws really get under my skin. I’m not talking about lacking textures, low polygon counts or jagged edges. The Play disc being mislabeled is just a hint of the upcoming misery that many gamers have suffered through to get their Civ fix.

My computer is above the minimum requirements, yet there is still a massive slowdown with the graphics set to the lowest level. Sometimes the game stalls for a solid 2 or 3 minutes. →  Read the rest

Working Designs meets their Designer

"First of all, sorry for being incommunicado for such a long time. It’s been a busy time, as you’ll see.

There’s no easy way to say it, so I just will. Working Designs is gone. All the staff has been laid off and the office is closed and has been for some time. Yes, the website is still here, and I am going to do my best to keep it tucked away somewhere on the ‘net so it doesn’t become an illicit domain. (Of course, some of the haters may be of the mind that it’s been illicit all along, heh!).

The most frustrating part of all of this is that I know that our fanbase is still there. Growlanser Generations sold well, but of course not better than it would have sold as two separate titles. →  Read the rest

Media Station 363

XBox360 back
There seem to be about 250 ports on the back of this thing!

It’s said that Americans want everything in a single package. We want a machine that chops, dices, blends, cooks, roasts, minces, and purees. We want a lawn tool that cuts, mows, prunes, digs, weeds, and buries bodies. The Japanese, however, supposedly want specific devices for each thing. They would rather own more things, each doing what they are designed for very well. I agree with the Japanese; I do not want a cell phone that takes pictures. I want a cell phone that has a long battery life, gets great reception and has clear sound. I do not want a dolly that is also a hand truck, a step ladder land a flatbed cart. Actually, I probably don’t really want any dolly. →  Read the rest

Tech Guinea

Blu Ray pic
It sure is blu.

You have likely heard of the two technologies fighting for space in our computer drives and movie players: HD DVD and Blu Ray. Toshiba is the driving force of the former and Sony and Panasonic the defenders of the latter. The HD DVD is cheaper to produce and may be more easily compatible with todays technology but the Blu Ray holds more and is the better technology. But this isn’t a tech article, that would be too useful. If you want to read more about the technology read something like this.

Both formats have a large number of companies behind them. Big movie corporations are on both sides, Apple and Dell are backing the Blu Ray and now Microsoft and Intel have come out in favor of the HD DVD. →  Read the rest

What are your gaming politics?

Pat Buchanan
Only plays Wisdom Tree titles.

Video games are a lot like politics. There are gamers who cry every time someone makes money, those who wouldn’t mind if Electronic Arts bought their children and then some people in the middle. I’ve compiled a list of what I identify as the most common types of gamers and listed their beliefs as seen through a political eye, but keep in mind I am biased by my own beliefs, both political and… gamitical. Call everyone into the room to find out what each other are. It’s fun for the whole family. Sorry, Nazi Gamer isn’t on the list, dad.

The big two – Most gamers, and decent Americans, fit into one of these two categories.

Liberal Gamer: The possible upcoming game price increase is unnecessary and will only lead to more piracy. →  Read the rest

Shortcomings of the Emerging Plot

Will Wright
Will Wright bores an audience at the Game Developers Conference.

We have probably all heard the complaint that a game felt like a movie instead of a video game. Echoing this sentiment, a handful of successful developers (Will Wright, for example) has criticized traditional linear story telling in games. Randy Smith, in an interview in “Game Creation and Careers,” describes the difference between embedded narrative and emergent narrative. In the first Thief game, for example, Looking Glass wrote an overarching plot that was presented to the player by cut scenes. This immutable narrative is the embedded part of the story. The emergent narrative is the low level plot, the specifics of what happens throughout each individual mission. By presenting the player with game mechanics that allow him to overcome challenges in multiple ways, Smith argues he is allowing the player to, on some level, write his own story. →  Read the rest

Micro Madness

GB Micro
Exact size.

The Game Boy Micro is stupid and anyone who denies it is a biased fanboy (as opposed to the more objective fanboy) or a Nintendo employee. The first problem a consumer will notice is the systems price. A hundred bucks for something you probably already have a different version of?

The next obvious problem is the tiny screen. I already have trouble playing action games on my GBA-SP because the screen isn’t very big. The tiny screen is a part of the overall tiny system. This is the major selling point but it’s also one of the best reasons not to buy one. The GBA-SP already hurts my hands. If the SP is designed for Japanese fingers then the Micro is design for Japanese ants’ fingers.

Then there is the competition. →  Read the rest

The magic of Shenmue

Don't jump!
From the opening movie it was completely apparent this game was to be of epic proportions.

Perhaps no game or series has ever affected me the way the two Shenmue games have. Because Yu Suzuki was the lead designer, the first game received a good amount of hype leading up to its release, but I was initially unable to play it since I didn’t own a Dreamcast. A short while after the release Jason and I got together, and while we were trying to figure out what to play, he mentioned that he had started Shenmue, but had not gotten very far and was not yet sure if he liked it or not. Fortunately, we chose to restart the game, and barely looked back. Barely only because at first there was a brief period where we were a little unsure what we had gotten ourselves into. →  Read the rest

UAT ads must die

For the last few months, Game Developer magazine has included ads for the University of Advancing Technology among its otherwise respectable pages. The UAT is an accredited school that offers degrees in game design and other audio/visual fields. The University of Advancing Technology also has the worst advertising I’ve seen in a long time. Their ads appear to be directly aimed towards stupid people, which is a problem because they are advertising courses in game development and we don’t want any more stupid developers making games.

The first example of their atrocious campaign says this –

“Without guys like me, you’d still be playing Pong.”

The quote is attributed to some undergraduate but is probably made up (which actually makes it a lie since it has quotes around it.) This isn’t why it sucks, though. →  Read the rest

Best Game Ever – Sword of Vermillion

Developed by Sega (possibly AM2)
Published by Sega for the Sega Genesis
Released 1989

Your father passes away
Father,
NOOOO!!!111111

You know why the videogames of yesteryear are better than the games today: Simplicity. I find myself taking frequent breaks from the overly done games of today to play a game on my old Sega Genesis. After all, why watch hours of passive cut scenes in Resident Evil or Onimusha when I can jump on turtle shells, fall into never ending pits of death or practice killing vampires in the luscious 2D side scrollers I loved as a child? Games made more sense then than the games of today. They were simple. Shoot bubbles at enemies, pop them. Eat the crystals or Cakes that drop and keep going until your rescue your woman. →  Read the rest

Bad Design 1

This column looks at design flaws in popular games. Nearly all of the examples of poor design are from games that are either good or great, so don’t assume we are picking on these games solely because they suck and it’s fun to make fun of crap. Perhaps it is the games’ quality that makes identifying one specific design flaw so easy. The flaws are also not unique the only these games; hopefully each specific game we examine will hold a flaw that is common in many other games, some sort of universal design flaw. This will ultimately make the column much more valuable than if it were just a place to piss on a game for a specific and unique quirk.

Tell me, how is it I know English?

That being said, welcome to the first installment of this potentially never ending series. →  Read the rest