Weekly News We Care About Wrap Up – 2.16.07

Virtua Fighter 5 sells well in Japan despite reports to the contrary
Despite my rants about how shitty game journalism is, I am often too lazy to be the change I want to see in the world (paraphrased Gandhi quote FTW!). Last week, a little short on stories, I decided to post something that was both very specific to my tastes and not really news. The second part should’ve been blatantly obvious since the story was on kotaku.com.

So now I would both like to apologize for the lapse in quality journalism and for the story being just plain wrong. I have brought shame to videolamer and to my family. If my parents hadn’t stopped speaking to me years ago because I am a horrible disappointment of a son, I am sure they would be ashamed.

Artsy enough to have his own clothing line, but not so artsy he is beaten to death in a dark alley.

Marc Ecko forms game studio
Vin Diesel is the only celebrity I know of who seems to actually be talented. →  SNK Article Classics Vol. 1

Our favorite game settings

If a game has a good setting, you don’t forget it. You may even end up referring to it as if it were a real place – “I wonder what the weather’s like in Midgar this time of year…” However, setting hasn’t really been a prevalent factor in our games until the modern consoles, both due to a loosening of size constrictions and the advent of 3D graphics. Most NES and SNES games had little setting to speak of outside the instruction manual. But developers have been getting better at creating alternate realities, showing us worlds that we swear are real. With more than enough amazing settings in games today, videolamer decided to list some of our favorite examples.

This list does not factor in level design. That topic is easily complex enough to warrant its own list. This is a list of well-crafted universes, ones that are so perfectly developed that you wish you could travel to them, again and again. →  All the lonely gamers, where do they all belong?

Eve Update: Little fish in the Ocean

Have you ever looked at the food chain in the ocean? Take an anchovy, for example. The anchovy actually isn’t at the bottom, that job belongs to plankton. Anchovies are eaten by things such as the spotted sea trout. The spotted sea trout is eaten by tarpons, which in turn are eaten by bull sharks. Why am I boring you with the details of the food chain?

It’s been about a month since I started playing Eve. Ambition, combined with some purchased in-game currency (it’s so cheap I can’t help myself), led me and my merry band to try to go to “lowsec” space–where PvP begins. Our interest wasn’t in PvP, but rather in mining the more precious materials found in lowsec space. Accordingly, we attempted to arm ourselves–encouraged by some GTC supplemented ISK, we thought our fancy ships and fancy equipment would allow us to play with the big boys.

In the past weeks, we’ve collectively died multiple ways. From NPCs, to not understanding game mechanics, to PCs on a warpath, to PCs who decided they didn’t appreciate my smack talk to someone I chased off for picking a fight with me in the first case: our losses have been catastrophic. →  Read more, before it’s too late!

Bad Design 4

It’s nobody’s favorite time again, time to be anal retentive about game design! This column is usually filled with great games that messed up in a few spots. Today’s entry is different because two of the three games are barely tolerable.

Hell hounds? More like heck hounds!

Heroes of Might and Magic 3: Lack of Interesting Conflict — Heroes 3 has the same problem War Craft 2 had. You either win a tremendous victory, or get your ass completely destroyed. There is very little middle ground in the game and even fewer turn arounds. While it may be just because I suck at the game, I never start a game losing and then slowly make a come from behind victory. I build a massive force and crush the enemy quickly, get devastated, or slowly lose more and more ground with each battle.

This lack of interesting conflict cuts through much of the enjoyment of building characters in the RPG fashion the game allows for. →  The only thing we have to read is read itself.

Weekly News We Care About Wrap Up – 2.9.07

Jack Tretton wants to give you $1200
In the March issue of EGM, Sony’s Jack Tretton declared, “If you can find a PS3 anywhere in North America that’s been on shelves for more than five minutes, I’ll give you 1,200 bucks for it.” This interview has been reported on before, but the quote is too funny not to highlight.

To make matters worse for Tretton, EGM responds to his offer by explaining that they called 18 random retailers and half of them had PS3s sitting on shelves. Tretton replied with, “I am not sitting in the store to know when they got put on the shelves or if a salesperson is giving you accurate information, but if only nine of the 18 stores you contacted had supplies, that seems to be a clear indication that sales continue to be outstanding.”

So his position seems to be that those systems are selling within five minutes and EGM just got lucky and called at times when deliveries had arrived only a minute ago, or that the sales people EGM spoke to were lying. →  And so it games…

Manhunt 2 Hunting Men on Wii

Earlier this week, Rockstar announced that they are developing the sequel to 2003’s snuff-arific Manhunt for the PS2, PSP, and Wii, which will be cleverly dubbed Manhunt 2. All three will be released sometime this summer.

Many of you will probably remember Manhunt as the game that had you creating elaborate snuff films for the corrupt “Director,” using items like plastic bags and shards of glass to off your victims. It definitely wasn’t the nicest game ever made. You aren’t going to find any cute little bunnies running around with adorable smiles on their faces in this game.

So how the hell did this game end on the Wii, a Nintendo system, without the requisite cute little bunnies? You do have to wonder how Take2 and Rockstar decided to bring it to that system, based on the fact that Rockstar has put out very few games for any Nintendo system in the past. In fact, the only game they released for the GameCube was Smuggler’s Run Warzones – one game. →  PaReader the Reader

Hidden Beneath the Waves: Tech Guide to your PSP

Having trouble figuring out how to make the most out of that super-sexy but dust-covered Sony PSP? Well, you came to the right place. In this guide, I will help you understand and utilize all of the abilities of the Playstation Portable. You’ll finally understand how to get podcasts, mp3’s, videos and demos working on your PSP. Sadly, this does not include homebrew, as that is beyond my technical expertise. I’m trying to make you use your PSP more, not break it in the process, as it is not legal to put homebrew on the system (dictated by Sony, of course).

Before you start, I suggest you go out and buy a 1GB Memory Stick Pro Duo from Sandisk. The memory card that Sony supplies (256MB) is far too small to use for anything worthwhile. The Sandisk version also has higher transfer rates than Sony’s model. A 1GB card can cost you $25 on Amazon, which is a really good deal. →  Sid Meier’s Alpha Centarticle

Is Wii screwed?

Amidst all the recent articles on how the Wii is creating gamers out of grandmas and still out of stock around the nation, there are murmurs of doubt. Few people doubt the control scheme; it works well and is a lot of fun. But it remains unclear if Nintendo will be able to satisfy either their hardcore fans or their new casual gamer audience. Detractors are already labeling the Wii a repeat of the Gamecube; a platform for Nintendo games but little else.

As expected, the Wii will have a solid lineup of first party games:

Animal Crossing
Battalion Wars 2*
Big Brain Academy
Disaster: Day of Crisis*
DK Bongo Blast*
Fire Emblem
Mario Kart (not officially announced)
Mario Party 8
Mario Strikers Charged*
Metroid Prime 3*
Kirby
Pokemon Battle Revolution
Project HAMMER
Super Mario Galaxy
Super Paper Mario
Super Smash Brother Brawl

* Published but not developed by Nintendo

This move looks unfair.

Even without third party games, the Wii could do very well. →  What is a post? A miserable little pile of secrets.

Adventure Games on the Rebound? We Can Only Hope

It’s official. I’ve been bitten by the adventure gaming bug. Yes, I know, I’m about ten years too late, but in the month of January, we have seen not one, but TWO adventure games come out for the DS. You have the awesome Phoenix Wright: Justice for All, and the excellent noir crime-drama Hotel Dusk: Room 215 from Cing. I bought them both and have been thoroughly enjoying myself.

And I think the bug has bitten another gamer on the net: a journalist by the name of Scott Nixon of Gamasutra. He has even written an article on the subject, asking for a rebirth of the once great genre, with an update to some of its outdated gameplay conventions (enough pixel-hunting!). It’s a great read for fans of the nearly dead genre, and I humbly suggest checking it out, courtesy of Gamasutra.

Mr. Nixon says that Nintendo needs to get on the ball with the genre, suggesting they start by paving the way for profitability and viability with it on consoles, specifically with the Wii. →  In all ages, hypocrites, called producers, have put crowns upon the heads of thieves, called publishers.

Farewell to the Game Boy

Since I, like many of my fellow videolamer staff, now have a DS Lite, I am enjoying many new and interesting games. It even has backwards compatibility, making my GBA titles more vibrant and colorful than ever. But I was left with a small pang of sadness when I noticed that the original Game Boy games – as had been reported – simply don’t fit into the GBA slot. This isn’t so much of a surprise, although I had been keeping up hope.

And so, I must bid farewell to my old portable games. They kept me engaged through even the longest road trips when I was younger, and I will now move on to newer, more colorful and touch-friendly games.

The original Game Boy somewhat resembles a grey brick. It’s large and quite heavy by today’s standards. It takes four AA batteries and doesn’t last very long on them. The screen is consistently an unpleasant green color and any scrolling will blur the graphics, making most action games annoying to play. →  Do the math.